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The generated maze now has texture. pl4n3.github.io/test/webvr/e... #threejs #cannonjs #javascript #xr

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New demo online: Generate a maze randomly, parametrized by width and seed. Walk through it via flatscreen or #XR.🙂 pl4n3.github.io/test/webvr/e... #threejs #cannonjs #javascript

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Uploaded another #cannonjs xr test, now using #threejs 180 instead of 160 to have scene.backgroundRotation for xr.😀
pl4n3.github.io/test/webvr/e... #javascript

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Tweaked and uploaded the walkable diorama with optional third person view. 🌴 pl4n3.github.io/test/webvr/e... #threejs #cannonjs #quest3 #xr #javascript

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Walking through the #threejs marching cube landscape via #cannonjs trimesh collision.😀#javascript

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Aurel's Grand Theater is my new unconventional portfolio: read the case studies, solve mysteries to unlock the secret page or explore freely, jump around & even smash things! Keep your eyes open, you might see many hidden details about my work or myself! #cannonjs #threejs #gsap #blender

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XR jump scare test. 👻 pl4n3.github.io/test/webvr/e... #cannonjs #threejs #quest3

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More #cannonjs #threejs tests underway. 👾 #wip #javascript

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Constructing a XR racing track. 🚗 #quest3 #threejs #cannonjs

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For my #webdeveloper homies & #threejs #coders interested in the #tech behind this, it's all #frontend using #javascript for the #landingpage #webanimation. 🤓 Really enjoyed playing with #reactthreefiber to build the #3D spheres, #cannonjs for the #interactive #physics & the beautiful #lighting

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3,2,1 Lift off! The Leap For Mankind is a playful & educational immersive experience about the epic journey of the Apollo Missions.
Launched in 2022 (before ChatGTP…) it was a solo project I did for fun aside of work/freelance using #threejs, #cannonjs, #VueJs, #gsap & #b3d.
👉 leap-for-mankind.com

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Does it feel like everything is about to topple for you too? Wafers mask made with food, video, suno ai music, three js and cannon js.

#threejs #wafers #cannonjs #foodmasku

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Doing some R&D for the first project I'm going to release in 2025 😏

Took me a while, especially because I didn't know what physics engine I should've used and I had to test them a bit.

I ended up using CannonJS.

#threejs #webgl #creativedev #creativecoding #physics #cannonjs

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Took #cannonjs raycastVehicle, added textured meshes and XR. pl4n3.github.io/test/webvr/e... 🚗 #threejs

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