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Weekly Update! This week, I worked on my project Eclipse. I worked on optimising the level, integrated some new alternative paths, added things to loot and interact with and I also worked on a first version of the checkpoints. It's coming along!
#leveldesignerinthemaking #leveldesign #gamedev

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CGMA: Level Design For Games | Week 4 - Let's Make A Platformer!
CGMA: Level Design For Games | Week 4 - Let's Make A Platformer! YouTube video by Carolane Bruneau

Here's the video about the 4th week of the course when I did a platformer! www.youtube.com/watch?v=oLPr...
#leveldesign #gamedev #leveldesignerinthemaking

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Carolane Bruneau - LEVEL DESIGN FOR GAMES | WEEK #4 Carolane Bruneau is a Concept Artist and Level Designer with a love for fantasy and sci fi subjects

The 4th week of the course was one of my favorite. I loved doing a platformer. It was such a different challenge! carolanebruneau.com/level-design...
#leveldesign #leveldesignerinthemaking #gamedev

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Last week working on this project! At least for now! :) This week I polished my level. I also made the boxes heavier so the push feels better. Also added some UI elements to indicate when an area is clear. I'm pretty happy with the work I've done!
#gamedev #leveldesign #leveldesignerinthemaking

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CGMA: Level Design For Games | Week #1
CGMA: Level Design For Games | Week #1 YouTube video by Carolane Bruneau

I also try to make videos about the work I do, and talk about what I learn in this journey through level design, but also what I think I could have done better. I use those videos a bit like project post mortem!
www.youtube.com/watch?v=neP_...
#leveldesign #leveldesignerinthemaking #gamedev

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This week, the level has now 3 & 1/2 islands! You can now loose the seed when touching fires, get your seed stolen by crows. I added caves to hide collectibles and also experimented with physics to add height and prototype puzzles. #leveldesign #gamedesign #leveldesignerinthemaking #gamedev

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Last level I did during the course, we could do anything we wanted and I decided to try to make a side scroller level. I was inspired by an idea I had in my head since a while.
#leveldesign #gamedev #leveldesignerinthemaking #sidescroller

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For my 7th Level, we needed to explore the horror theme. I was inspired by dark fantasy stories. We explored a more mission driven level.
#leveldesign #missiondesign #gamedev #leveldesignerinthemaking

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For my 5th level, we explored a more semi-OpenWorld scale. In this level, A newly assigned sheriff investigates a murder on a salt-mining planet. The scale was way bigger than previous projects! #leveldesign #leveldesignerinthemaking #gamedev

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My 4th Level was a platformer. It was really fun to make! I would like to rework somethings here and there in this one but it was one of my favorite to make :) www.artstation.com/artwork/lG1qma
#leveldesign #gamedev #leveldesignerinthemaking #platformer

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I've been working this week on a new little project. S1LV1 is a reforestation robot and needs to plant seeds in a burnt land. They need to avoid flames and can discover new seedlings species. :)
#gamedev #leveldesign #gamedesign #leveldesignerinthemaking #unreal5

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My third level is inspired by Returnal. I wanted to mix the themes of alien landscape and ancient temple. I started to learn more about how to integrate audio cues and started to think about enemy placement although it's not optimal. I learned a lot!
#leveldesign #leveldesignerinthemaking #gamedev

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My second level is inspired by The Mummy. We needed to do a level about an ancient Egypt Tomb. This was the first time I started to prototype things and stated to familiarise myself with blueprints in Unreal. www.artstation.com/artwork/gRgXWQ
#leveldesign #leveldesignerinthemaking #gamedev

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Back this last spring, I took a class on CGMA on Level Design and I really felt in love with it! This is my first ever level. I'll post more pictures but you can find it on Artstation & my website :)
www.artstation.com/artwork/zxJmVZ
#leveldesign #leveldesignerinthemaking #gamedev

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