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Mechtale 1.5 is here! Making fights interesting! Okay so! This update became different to what I was expecting, but it is HUGE :) We got: Massive rework to the general looks by moving my design from Inkscape to Word (waaaay easier to work with and e...

Mechtale 1.5 is here! Making fights interesting!
mooniestarstruck.itch.io/mechtale/dev...

#mech #mechposting #ttrpg #indiettrpg #mechpilot #mechtale

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This image contains the following list:
•	Mechanic – You can fix this.
o	Gift: Toolbelt – On a Mind roll of 5 or higher, you can get rid of a negative status effect (pg.7).
o	Price: -1 Prestige.
•	Rebel – You know better.
o	Gift: Screw it – Get advantage when you go against your team’s plans without communicating. Gain a +1 in any roll for each teammate you screw with your actions.
o	Price: Your mech takes +3 damage for every received attack while you’re using your gift.
•	Sentinel – You’ll do it for them.
o	Gift: Vengeful angel – On your turn, you can choose a teammate to protect. If they get attacked, you get advantage against their attacker on your next turn.
o	Price: -10 mech HP.
•	Squire – You’ll never abandon your companions.
o	Gift: Helping hand – When a nearby teammate rolls, you can add your modifier to theirs.
o	Price: -2 Prestige
•	Strategist – You’ve got a plan.
o	Gift: Weak point – On a natural 6 Mind roll, all your teammates get advantage on attack rolls against your current enemies.
o	Price: -2 Body.

This image contains the following list: • Mechanic – You can fix this. o Gift: Toolbelt – On a Mind roll of 5 or higher, you can get rid of a negative status effect (pg.7). o Price: -1 Prestige. • Rebel – You know better. o Gift: Screw it – Get advantage when you go against your team’s plans without communicating. Gain a +1 in any roll for each teammate you screw with your actions. o Price: Your mech takes +3 damage for every received attack while you’re using your gift. • Sentinel – You’ll do it for them. o Gift: Vengeful angel – On your turn, you can choose a teammate to protect. If they get attacked, you get advantage against their attacker on your next turn. o Price: -10 mech HP. • Squire – You’ll never abandon your companions. o Gift: Helping hand – When a nearby teammate rolls, you can add your modifier to theirs. o Price: -2 Prestige • Strategist – You’ve got a plan. o Gift: Weak point – On a natural 6 Mind roll, all your teammates get advantage on attack rolls against your current enemies. o Price: -2 Body.

Having lots of fun planning update 1.3 for mechtale! I can't wait to test how the different pilot playbooks affect play! This are just 5 out of the 16 that will be added (maybe more if I feel like it!)
#indiettrpg #ttrpg #mech #mechtale

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