I am using Three.js examples to track how well ByeGL is emulating WebGL on top of WebGPU, and today another one started working π
#byegl #webgpu #webgl
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The APIs related to uniforms (gl.getActiveUniform, gl.getUniformLocation) are now way more accurate. To test it out, I made a simple multi-light example to diff between ByeGL and WebGL
#byegl #webgpu #webgl
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I dug up a WebGL game I made 8 years ago, and it's running on WebGPU without any changes thanks to #byegl π₯―πΆπ
#webgl #webgpu
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