Advertisement · 728 × 90
#
Hashtag
#metalmercs
Advertisement · 728 × 90
Video

Bug of the day... Turns out mechs CAN flee after they explode 😂

#metalmercs #indiedev #godot #mechas #gamedev

10 4 2 0
Preview
C-Bills, Coolant, and Crude Pixels: Why MetalMercs is the Retro Mech Sim You’ve Been Craving - Shadow Gaming If you’ve ever sat in front of a modern AAA game with its photorealistic ray-tracing and thought to yourself, “This is cool, but I really miss the blocky, 8-bit charm…

shadowgaming.org?p=1038

#metalmercs #retroactiongames #crescenthawk #gamingjay

0 0 0 0
Post image Post image Post image

Updating loadouts for the next version of MetalMercs #Godot. Going for a Tetris-style pod system. Each mech will have a unique set of pods, weapons have unique shapes.

#GameDev #IndieGames #IndieGame #MetalMercs #Mecha #Mechs

17 3 0 0
MetalMercs RETURNS! [NEW] Alpha 7 Demo Incoming in the Godot Engine!
MetalMercs RETURNS! [NEW] Alpha 7 Demo Incoming in the Godot Engine! YouTube video by Gaming Jay

MetalMercs Returns! It's been one YEAR since my last release. And this one is going to be big. Tune in on Sept 13th at 3pm EST to see for yourself!

#IndieDev #IndieGame #Godot #MetalMercs #Mecha #Mechs #GameDev

www.youtube.com/watch?v=KRj2...

12 4 0 0
Video

The Starport bustles with activity once again...

#GameDev #IndieGames #IndieGame #Godot #MetalMercs #Mecha #Mechs

19 7 0 0
Video

What would you do? 👀

#IndieGames #IndieGame #Godot #GameDev #MetalMercs

17 6 1 0
Post image

Forged from Victory!

#IndieGame #GameDev #MetalMercs

metalmercs.fandom.com/wiki/Confede...

8 3 0 0
Video

Spent the weekend revamping merc contract mission maps from just linear paths to interwoven wandering paths. Crossroads now act as checkpoints--if you fail later you can revert back and choose the path not yet taken.

Also jazzed up the visuals!

#MetalMercs #Godot #IndieGame #IndieGames

11 2 0 0
Video

Just Jump!

#Godot #IndieGames #GameDev #MetalMercs

18 4 1 0
Video

Burn baby burn!

#MetalMercs #Godot #GameDev #IndieGame #IndieGames

11 4 0 0
Video

New unit info tabs (or whatever you would call them... what do you call them?)

#GameDev #IndieGame #IndieGames #Mechs #MetalMercs #Mechas

8 3 0 0
Post image

Over the past couple weeks I've completely revamped the terrain in my game #MetalMercs. Here's where we are now, but how did we get here?

#Godot #IndieGame #IndieGames #GameDev

5 2 1 0
Post image

A small procedurally generated supply outpost

#IndieGames #IndieGame #GameDev #Godot #MetalMercs

23 4 1 0
Post image

Testing new building shadows with stand in building masks. It's starting to work, but with a few bugs still to hunt down.

#IndieGames #IndieGame #GameDev #Godot #MetalMercs

7 4 0 0
Post image

Been working hard the past 8 months to move #MetalMercs from its original PyGame codebase to #Godot.

Rebuilding every system has given me a chance to significantly improve huge parts of the games code. It's looking like there will be a new demo this summer 🤞😃

#IndieGames #IndieGame #GameDev

7 2 0 0
Post image Post image

Buildings are getting a facelift in #MetalMercs too! All of these prototypes were procedurally generated using my new building shader. I plan to add texture, decorations, and better color schemes but even now, with a simple shadow they kinda work!

#GameDev #IndieGame #IndieGames #Godot

10 4 0 0
Video

In the old version of #MetalMercs my trees were often mistaken for bushes.

This is partially due to my bad pixel art (😂), but also because they were drawn statically and mechs were just drawn on top of them. Now I'm working to fix all that!

#GameDev #IndieGame #IndieGames #Godot

19 4 0 0
Post image

Tidying up weapon tooltips for #MetalMercs Was debating between detailed colored icons and plain white, I think white might be the way to go

#IndieGames #GameDev #Godot

21 3 0 0