Having released Highway Noir (still discounted! store.steampowered.com/app/3317730/...) I've had a chance to install #Ubuntu. Via #Steam, #HighwayNoir just worked with Proton!
#Linux users: do you appreciate a native Linux version all the same? I plan to investigate
#LinuxGaming #GamesOnLinux
๐ ROLE ANNOUNCEMENT ๐
โHighway Noirโ just came out, and I voiced a couple of important characters in the campaign mode ๐
You can buy it out now on Steam!
Thanks to @archangelsoftworks.co.uk for having me!!
#voiceactor #voiceacting #indiegame #HighwayNoir
Highway Noir, a game featuring a track from yours truly, has released this week. It has been a pleasure working with Archangel Softworks and weยดd be delighted if you all gave it a go!
#indiegames #indiegamedev #videogames #racinggame #racing #highwaynoir
My friend @archangelsoftworks.co.uk has just released his game on Steam! Be ready for a dark dystopian driving story game with Highway Noir! ^^
#HighwayNoir #Steam #IndieGame #RacingGame
HIGHWAY NOIR HAS RELEASED ON STEAM
store.steampowered.com/app/3317730/...
Get a 15% launch discount if you buy now
#HighwayNoir #OutNow #Steam #NewOnSteam #NewReleases #IndieGame #IndieDev #ArcadeDriving #NoAI #NeoNoir #Thriller #RacingGame #ActionGame #Discount #SpecialOffer
Rev Up for Revenge: Highway Noir Hits Steam Today!
techmash.co.uk/2026/03/31/r...
@techmashcouk #archangelsoftworks #HighwayNoir #MajorCrimesAgency #conspiracy #detective #gameifyouare #games #gaming #gamers
There's a 15% launch discount, by the way :)
#HighwayNoir #IndieGame #IndieDev #ArcadeDriving #SpecialOffer #ComingSoon
It's Highway Noir Eve!
This being the first one there aren't any traditions, so I just hope you have a nice day
#HighwayNoir #IndieGame #IndieDev #ArcadeDriving #NeoNoir #Thriller #ComingSoon
This Tuesday, Archangel Softworks' (@archangelsoftworks.co.uk) newest game, Highway Noir, is coming out!
The villian, Spencer Arkwright, is voiced by @breckwilhite.bsky.social (That would be me).
Buy It on Steam:
store.steampowered.com/app/3317730/...
#HighwayNoir #IndieGame #NeoNoir #Thriller
The Day After Tomorrow:
1. 2004 disaster film
2. When #HighwayNoir releases
#IndieDev #IndieGame #ComingSoon
Out on Tuesday!
#HighwayNoir #IndieDev #IndieGame
To put something on the record, #HighwayNoir was made by humans. No generative AI was used for code, art, music, dialogue or et cetera
#IndieDev #IndieGame #ComingSoon #NoAI #MadeByHumans
I also made an #Accessibility trailer for #HighwayNoir
I'm not an expert but I've had some wonderful people make suggestions and I've done some reading
@matthijs-den-daas.bsky.social
@arevya.bsky.social
@laurakbuzz.bsky.social
@pvbuk.bsky.social
have all shared thoughts and I love them for it!
Seven days...
But it's not ghosts with unmanageable hair coming out of the TV, it's the release of #HighwayNoir
#IndieGame #IndieDev
Final full week before the release of #HighwayNoir...
#IndieGame #IndieDev #Thriller #NeoNoir #DrivingGame
I think #TrailerThursday is a thing?
Well this right here is a trailer for #HighwayNoir which is a neo noir arcade driving game that launches in 12 days. I think it might look good on your wishlist, though of course I'm biased
#IndieDev #IndieGame
13 days until the release of #HighwayNoir
I've been quiet for a while, apologies. Anxiety kicked into the highest of gears for the development endgame. I'm going to try to be more active between now and launch when I will see you on the highway. At stupid miles per hour.
