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A screenshot of a Windows file explorer window showing the first playable build of Dohyō Dreams: Rise to Yokozuna. The folder contains three files: DohyoDreams.pck, DohyoDreams.console, and DohyoDreams (an application). The files are timestamped July 8, 2025, 23:20, marking the moment the game became an executable for the first time.

A screenshot of a Windows file explorer window showing the first playable build of Dohyō Dreams: Rise to Yokozuna. The folder contains three files: DohyoDreams.pck, DohyoDreams.console, and DohyoDreams (an application). The files are timestamped July 8, 2025, 23:20, marking the moment the game became an executable for the first time.

My first game.

It crashes sometimes. The art’s not final. Characters occasionally fall into the void of nothingness. But it runs. It’s real.

My daughter was the first to play it. She laughed at the funny parts.

That alone made everything worth it.

#IndieDev #indiegamedev #godot

#FirstPlayable

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The Great Hitch Hunt is upon us! I found a bunch of Hitch Hunters at the #FirstPlayable conference to join the hunt.
"Kill the hitch!"

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I was at #FirstPlayable this year in Florence, and it was a wonderful event 🐸✨

Amazing talks, meeting incredible people from the Italian videogame scene and the whole world, and the beautiful city as a setting, thank you to all the organizers and partners that made it possible!

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Great meetings, great people, great views, great food at #FirstPlayable in #Florence. Fantastic trade mission.

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Day 2 at #FirstPlayable — done!
Met awesome people, caught the best vibes.
Brain’s buzzing (in the fun way)!
One more day to soak it all in✨

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Gelato hour at #FirstPlayable

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Fantastic to be invited up onto the #FirstPlayable stage to introduce Huey Games to the Florence audience as part of the UK mission. A big thanks again to the BFI for arranging this excellent trip.

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Arrived for #FirstPlayable

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Off to Florence! The journey to #FirstPlayable begins — can’t wait to dive in and meet everyone!✨

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Wonderful evening chatting with the cohort in Florence as the blood moon sets. #FirstPlayable

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On my way to #FirstPlayable and I saw someone press the smiley faces cleanliness feedback thing in the airport bathroom. I got fomo and now I'm pressing that smiley face each visit and it feels good. 😃

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On the way to Florence for the #FirstPlayable developer conference with the BFI 🥳
#gamedev #IndieGameDev #indiegamedeveloper #indiedev

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Robert Hewson at First Playable

Robert Hewson at First Playable

Looking forward to my first trip to #FirstPlayable in Florence next week. If you're there, grab me for a chat! #gamedev

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Only one week until #FirstPlayable and our very own Ansgar will be there! 🇮🇹
This event features pitch sessions, speakers, developer coaching and an award show, and we already have over 450 meetings planned! We can't wait to see you all in Florence, at a SOLD OUT FirstPlayable!

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www.ruetir.com/2022/07/12/first-playabl...

@IIDEAssociation! #firstplayable #iidea

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The fun in funding! Interesting panel at First Playable.

#FirstPlayable #IIDEA #MeetToMatch

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Are you an Italian dev? 🇮🇹 Register for #FirstPlayable today and meet with 35+ publishers and investors such as EA, Nintendo, Bandai Namco, Wargaming, ByteDance, Tencent, SEGA and many more! Register (free!) here:...

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