Added random rotation and movement to objects floating underwater in Depth Above
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Updated note interactions with a dynamic background (pulsating posterize effect)
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An early preview of some of the different locations you will find in Depth Above's next demo release
youtu.be/oP2GEyRPIz4
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Updated underwater controls and added breathing and drowning mechanics to Depth Above's next demo
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The highlights video from BCN Game Fest is out! Thanks to everyone that stopped by Depth Above's stand ^^
youtu.be/_HhpF3Cw-14
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Some scene and lore updates from Depth Above
youtu.be/th7JyFIZOig
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Implemented underwater movement with swimming animations in Depth Above
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Showcasing some of Depth Above's lore using renders from the in-game locations
youtu.be/OyuYlndIH90
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Redesigned the UI and HUD of Depth Above [Inventory layout and navigation]
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Some cut content from the demo and clips from new scenes
youtu.be/CDaBS1uL_7A
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In-game clip of the axe, which replaces the nightstick as Depth Above's first weapon
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Decided to revisit Depth's Above and its unlockables
youtu.be/GAlNTVb4IBE
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Some new areas I made for from Depth Above's latest scene
youtu.be/TKNBduGD6II
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First version of a shader and in-game environment for underwater sections
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One last video from the last scene I did for Depth Above
youtu.be/n80UCVSkfJA
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The simplified process behind a texture I recently did for Depth Above
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Some more areas from the new scene of Depth Above
youtu.be/28NPcv2c_x8
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Some areas from a now-finished scene in my game Depth Above
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Just posted a Q&A for Depth Above with some behind the scenes clips of the development
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Game devs!
Share your game engine and 3 screenshots of your game!
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Final version of some damage particles, SFX and a screen overlay
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Just posted a full playthrough of Depth Above's demo (1.0.0)
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youtu.be/WpEXG9e6BEo
Added more post-process effects to the current scene
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youtu.be/KuR402a0Fhg
Made some new, more visually dynamic areas for my game
youtu.be/ab86a4YINyA
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Added glow and a slight camera blur to areas with gas particles
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Finished designing some of the new areas and improved some shaders
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youtu.be/Qek04t21bxY
Been working more on each room to make them feel as unique as possible
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youtu.be/KqloDOV_VcM
Spent the last few days making a waterfall shader for my game
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Some parts of the most intense horror section of my game (WIP)
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youtu.be/c4gT9vk0m-A