#IndieGame #ComingSoon
A mobile phone screenshot showing Highway Noir listed on NextFest
#HighwayNoir is part of #NextFest! You can play the demo and wishlist here:
store.steampowered.com/app/3317730/...
#IndieGame #IndieDev #Demo
#HighwayNoir is ready for #NextFest *gulp*
If you're a #streamer who might enjoy action movie car chases with a neo-noir aesthetic you can have a go a week early and with some extra features unlocked!
Keys auto-approve on Keymailer or I can send one directly if you prefer. Just ask!
Two cropped, side by side screen shots of a driving game. On the left, a police car is marked with a red pointer and a yellow racer is marked with a yellow pointer. On the right, the police car has a light blue pointer and the racer is now pink with a pink pointer. Menu samples superimposed in the middle of the image show settings being changed for the colour coding
Red/amber/green colour coding doesn't work for everyone. I've made sure that in #HighwayNoir you can change the palette to suit your preferences. That extends to NPC markers, progress bars, low vision mode recolours etc
#IndieGame #Accessibility
Live now!
We're talking #HighwayNoir, #IndieDev and anything that comes up in Q&A
twitch.tv/marinahascof...
I'm on a #podcast, a good one, and I'm really excited about it :D
We'll be covering indie dev in general, working with collaborators and the upcoming #HighwayNoir
10am Pacific Time is 6pm GMT for my fellow Brits. And I'll be taking audience questions #JustSaying :)
A driving game in black and white with splashes of colour, such as the player car in green, tail lights in red and police lights in blue. The player is being pursued by a helicopter and police cars. UI elements show distance covered as a progress bar, number of police pursuing as star shaped pips and a PIT zone for an instant car takedown
That's better! The objectives panel in #HighwayNoir was too wordy, to be honest. Now I've used graphics to show information at a glance with minimal text. Don't read while driving, peeps
I also thought that the PIT zone needed to be a little more descriptive
#IndieGame #IndieDev #UI #UX
As much as this goes against the grain for me, it *is* #WishlistWednesday and there *is* a #HighwayNoir demo coming for #NextFest...
So, umm, wishlist Highway Noir if it looks like fun? ๐๐
store.steampowered.com/app/3317730/...
A driving game featuring a police chase in black and white with splashes of colour such as the player car in green and tail lights in red. The scene is dark overall with patches of road lit by streetlights and headlamps
A driving game featuring a police chase in black and white with splashes of colour such as the player car in green. In universe lights have been removed and replaced with a very dark background and a much lighter road. Traffic is blacw with a white outline, opponents are red and the player car is slightly luminous
I came back to my low vision mode as I approach the release of #HighwayNoir. Somehow I made it almost cel shaded but it does cut back on visual noise. Subtitles, tone tags, one-click start, speed slider and 'story so far' are all there. UI options are in progress
#IndieDev #Accessibility
There weren't any specific problems I was expecting but it's still fantastic to get the #HighwayNoir demo rubberstamped by Steam review :D
I can now reveal that I'm going to be on @questmarkers.bsky.social, my first ever podcast appearance!
There will be #HighwayNoir stuff as well other more general #IndieDev stuff
I can personally attest that the live session on Twitch is worth watching. Time/date to follow, come along!
Caught up with Marina earlier! This was after soundtracking chunks of my #HighwayNoir work to Lunar Aspect: her amazing composition for the game. If any of my fellow #IndieDev peeps need a soundtrack, she comes highly recommended as a collaborator
Two versions of a loading bar. The first is a white box being filled with a dark gray bar and the text '80%' in white. The second is a top town view of a police chase scene on a three lane road revealing itself from left to right. the '80%' text remains
Reworking your UI to target a different base resolution is boring! On the plus side I'm able to make some changes like this
#IndieDev #UI #HighwayNoir
You certainly can knock against your pursuers until their health bar runs out. But it's much more effect to take them down with the PIT manoeuvre
You can wishlist #HighwayNoir now ;)
store.steampowered.com/app/3317730/...
#IndieGame #CarChase #ActionGame