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Emily Grace Buck has joined us for the LAST keynote address of #ICGAN2025 for her talk “I’m Batman: Centering Player Agency in Beloved IP.”

#ICGAN25 #uwaterloo #thegamesinstitute #interdisciplinaryresearch #researchimpact

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Check out the in-person crowd from Waterloo for Emily Grace Buck’s keynote address “I’m Batman: Centering Player Agency in Beloved IP”for #ICGAN2025! Including a very special visit from University of Waterloo’s own Charmaine Dean!

#uwaterloo #thegamesinstitute #interidisciplinaryresearch

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Hanine El Mir is closing out as the final panelist of #ICGAN2025 with her presentation “Role-Played Identities: Adapting the Tools to Forge Our Narratives” and we’re happy she could join us!

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For our very final presenter of #ICGAN2025 we have Hanine El Mir with her look into role playing with the presentation “Role-Played Identities: Adapting the Tools to Forge Our Narratives.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch

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Having a blast at #ICGaN2025!

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Next up in Session 31 “Role-Playing, Reminiscence, Representation, and Romance” is Morgan Pearce with “Writing History in Pentiment: Medieval Manuscripts, Historical Accuracy, and the Politics of Representation.”

#ICGAN2025 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch

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Starting out last panel of #ICGAN2025 is Christine Tomlinson for “Playing for Love: Experiences with Romance in Video Game Narrative Design.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch

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Rounding out Session 30 on “Preservation and Transformation” are Aleksander Franiczek and Cristiano Politowski with their presentation “Adapting to a Generational Leap: Mixed-Methods Analysis of Dragon Quest’s Evolution from NEW to SNES.”

#ICGAN2025 #uwaterloo #thegamesinstitute #researchimpact

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if I had a penny for every time the panel I was on was the closing panel of the conference, I’d have two pennies which isn’t much but it’s cool that it happens every time, right? I was on the last panel of #CGSA2024 and now I’m about to be on the last panel of #ICGaN2025 😁

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Next up for Session 30 is Liv Cadwallader for “Compilations of the Imagination: The Mock Compilation Form and Imagined development Histories in UFO 50 and Sonic Dreams Collection.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch

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Up next in session 30 “Preservation and Transformation” is Andrew Bailey with his examination of the game Celeste in “Celeste 64: Open-Source Demaking as Self-Adaptive Design Practice.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch

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For our penultimate session of #ICGAN2025, we have Alan Galey with his presentation “The Stories that (Digital) Artifacts Tell: Video Game Historiography and the Idea of the Edition.”

#ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch

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Here to teach #ICGAN2025 all about data visualization is Arden Song with her presentation “Adapting the Worldbuilding Gameplay of Minecraft into Date Visualizations.”

#ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch #datavisualization #minecraft

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Next in Session #29 is Haoran Chang shares ideas through the work "Reconsidering Adapting Eastern Practices in Mindfulness and Meditation Games: Pursuing A New Game Design Framework in Chinese Daoist Practice and Philosophy"

 #uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #gameadaptation

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Jules Patalita is presenting all about roleplay and roleplaying games in his presentation “The Critical Role of Digital Media in Teching how to Roleplay.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch

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Further in Session #29: Adapting the Classics, Abhik Maiti discusses exciting topic on "Ludic Shakespeare: Interactivity, Agency, and Adaptation in Shakespearean Gaming".

 #uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch

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Welcoming you to Session #29:Adapting the Classics with our first speaker Huajing Pan with her work "Game Adaptation of Allan Poe's Novels: from Literature to Video Game"

 #uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch #adaptation

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Starting session 28 “Learning Through Play” are Christopher Jeansonne and Christopher Althoff with their look into gameful learning with the presentation “Gamefully Adapative Strategies in the Adaptations Classroom.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchipmact

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Curious to learn more about the demos that were exhibited at #ICGAN2025?

Wonder no more! We have their extended abstracts posted on our website AND available in the Gather.town space for conference participants to view and play with.

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Closing out our morning session is Erick Verran with his presentation “The Detective in the Furnace: Belief and Fictional Illegibility” which focuses on such games like Disco Elysium and Freedom!

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch

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Gregory Blomquist is up next with his presentation “Shadowing the Shadow Broker: Transmedia Detectives and Media Heterarchy in Mass Effect” which continues a trend in #ICGAN2025 by referencing media scholar Henry Jenkins!

#uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch

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Continuing the morning session “Belief in the Empowered Player” is Ricardo Martins with “The Player is Dead, Long live the… What was that again? - memory and death in video game design.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch

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Take a look at this peak of Alexander Hurezeanu’s presentation “Apocalypse and Utopia: Transculturalizing Eastern European Fallout Mods” from yesterday’s session “Cultural Heritage.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch

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Check out this snapshot from yesterday’s presentation by Sid Heeg on “Recreating the Myth of the Family Farm: Stardew Valley’s Adaptation of the Idyllic Farm Landscape”!

#ICGAN2025 #ICGAN25 #thegamesinstitute #uwaterloo #researchimpact #interdisciplinaryresearch

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It’s the final day of #ICGAN2025! And kicking off our first session of the day is Imke Alenka Harbig and Keshia Harshina presenting “For Empowerment’s Sake: Rethinking Video Game Adapations for Real-Life Experiences.”

#ICGAN25 #thegamesinstitute #uwaterloo #researchimpact #interdisciplinaryresearch

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Extended Abstracts | Games Institute | University of Waterloo Find the extended abstracts for the conference.

Capping off the presentations in Melbourne for #ICGaN25 is Session 25, aptly named “Making Sense of It All”.

To learn more about these presentations and the people behind them, check out the extended abstracts on our website!

#ICGAN2025 #thegamesinstitute #uwaterloo #researchimpact

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Extended Abstracts | Games Institute | University of Waterloo Find the extended abstracts for the conference.

We’re looking back on the presentations given on Day 3 of #ICGaN25 in Melbourne!

Day 3 kicked off with “Monstrous Narratives: Adapting Ghosts, Death, Myths and Animals in Game Storytelling”.

Interested in learning more? Check out the extended abstracts on our website!
#ICGAN2025 #thegamesinstitute

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Geoffrey Bayldon as Catweazle answers the question “what is a hybrid boardgames?”, mixing boardgame with “electrickery”.

Geoffrey Bayldon as Catweazle answers the question “what is a hybrid boardgames?”, mixing boardgame with “electrickery”.

Double conference day! This morning I gave a keynote at #icgan2025; this evening, doing demos at #hri2025.

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Joining us from Melbourne, where she is a Senior HCI Lecturer, we’re excited to sit down and listen to Dr. Melissa J. Rogerson talk to us about “The Boundaries of Hybridity” in our third keynote!

#uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch

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For our final presentation in Session 22 "The Table-Top Power Hour," we have "Worlds of Waste - Magic: The Gathering’s Delocalization out of Brazilian Portuguese” by Guilherme Da Silva Braga.

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch

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