Give the player half the information
It gives them something to work out, while still being a challenge
It also makes them feel in control since they are then calculating using the data they have
#howtomakegames
Locating enemies creates tension, immersion, and organic gameplay moments
Allow players to lose sight of enemies (no x ray vision), and force them to search for them
It makes simple missions memorable
#howtomakegames
Kojima knows how to make a boss fight
You have to break the fight into steps and that starts from... well the start
The challenge isn't "defeat the sniper", it's now
Escape the pin - locate them - take shot
#howtomakegames #indiegamedev #gamedev
Snipers are long range enemies, meaning they can hit the player but not visa versa
So build encounters around this
Defeating the sniper now takes several steps
1. Avoid their shots 2. Get into a position 3. Take a counter shot
Follow for more game design tips
#howtomakegames
Enemies in games are all about threat level
Can I beat them, is it easy, what will it cost me?
So you can increase the threat of your simple enemies by having them alert stronger enemies
Follow for more game design tricks
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So how can you recreate an area that feels alive?
You don’t need dozens of unique mechanics
Create a few interactions and reuse them, just place them in different contexts across the map
Suddenly the level feels far bigger than it really is
#howtomakegames
"Games are made up of 30 second moments repeated over and over"
When making games, create your mechanics and then think of interesting ways they can be combined to create gameplay moments
#indiegamedev #gamedev #gamejamgame #howtomakegames
Got a simple game? That's ok, just stylise it and lean heavily into it
This game is simple, but due to the computer file theme it becomes interesting
#gamejamgame #indiegamedev #gamedev #howtomakegames
Make sure death / damage is visible
The easiest way to show this is to change the modulation of the sprite for a brief second
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How to make an interesting sniper fight
Quiet is a simple yet deadly opponent, creating an immersive fight that never feels unfair
#gamedev #indiegamedev #bigboss #bossfight #howtomakegames
Snipers are naturally unfair opponents due to being able to hit the player from far away
But you can give them some interesting disadvantages to make the fight fair
#gamedev #indiegamedev #bigboss #bossfight #howtomakegames
How to make an Immersive Sniper Fight: Quiet
This is not about defeating Quiet, it's about finding where she is, lining up the shot, and taking it
#gamedev #indiegamedev #bigboss #bossfight #howtomakegames
Want to make an immersive sniper fight?
Start the player pinned down, the first task is then to survive, not defeat their opponent
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Immersion is Kojima's expertise, so the player isn't told this is going to be a fight
This then creates an ambush where the player is prepared for a stealth encounter, and thrown into a long range sniper fight
#sniperfight #howtomakegames
So if you want to give your players freedom while also strongly encouraging them to complete a story:
Create an immediate problem for them - offer the solution / answers through a quest
Offer strong rewards
Make it interesting
#howtomakegames
Making an easy pixel art character P3
Day 3 of the series, today we'll cover clothing and some shading / tinting
I will admit, I'm not great at this part, but I can get by
#gamedev #indiegamedev #gamedevjourney #howtomakegames
How to make your Game Feel Better?
My "Bad Feeling" GMTK 2025 Game Jam game inspired me to make a video to help everyone add that final bit of polish to their Game Projects:
youtu.be/0oTvbJdnvGg
Let me know if you agree!
#gamedev #indiegame #howtomakegames #gamedevtips