Bug of the day... Turns out mechs CAN flee after they explode 😂
#metalmercs #indiedev #godot #mechas #gamedev
shadowgaming.org?p=1038
#metalmercs #retroactiongames #crescenthawk #gamingjay
Updating loadouts for the next version of MetalMercs #Godot. Going for a Tetris-style pod system. Each mech will have a unique set of pods, weapons have unique shapes.
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MetalMercs Returns! It's been one YEAR since my last release. And this one is going to be big. Tune in on Sept 13th at 3pm EST to see for yourself!
#IndieDev #IndieGame #Godot #MetalMercs #Mecha #Mechs #GameDev
www.youtube.com/watch?v=KRj2...
The Starport bustles with activity once again...
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What would you do? 👀
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Forged from Victory!
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metalmercs.fandom.com/wiki/Confede...
Spent the weekend revamping merc contract mission maps from just linear paths to interwoven wandering paths. Crossroads now act as checkpoints--if you fail later you can revert back and choose the path not yet taken.
Also jazzed up the visuals!
#MetalMercs #Godot #IndieGame #IndieGames
Just Jump!
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Burn baby burn!
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New unit info tabs (or whatever you would call them... what do you call them?)
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Over the past couple weeks I've completely revamped the terrain in my game #MetalMercs. Here's where we are now, but how did we get here?
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A small procedurally generated supply outpost
#IndieGames #IndieGame #GameDev #Godot #MetalMercs
Testing new building shadows with stand in building masks. It's starting to work, but with a few bugs still to hunt down.
#IndieGames #IndieGame #GameDev #Godot #MetalMercs
Been working hard the past 8 months to move #MetalMercs from its original PyGame codebase to #Godot.
Rebuilding every system has given me a chance to significantly improve huge parts of the games code. It's looking like there will be a new demo this summer 🤞😃
#IndieGames #IndieGame #GameDev
Buildings are getting a facelift in #MetalMercs too! All of these prototypes were procedurally generated using my new building shader. I plan to add texture, decorations, and better color schemes but even now, with a simple shadow they kinda work!
#GameDev #IndieGame #IndieGames #Godot
In the old version of #MetalMercs my trees were often mistaken for bushes.
This is partially due to my bad pixel art (😂), but also because they were drawn statically and mechs were just drawn on top of them. Now I'm working to fix all that!
#GameDev #IndieGame #IndieGames #Godot
Tidying up weapon tooltips for #MetalMercs Was debating between detailed colored icons and plain white, I think white might be the way to go
#IndieGames #GameDev #Godot