I finally found the source of my Tokyo drift bug!!!! I was just setting the rotation transformation, when I need to be multiplying it by the Entity’s existing rotation 😮💨 this is like the third time I’ve had this bug 😅 lesson learned for sure this time #buildinpublic #buginpublic #iosdev #ar
Playing around with texture resources in RealityKit and accidentally made a Windows 95 aesthetic for my iOS app… kinda don’t hate it lol #iosdev #buginpublic
Discovered a glaring bug in the latest release and had to release 1.2.0 earlier than expected 🤦♂️
#buildinpublic #buginpublic
Once the map is displayed, the controls presented are to remove the current Entities, run the train, pause the train, and toot the horn (my favorite 🤣). For some reason I’m not getting the camera feed? Although things like plane detection and anchoring are working… #buginpublic #weekendbuild
#buginpublic is my new attitude
Still working on AR rendering, I think it’s mostly there. And have a basic workflow for terrain editing, but I have an idea to make it really cool I think. #buildinpublic #buginpublic