Ok, it's finally done.
- Main Menu (+ basic options)
- Basic Save/Load game
- Creating a New Game
Without any error, miracle :)
This is a BIG step for the game and especially the demo.
It means now I can basically start a new game, go as far as I […]
[Original post on mastodon.gamedev.place]
Almost finished the "path" of launching the game -> menu -> new/load game -> end up in a map without every game system crapping their pants :)
I'll now work on the game beginning / introduction and then get to the actual game loop.
Every pieces of that puzzle I've been individually building […]
It was more work than anticipated but sound options are now finally working properly in the game.
This will change my life :D
I should also work / find some music pretty soon. I used to make my own for my first game but I have no idea how I ever did […]
[Original post on mastodon.gamedev.place]
Been working on the main menu for #myrne6313 those last few days.
I decided to put as much juice as I could into it.
Now I wonder if I shouldn't redo the whole game UI with that style but that will be for another time (once I rework the whole […]
[Original post on mastodon.gamedev.place]
Rose screen borders with a white separator line and some light shadow to that separator. In the middle of the screen, the game window show a cool looking character inside a lift
Not much to show as I still worked on the lift and level transitions. It's progressing well :)
I saw "Turnip Boy Robs a Bank"'s cool borders and got jealous.
So here's my new screen borders (they may or may not show depending on your screen […]
[Original post on mastodon.gamedev.place]
Super boring work tonight, but it's gonna be so nice once it's done.
I'm working on the levels transition for #myrne6313
Something that kinda worked at some point but I stopped updating that part for way too long and the game changed too much.
The elevator now sends the player to another […]
Ok, erm...
Maybe I should tone down the screen shake from using a lift a little :P
#gamedev #myrne6313
Sometimes, gamedev is all about wasting 30 minutes finding the perfect CRT effect for a tiny screen nobody will ever pay attention to...
Which one do you prefer?
#gamedev #myrne6313
Pixel art character holding some weird big rifle inside a comfy lift.
The lift to finally leave that lobby behind and start really working on the actual levels for the demo :)
Still a lot of work to do and it's already February :O
#gamedev #myrne6313 #gamedev
New character haircut (I forgot to show them last time so here's one) and what's a better way to show it than implementing a zoom on the smaller rooms?
Was kinda annoyed by all the wasted space and far out view when the player don't have to fight or […]
[Original post on mastodon.gamedev.place]
Damn, wanted to work on the demo. Instead I've drawn different hairstyles (which is not something the game supports yet!!) for the main character...
Was tired of the non-sensical lighting on it and I've ended up drawing 2-3 different haircuts as a result... I like all of them which means, yes […]
Spent the day fixing a really nasty Pathfinding issue I had in #myrne6313
I'm not even sure what the bug was exactly so I hope it will never get back or that the fix won't be too heavy on performances (I have to recalculate a bundh of stuff everytime an agent AI agent want to get somewhere) […]
Oh my god I love that weapon :O
(Wishlist the game on Steam: https://store.steampowered.com/app/1725810/Myrne_6313/ )
#gamedev #myrne6313 #screenshotsaturday
I've been rewriting a lot of stuff for optimisation in #myrne6313 lately. Not very fun or exciting to do but it's honest work I guess :'D
Can't wait to get back to stuff that can be shared.
The coolest flower :)
No idea why it wears sunglasses but the sprite was screaming for it.
Maybe I'll turn it into its own rare version of the monster (she shoots lasers, yes)
#gamedev #myrne6313 #pixelart
If you want to do epic quests, maybe #myrne6313 will not be for you :D
Bringing trash bags to dumpsters will be a simple way to get some reputation (with "The Rats" faction) at the beginning of the game.
#gamedev
Worked on the garden entrance in #myrne6313 today, switching it from greyboxed to almost done.
Really happy with the result but no screenshots for you^^
I'll keep it for some longer gif/video than usual, truly showcasing gameplay.
I'd also like to work on variations depending on the time of […]
Thursday is my (dayjob) day off so I'll try to write some plan / roadmap on what I plan ahead for #myrne6313 in 2026...
Then probably miss every deadline, never develop half of the stuff and add a shitton of feature creep in it.
You simply can't stop me...
#gamedev
I just launched the Steam page for Myrne 6313, my RPG loot extractor.
I'm far from release but this now feels like a real game :)
https://store.steampowered.com/app/1725810/Myrne_6313/
#myrne6313 #gamedev #indiegame #pixelart #steam
Steam page (beta) for the game "Myrne 6313" The short description reads: "Myrne 6313 is a mix between the extraction shooter genre and corporate life. Survive an hostile office space where each step can be your last. Help HR find their stapler, get chased by security dogs, clear your inbox, fight cultists in the parking lot, learn magic… And more!" The picture displayed shows a pixel art character in an office lobby near elevators.
Worked on the Steam page today.
#myrne6313 is still very far from release but I'd like to start collecting wishlists and I need somewhere to send people if they show interest in the game.
I'm open to feedbacks :)
It somehow makes all this feel serious and real again :D
#steam #gamedev
Ok, finished the loot drop chances for the moment.
Still lots of possible improvements but the current version should be good enough for the demo and maybe also for the full game :)
#gamedev #myrne6313 #myrne6313_gameplay
Some highly customized Unity Inspector showing some random loot distribution using tags, weighted money loot chances, etc...
Told you this loot distribution was getting out of hands :D
#gamedev #myrne6313 #unity
Losing stuff obviously sucks and isn't for everyone but I feel Marauders really did hit the nail because it could be exciting to get to play with a lower tier weapon you liked but weren't the optimal choice when you were full of loot.
Modern extractors (speaking like the genre has been around […]
A container full of brooms
A character holding a knife inside a city. The items hotbar is full of different knives. A dialog bubble coming from a window says "Hello ?"
"Ok, let's adress the this city is full of brooms situation in #myrne6313 "
I said before taking all day to add a bunch of knifes to the game :D
I still managed to make some progress on the loot drop system but I'll do some big post about it once […]
[Original post on mastodon.gamedev.place]
Working on loot again. It's such a complex feature for an extraction game. I get all those things like rarities, tags, etc... but it somehow never truly works.
Like, okay a broom is a [common] <generic> <city> <weapon>. And you can find weapons in cars... but... why would a broom be in a car? […]
A parking lot with two cars parked on it. Between them, stands a character with a pilot helmet and a handgun.
Ok folks, what did we learn today?
That's right, that drawing (flying) cars is fucking hard :D
The game now has 100% more flying cars though (no you can't drive them, sorry, we're not that kind of game :S )
#myrne6313 #gamedev #pixelart
Pixel art city with a building on the bottom-right, a character holding a shotgun in the middle next to a crosswalk. An armed agent in black in posted on the parking lot on the right next to two traffic cones
That said, I improved the City tileset a little.
This zone should be some kind of little hub between the office gardens, the underground parking and the main office floor (caffeteria + kitchens) so I'll work on the parking next.
I should probably […]
[Original post on mastodon.gamedev.place]
Some parking lot with a red-roof, brick building on the left, a barrier blocking access to the parking next to it and the top part is the parking itself with some small garden.
Wasn't sure I wanted to post it or keep it as a secret but I'm just too proud of that scene :)
You'll be able to shoot your way to some loot in exterior scenes too.
(The garden part on the top is still in progress, the grey blocks will be replaced by hedges)
#gamedev #pixelart #myrne6313
Petting the dog confirmed in #myrne6313 !!
Huh, this stunt was done by a professional (with dev access). You should probably not attempt it yourself under any circumstances :S
#gamedev #pixelart #petdog