Some areas are getting aesthetic improvements in #Glyphscape v1.1, such as the addition of rapids in some streams, like this one in the mountains.
#ASCII #RPG #SoloDev #GameDev
Another comparison of what is to come in v1.1! A massive amount of new apparel items will be available to find. Hard to believe this is all still rendered in a text box.
#Glyphscape #solodev #indiedev #ASCII #RPG
Here are some of my personal favorite pieces of new weapon arts in v1.1. No more procedurally generated blade/handle combinations! The art for each weapon will be unique to that weapon.
#indiedev #solodev #ascii #RPG #Glyphscape
Here's a sneak peak at some of the equipment upgrades coming in #Glyphscape v1.1!
Every piece of apparel and weapon is getting a fresh coat of paint, and many new pieces are being added.
#indiedev #solodev #ascii #RPG
The first major update for #Glyphscape is coming along. Steam achievements, new equipment types, and over 150 new enemy types on the way!
Unfortunately 1.0 saves will not be compatible with version 1.1. The good news is it's still at least a week out.
#indiedev #solodev #rpg #ascii
Patch 1.0.15 Notes!
#Glyphscape #Indiedev #Solodev
store.steampowered.com/news/app/310...
Got another patch done (1.0.15), which addresses most of the remaining interface accessibility issues (that I know of).
Also, if you were enjoying the absurd DEF values of high-level shields, I'm sorry.
#Glyphscape #SoloDev #RPG
My work log for getting this one sub-menu fixed is longer than the last two days of crunch to get #Glyphscape shipped. Won't someone invent a UI implementation that's not multiple layers of raw text??
#Glyphscape Patch 1.0.13 is up, bringing Dvorak and AZERTY layout support, and a fresh redesign of the options interface.
store.steampowered.com/news/app/310...
#SoloDev #GameDev #RPG #ASCII
Last day of the launch discount for #Glyphscape! If $7 will break the bank, but $6.30 seems reasonable, act now!
#SoloDev #RPG
First post-launch patch for #Glyphscape is out!
Still have a few quality of life issues (remapping key bindings is high on the list) but this is at least all the really bad bugs.
store.steampowered.com/news/app/310...
I really want to do localization for #Glyphscape but my only other language is a bit of latin from HS.
Obviously to be a true #SoloDev I will need to become fluent in 9 languages, otherwise I lose my shiny medal.
Thank you to everyone who has picked up a copy of #Glyphscape so far!! If you haven't yet, it's 10% off until Dec 5!
#SoloDev #ASCII #RPG
As long as you're buying something you don't need this #BlackFriday, why not buy something that was made with love? Like such as for instance #Glyphscape??
Today's the day! #Glyphscape is releasing today on #Steam!!
store.steampowered.com/app/3103690/...
#RPG #ASCII #solodev #MadeInUnity
3 More Days until #Glyphscape releases on #Steam!
Finally figured something out that's been nagging me for a long time-- applying post-processing effects to single layers of the ASCII sprites in #Glyphscape. The top layer is already designated for particle effects, so adding bloom to that layer only adds a nice pop.
#Solodev #Indiedev
Baby's First #NextFest is over and the fact that there is a non-zero number of people that played and then wishlisted #Glyphscape warms my heart.
#SoloDev #IndieDev
Did some much needed tweaks to how walls are displayed and the result is oh so satisfying. Now actually seems to give the proper perspective illusion I'm going for.
#Glyphscape #solodev #screenshotsaturday
Took a swing at optimizing my display code, and have so far boosted fps by 50% across the board.
Frame rates are above the frame limit I've set, so further optimizations are going towards better batter life for Steam Deck/laptop users.
#indiedev #solodev #glyphscape
Updated the Turn Order UI for #Glyphscape. Previously, each Monster/Action had its own entry in the table. Hard to parse, and not very pretty.
The new UI gives each monster one slot, and reports their current resources only. Also, it's much prettier now.
BEFORE/AFTER
#indiedev #RPG #solodev
Just registered #Glyphscape for #NextFest! Now the pressure to get the demo finalized is real!
Leveling Up in #Glyphscape has been re-implemented in a simpler way, and adapted to the new combat system. Also about halfway through finally getting the spellcrafting menus to be intuitive. I currently confuse myself while trying to edit spells sometimes...
#indiedev #solodev
Painting the #Glyphscape world continues at a good pace. I don't know exactly how much of the surface is finished but it's recently moved from "some" to "most".
#Solodev #RPG
BIG improvements today to #Glyphscape! Put in two systems that I've been thinking about for a long time. Added a stealth mode to visualize NPC sight, and gave all NPCs schedules to follow. NPCs will claim beds and go to jobs and leisure. #RPG #SoloDev
Returning to #Glyphscape after a break to practice finishing games. Got tired of painting the world so I worked on some visual enhancements instead. Flipping levers and raising bridges from the water now have animations!
#ASCII #RPG #Solodev
Finally got a trailer finished for #Glyphscape!
Now to actually finish the main story!
#Solodev #Unity #Indiedev #Trailer
Finally added diagonal movement to #Glyphscape. I have no idea why it took me this long to implement but I am glad I did.
#ScreenshotSaturday #IndieDev #SoloDev
Also lots of work on #Glyphscape, including a failed attempt to be ready for launch in 2024. Hoping for a 2025 release...
Here's to another productive year!
An ASCII smiley face representing a player stands beside a shallow pool of water, and is reflected on the surface with an identical upside down smiley.
Almost missed #screenshotsaturday! Showing off the player character reflection effect from shallow water. Who needs ray tracing when you can just :) -> (:
#glyphscape #indiedev #solodev