A single small area light on the back wall is shooting photons into the scene, bouncing through the colored glass dragon and hitting the walls and floor. This is showing a trace of the path of each photon.
A single small area light on the back wall is shooting photons into the scene, bouncing through the colored glass dragon and hitting the walls and floor. This is showing just the final photon positions and flux.
Sponza scene, illuminated by 'physical' photons shot from a point light inside a colored glass dragon.
Sponza scene, illuminated by 'physical' photons shot from a point light inside a colored glass dragon. Showing the traced paths.
The photon debugging view is working pretty well now. I can navigate the scene to look at the paths, bounces and final photon positions - along with a preview of their impact on the scene.
#metalrt #rendering