How do other Unity devs handle RPG dialogue trees?
I've been through so many iterations for different projects and recently settled for a system built on a beta addon graph toolkit that I could interface with my UI elements.
#indiedev #gamedev #rpg #unity3d #dialoguetree #gamedesign
Hashtag
#dialoguetree
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Scenes will allow the user to chain multiple scripts and dialogues together into organized, sequential playlists.
drafft.dev
#gamedev #narrativegamedesign #dialoguetree #indiedev
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@set directive in output ports
soon in Drafft
#dialoguetree #indiedev
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fix: Return and Jump nodes actually jump to the target node now ๐
. Incoming in drafft 2.4.0
#dialoguetree #indiedev
drafft.dev
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Me: 'I just want to create a basic, short and simple dialogue tree'
Also my dialogue tree: 'Basic, short and simple? You sure about that?'
Good thing Drafft makes taming it a breeze!
#gamedev #IndieDevs #NarrativeDesign #BranchingNarrative #dialoguetree
drafft.dev
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