We’ve refreshed the INSYDIUM Fused documentation from the ground up; now fully searchable and easier to navigate.
Every object also includes a “?” help button, linking you straight to its dedicated docs page.
Explore here: docs.insydium.ltd
#INSYDIUMFused #Documentation #Help #Manuals
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Our Half Price Black Friday Sale is now on!
Get 50% off absolutely everything!
Subscriptions, Complete & Create - Head to our shop
Upgrades & Maintenance - Log in to your account
Use coupon code BLKHALF at checkout!
Offer ends midnight (UK) on 3 December
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In this week’s Top Tip Tuesday we mesh a 3-emitter fluid sim with xpOVDBMesher, generate vertex maps, and blend them in Redshift to create three distinct colored liquids inside a single material.
Watch on YouTube - youtu.be/e49Ob7tPXfc
#INSYDIUMFused #XParticles #TopTipTuesday #Training
Preview motion blur in seconds! This quick demo shows how the xpEmitter’s Line display mode makes particles stretch with speed, giving you an instant look at your motion blur before you render.
Watch on YouTube – youtu.be/s6-7bXbXSqo
#INSYDIUMFused #BiteSized #Training
This Tuesday we’re turning X-Particles into fully dynamic rigid bodies in C4D, generating skull geometry that collides and interacts with real physics. Then with nxColor, we animate the surface color over time
Watch on YouTube - youtu.be/eBnMW0v43Ac
#INSYDIUMFused #XParticles #NeXus #TopTipTuesday
Modeling a Honey Locust tree in Cinema 4D with Taiao!
Using toPlant for the trunk and branches and toLeaf for the compound foliage, we build a fully procedural setup with natural variation and realistic detail.
Watch on YouTube - youtu.be/uGQ2s-J1tog
#INSYDIUMFused #Taiao #Training #HoneyLocust
Creating dynamic sand sims with animated color! Using nxQuestion, particles shift from white to black based on spline proximity and neighbor density, then drive Redshift material blends for a bold, evolving look.
Watch on YouTube - youtu.be/1ISE9D2bmeQ
#INSYDIUMFused #TopTipTuesday #Trainin
A first look at upcoming NeXus magic Multiple-spline control in nxFollowGeo, per-channel strength in nxUpres, and a new procedural layering system in nxSpeed with the game-changing Range layer. Coming soon!
Watch on YouTube - youtu.be/8QT_cE61U2Y
#INSYDIUMFused #TechPreview #ComingSoon
In this Tuesday’s Top Tip we take mocap data, prep it for X-Particles, bake it to PLA, and emit particles with trails that stick perfectly to your animated character.
Watch on YouTube - youtu.be/Qd_kEHZ-4JY
#INSYDIUMFused #X-Particles #TopTipTuesday #Training
New NeXus features in development: GPU noise coloring, gradient mapping by particle neighbors, layered spin control and powerful Direction Force for clean controllable vortex streams. Faster, intuitive workflows
Watch on YouTube - youtu.be/QzIbDaoIH4Q
#INSYDIUMFused #NeXus #TechPreview #ComingSoon
In this edition of Top Tip Tuesday we’re using NeXus turbulence for flowing, organic motion and layering animated noise with nxColor to build an opacity map that hides the emission point seamlessly.
Watch on YouTube - youtu.be/PyCCkH-nxfw
#INSYDIUMFused #NeXus #TopTipTuesday #Training
In this Bite-Sized, we set up a basic bat wing rig in Cinema 4D using the character tools Clean joint chains, IK with pole vectors, and light dynamics on the fingers give you a simple, intuitive rig ready for animation.
Watch on YouTube – youtu.be/sDGgDroAl1E
#INSYDIUMFused #BiteSized #Training
Using NeXus granular sims with an xpFlowField, we guide particles into any spline shape for clean, organic motion. Animated noise adds natural variation, perfect for logo reveals or abstract motion.
Watch on YouTube - youtu.be/D8XcG_EuvG8
#INSYDIUMFused #NeXus #TopTipTuesday #Training
Learn how to build fully procedural mushrooms in C4D using Taiao. Use toPlant & toFlower to create stalks, caps, and gills with layered details, then finish in Redshift with simple, effective materials.
Watch on YouTube - youtu.be/UenunlSJ1d8
#INSYDIUMFused #Taiao #Training
This week we set up a container that lets fluid flow out one end, add a secondary emitter to keep particles pumping in, and use a kill modifier to clear what we don’t need.
Watch on YouTube - youtu.be/q8Crdpa1XUw
#INSYDIUMFused #XParticles #NeXus #TopTipTuesday #Fluids
Coming Soon! New NeXus features in development! Layered workflows put artist usability first, shape particle effects with intuitive controlSimple, intuitive and fun to use. Coming to INSYDIUM Fused in 2025.
Watch on YouTube - youtu.be/Ec1tTKMlHBM
#INSYDIUMFused #NeXus #TechPreview #ComingSoon
New Top Tip Tuesday! Turn a cached particle sim into a bold MoGraph-style render with Redshift. We use particle color and radius data to drive dynamic materials - colorful gradients and glass-like transparency effects.
Watch on YouTube - youtu.be/7BzLibj9f8U
#INSYDIUMFused #TopTipTuesday #Training
Create a self-generating particle sim in X-Particles and NeXus! We combine opposing forces, animated particle radius, and procedural controls using fields, nxQuestion & data mapping to build a beautifully organic loop.
Watch on YouTube - youtu.be/v63KTwt6pI4
#INSYDIUMFused #XParticles #NeXus
Model a Dragon Tree using Taiao. We build the trunk and branches with toPlant, shape them with custom splines and design leaves with toLeaf. Then it's into Redshift for render-ready results.
Watch on YouTube - youtu.be/f6VqOjOtBH4
#INSYDIUMFused #Taiao #Redshift #Training
This Top Tip shows how to use an X-Particles fluid sim to reveal an object. Build a Redshift water material, mix a fiery rock & lava shader, use tricks so the object only appears in reflections and refractions.
Watch on YouTube - youtu.be/UGiIPXJbpMo
#INSYDIUMFused #XParticles #TopTipTuesday
Coming up in this Bite-Sized video, we dive into TerraformFX’s tfNoise operator to create epic sci-fi panels and cityscapes using Advanced fractal noise in Cinema 4D.
Watch on YouTube – youtu.be/IsjrmNr63A4
#INSYDIUMFused #BiteSized #Training
Back to designing new icons for @insydium_ltd using @affinitybyserif Designer I love this app for vector work. #icondesign #UIUX #insydiumfused