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MotionRec verspricht pixeligen Rätselspaß für den kommenden Monat MotionRec ist ein experimenteller Puzzle-Platformer, der euch in die Rolle eines Roboters schlüpfen lässt, dessen einzigartige Fähigkeit daraus besteht, Bewegungsmuster aufzuzeichnen und abzuspielen. Ebendiese Gabe ist auch bitter nötig, um die…

MotionRec verspricht pixeligen Rätselspaß für den kommenden Monat #MotionRec #HANDSUM

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✋ HANDSUM IS AVAILABLE NOW ✋ 

Guess right. Use your powerups. Defeat enemies. Escape the grasp of Atropos.

Get it now on Steam: store.steampowered.com/app/2718020/...

#bimonoclegames #handsum #gaming #indiedev #indiegame

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TWO DAYS TO GO.
No more waiting.
No more looking away.

Handsum launches in 48 hours. ⏳🔪

#bimonoclegames #handsum #gaming #indiedev #indiegame

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ONE WEEK TO GO. 🚨

You’re not just looking at the blade...... It’s looking back. 🔪

His reflection is sharp. The blade is sharper.

#bimonoclegames #handsum #gaming #indiedev #indiegame

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One cut.
Two fingers.
Two weeks to go.

Atropos' wrath has begun… Handsum launches in just ✌️ two weeks.

Are you ready? ⏳🎮

#bimonoclegames #handsum #gaming #indiedev #indiegame

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A behind the scenes look at the artist's workshop, where creations are born only to be broken.

The room where a deadly game unfolded and a collection of handmade puppets suffered at the hands of a shattered mind spiralling out of control.

#bimonoclegames #handsum #gaming #indiedev #indiegame

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MotionRec coming to consoles in 2026 Publisher Playism and developer HANDSUM announced console ports for MotionRec, their new recording puzzle action game. MotionRec is coming to Nintendo Switch and PS5 sometime in 2026. The puzzle action game was just released for PC (via Steam) in October 2025. Here’s a rundown on the previously announced game: MotionRec is a record puzzle action game that uses the […] Source
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Review: MotionRec Is a Challenging Puzzle Platformer In _MotionRec,_ it is usually very obvious what you need to do in order to get Rec the robot from point A to point B. The trick comes from figuring out how to accomplish that with the character’s movement recording technology, which is the whole crux of the platformer. The result is many moments where you eventually feel so smart because you realized exactly how and when to move in order to finally make significant progress. The world ended, and Rec is one of the few relics left behind. The robot is woken up and tasked with going on a journey to explore what remains of the world. As we do, we’ll solve challenges using their ability to record their own movements and play them back to get past seemingly untraversable areas and figure out what happened. https://www.youtube.com/watch?v=_zP8EA1urr0 At the outset, _MotionRec_ seems rather simple. Hold down one trigger on your controller while moving to create a recording of all of Rec’s actions in the environment for a few seconds. Once you saved that, you can press the opposing trigger button to recreate that action. Passing a checkpoint flag, which comes up basically after every apparently impassable area, saves and “erases” that last recorded action. Because of that recording, the robot can then get past areas that would otherwise be filled with hazards or not offer any platforms or footholds. This does mean that, in order to make the recording in the first place, you need to analyze the immediate vicinity to see what sorts of elements are in the landscape that would allow you to recreate the movements you need. This can be **such** a brainbuster. But in a good way. Because _MotionRec_ is designed to ease you into it. There will be locations and initial stages that are more or less obvious. After a little exploring, however, you’ll find opportunities that allow for multiple exits to levels and situations where it isn’t blatantly obvious what movements are need next. Frustrating? Occasionally a little, but in the kind of way in which that challenge is a welcome one. It makes you reconsider what you recently did or thing through the steps needed to take to solve that situation. It helps with developing spatial awareness as you figure out what is around you and possible. Procedural efforts come up too, since we need to plot out the exact steps to make progress. Images via Playism The subtle, monochromatic color scheme and pixelated presentation help with this too. At a glance, the 2D game looks simplistic. Which means nothing is being hidden. There are no tricks here. What you see is what you get, which is comforting. It means there is 100% an answer. You just aren’t seeing it yet. But you will if you pay attention and experiment. And because of that, I felt like it was never stressful or presenting me with “cheap” situations, as it gave me the freedom to take my time to work things out and get creative. It’s very well designed. It is usually obvious what moves you need to make in _MotionRec,_ and the fun comes from figuring out how to do it. The level design is executed well, so it gradually ramps up the challenge while also ensuring like the resulting solutions aren’t obtuse or popping up out of nowhere. The design is also quite unique, and the pixelated aesthetic suits the situation and allows you to more clearly pinpoint opportunities. Those who love platformers that make you think would probably be able to spend a few fun afternoons with this one. MotionRec _is_ _available_ _on the PC via_ _Steam_ _._ The post Review: MotionRec Is a Challenging Puzzle Platformer appeared first on Siliconera.
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Who says you can't teach an old god new tricks?

Atropos will have some new "de-finger-ing" tools added to their repertoire soon 🔧 ✂️

#bimonoclegames #handsum #gaming #indiedev #indiegame

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Inside the Home of A Rebel Fate - BiMonocle Games In our original design, Atropos themselves was meant to be controlled by puppet strings, which would have been sick, because what’s more poetic than a Fate

Step inside a twisted artist's workshop for a behind-the-scenes look at how we made the world of 'Handsum', a place that's part stop motion, part fever dream.

Read more: bimonocle.com/inside-the-home-of-a-rebel-fate/

#bimonoclegames #handsum #gaming #indiedev #indiegame

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Rewind, Replay, Resolve: Why MotionRec is the Puzzle Platformer You Need to Play!

techmash.co.uk/2025/10/28/r...

@techmashcouk #MotionRec #scifi #apocalypse #steam #pixelart #m7kenji #PLAYISM #HANDSUM #cassettetape #puzzlegame #2Dplatformer #videogames #gaming #gamers

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Handsum Demo on Steam Lose the game. Lose your fingers. With nothing but an arsenal of powerups and your gut instincts, the only way out of this high-stakes guessing game is to win.

store.steampowered.com/app/4032210/...

#bimonoclegames #handsum #gaming #indiedev #indiegame

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Let us introduce you to the enigmatic game master from our upcoming game, Handsum.

Read more about Atropos: bimonocle.com/handsum-atropos/

#bimonoclegames #handsum #gaming #indiedev #indiegame

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In honor of Handsum's demo release last week, here's a little look at one of the earliest "working" prototypes of the game.

#handsum #indiegamedev #indiegame #indiedev

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Get ready to play your hand... literally. 🖐️✂️💥 Swipe for a sneak peek at our upcoming game, Handsum, where high-stakes cards meet even higher-stakes hands.

Are you willing to risk it all?? 👀

#bimonoclegames #handsum #gaming #indiedev #indiegame

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