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#byegl
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I am using Three.js examples to track how well ByeGL is emulating WebGL on top of WebGPU, and today another one started working πŸŽ‰

#byegl #webgpu #webgl

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The APIs related to uniforms (gl.getActiveUniform, gl.getUniformLocation) are now way more accurate. To test it out, I made a simple multi-light example to diff between ByeGL and WebGL

#byegl #webgpu #webgl

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I dug up a WebGL game I made 8 years ago, and it's running on WebGPU without any changes thanks to #byegl πŸ₯―πŸΆπŸŽ‰

#webgl #webgpu

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Post image

"byegl" is an initiative to make the WebGL->WebGPU transition seamless for established WebGL apps.

In the end, apps that use "byegl" to migrate will be built on top of WebGPU, not on top of potentially limiting abstractions. Follow us along on the journey!

#webgl #webgpu #byegl

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The surface below is drawn using vanilla WebGL, yet the vertex buffer is generated procedurally with a WebGPU compute shader.

Once complete, my solution will allow established WebGL apps to migrate to WebGPU, *incrementally*!

I'm shaking from excitement 🫨

#webgpu #webgl #byegl

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