Shizuku is Misha's fellow Operator, and romantic partner. Contrary to Misha, she prefers sniping so that she can keep her exertion to a minimum, and keep her distance from Youkai.
#screenshotsaturday
#nightmareoperator
We've been quietly plugging away at #nightmareoperator, and we're intentionally holding some cards close to the chest.
Still, we want to show off some of the cool polishing we've been doing. Here's an example: smooth volumetric fog transitions.
#screenshotsaturday
#gamedev
NIGHTMARE OPERATOR - 100000 Wishlists - Thank you! (Image is of the main character of Nightmare Operator giving a thumbs up, and a "puppet" enemy in the background doing a peace sign)
NIGHTMARE OPERATORのウィッシュリスト登録数が10万件を突破しました!
今まで応援して頂いて誠にありがとうございます!
これからも引き続き頑張ります!
NIGHTMARE OPERATOR has surpassed 100000 wishlist registrations!
Thank you so much for all your support!
#nightmareoperator
今夜、22時からフェイチャンネルの「開発者と遊ぶ!」コーナーでNIGHTMARE OPERATORを紹介します!軽くフェイさんとゲームのコンテンツ、コンセプト、開発などに関して話します。皆様ぜひご覧ください!
Today, at 10PM JST we will be introducing NIGHTMARE OPERATOR on Fei Channel's "Kaihatsusha to Asobu!" corner!
#開発と遊ぶ
#nightmareoperator
www.youtube.com/live/S_EqVUj...
In NIGHTMARE OPERATOR, switching weapons as quickly as possible is the key to efficiently dispatching enemies.
NIGHTMARE OPERATORでは武器を素早く切り替えることが、敵を効率的に倒す鍵となります。
#nightmareoperator
#indiegame
#psx #ps1 #gamedev
#TPS #actiongame
Logo for Nightmare Operator's exhibition at EVO Japan 2025. Displays the logos of the game and the event in red text on a black background.
It's almost time for #evojapan2025!
If you're attending the event, stop by our booth and give the latest build of #nightmareoperator a try!
We're very interested in getting feedback from the FGC in regards to how we've integrated fighting game mechanics into NIGHTMARE OPERATOR.
格ゲーでおなじみの“コマンド入力”を取り入れたTPSアクションホラー「NIGHTMARE OPERATOR」がEVO Japan 2025に試遊出展!
#ゲーム #EVOJapan2025 #game #NIGHTMAREOPERATOR #コマンド入力
Image depicting a swordfight between two characters from the game NIGHTMARE OPERATOR and the logos for NIGHTMARE OPERATOR and EVO Japan 2025 in the bottom right hand corner.
We're super excited to announce that we will be exhibiting the latest demo of NIGHTMARE OPERATOR at #EVOJapan2025! Please stay tuned for more information in the coming days.
Details: store.steampowered.com/news/app/295...
#nightmareoperator
#evojapan2025
#evojapan
#indiegame
Screenshot from the game Nightmare Operator depicting a foggy building facade at night. The protagonist is seen exiting a Tokyo train station.
Screenshot from the game Nightmare Operator depicting a foggy street at night. The protagonist is center screen with something that looks like a futuristic barricade on the left.
Screenshot from the game Nightmare Operator depicting the front of a building a night. A variety of corpses are seen in front of the building.
Screenshot from the game Nightmare Operator depicting sine sort of dimly lit stage, which some sort of eldritch horror blossoming out of a machine in the center.
The setting image for the Kuchisake-Jyoshi enemy from Nightmare Operator. It is a creature that resembles a schoolgirl, but wields a fearsome, large pair of scissors and has a giant mouth lined with razor teeth where its eyes should be.
口裂け女子・Kuchisake-Jyoshi
#characterdesign
#nightmareoperator
#gamedev
#screenshotsaturday
Our indie game for 15 seconds
#screenshotsaturday
#nightmareoperator
#ps1 #psx
#indiedev #gamedev
Screenshot of Misha, the main character of Nightmare Operator, standing in what appears to be a workshop. This is one of four screenshots in the same environment.
Screenshot of Misha, the main character of Nightmare Operator, standing in what appears to be a workshop. This is one of four screenshots in the same environment.
Screenshot of Misha, the main character of Nightmare Operator, standing in what appears to be a workshop. This is one of four screenshots in the same environment.
Screenshot of Misha, the main character of Nightmare Operator, standing in what appears to be a workshop. This is one of four screenshots in the same environment.
I've been tuning the lock-on in Nightmare Operator. Finding a way to make weaving between melee and aiming feel natural is a challenge, but I think it's at a point now that feels quite easy to use and creates nice, cinematic framing.
#indiedev #gamedev #indiegame
#nightmareoperator
We're still tuning the exact behavior, but we finally added one of the most requested features from our TGS demo: camera lock-on!
まだ調整中ですが、ついにTGSでプレイした人の最も要望の多かった機能を追加しました:ロックオン!
#nightmareoperator
#indiegame #ps1 #psx
#screenshotsaturday
Misha's three-stage melee combo is a powerful tool for dispatching Youkai at close range. The second and third stages of the combo can be altered by inputting different movement directions during the combo (forward, side, etc.)
#screenshotsaturday
#nightmareoperator
#indiedev
レミナと言う敵は、さまざまな遠距離攻撃でミーシャを襲ってきます。スタンさせると仮面が外れて内部のメカニズムが露出して、大ダメージを与えられます。
#screenshotsaturday
#nightmareoperator
#horrorgame #indiegame
Remina are stationary enemies capable of attacking Misha with a variety of long-range attacks. Stunning them will dislodge their mask and reveal their internal mechanisms, which can be shot to deal heavy damage.
#screenshotsaturday
#nightmareoperator
#horrorgame #indiegame
Effectively weaving between melee combat, parries, Discharge Cancels, and shooting is key to surviving in the Toyko Ruins.
東京遺跡で生き続けるため、近接戦闘、パリー、ディスチャージキャンセル、射撃を全部上手く使う必要があります
#screenshotsaturday
#nightmareoperator
#gamedev #ps1 #psx #indiegame
youtu.be/gMG8Lkm2-hc?...
#NightmareOperator
#ActionHorror
#DDDstroton
#SurvivalShooter
#YoukaiHunting
#DystopianTokyo
#ModularGun
#QuarantineCity
#IndieGamingCult
#GamingCulture
#IntenseGameplay
Some of the rough designs for Misha. Misha was designed by Takeshi Oga, who previously worked on Gravity Rush and Siren.
ミーシャのラフデザインです。グラビティデイズのコンセプト・キーアーティストの緒賀岳志がミーシャのキャラクターデザインを担当しました!
#gamedev #characterdesign
#nightmareoperator
#indiegame
ラフレシア (Rafflesia)
#nightmareoperator
#screenshotsaturday
#indiegame #ps1 #psx
Hi! I lead @dddistortiondev.bsky.social which is a small indie team working on our first game, #nightmareoperator. We’re based in Tokyo!
Character design for Misha, the protagonist of Nightmare Operator. She has blue hair in a ponytail, and wears a uniform that somewhat resembles a suit.
ミーシャ (Misha)
#indiegame #gamedev
#conceptart #characterdesign
#nightmareoperator
One game I am really looking forward to #nightmareoperator
store.steampowered.com/app/2957360/...