The weather system is finally online. 🌧️
It handles rain, snow, fog, and dynamic lighting shifts. It’s crazy how much the mood changes when a storm rolls in.
Recorded a clip of it in action.
#gamedev #indiedev #forge2d #pixelart
Building the Spell Editor today. 🪄
Went with a modular effect system so I can chain components (Damage, StatusFX, Heals) to create basically any spell I want without writing new code.
Currently testing it with a classic Fireball. Quest system is next on the list.
#gamedev #csharp #forge2d
Debugging coordinate systems at 3am hits different 🛠️
Today's win: Fixed a sneaky bug where players became invisible when crossing map boundaries. Turns out mixing Local and World coordinates is a BAD idea.
Lesson learned. Coffee consumed. Ship it! ☕
#gamedev #forge2d
Little break from engine architecture to work on the site vibes. ⚒️
Implemented a custom particle system for the "Coming Soon" page. Does it serve a functional purpose? No. Does it look cool when I move my mouse? Absolutely.
forge2d.com
#gamedev #webdesign #indiedev #forge2d
screenshot from a space shooter game made for the Flame Game Jam on itch.io. It shows a triangular spaceship and some enemy monsters, with a shader-rendered starfield background
So, you might (or not, no judgement) recall I was participating in a game jam. It's done, we submitted ☠️ check it out!
https://zeyus.itch.io/red-ocelot
Red Ocelot, a 2D space shooter
#game #gamedev #gamjam #flame #forge2d #flutter #dart #spaceshooter […]
[Original post on corteximplant.com]