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#livelinkface
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FINALLY got the character animation to a point I'm happy with!! Using #LiveLinkFace and Blender 5.0 to pre-render this in #EEVEE. Body mocap done with QuickMagic and cleaned-up in Cascadeur. Still need a bit more time with the tools (and to get this into #OpenGL real-time) but it's almost there.

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[Audio] Original post on ioc.exchange

#scribesAndMakers my modern equivalents for a bookstore are:
https://alternativeto.net/ (opened ~5 times today)
And the ~3 local libraries i freeqwuent semi-weekly: )

Little slower on #slothDay but was considering #blender's #liveLinkFace
any thoughts let me know #askFedi

Hosfitill on […]

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I started playing #inZOI, a new #lifesimulation #videogame inspired by #TheSims. These are #screenshots of my initial playthrough in #BlissBay thus far. Learning the basics of this game was tricky but fun nonetheless. I also like how you can pose your characters’ faces via the #LiveLinkFace app!

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CC4キャラクターをBlenderでLive link Faceする方法|YOKO CC4で作成したキャラクターをBlenderへ読み込み、LiveLinkアプリを使ってリアルタイムフェイシャルキャプチャを行っていきます。 こちらはBlenderの作業画面です。 自身の顔をキャプチャーして画面キャラクターへ反映させていきましょう。 使用するソフト ・Blender   Blender Auto Setupをインストールしておきます ・CC4    &nbsp...

CC4キャラクターをBlenderでLive link Faceする方法をnoteで記事にしました。

note.com/yokoyokko/n/...

#livelinkface #Blender #faceit #autorigpro #cc4 #キャプチャ
#フェイシャルキャプチャ

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