New module in development - Character Animation!
Alpha download link in comments (requires the OmniStep add-on to work).
This is going to be really useful for fast character animations.
Now on Superhive / Gumroad!
#b3d #blender #omnistep
Testing the DLSS build of Blender 5.1 with OmniStep 2.. Real-time path tracing!
OmniStep 2 - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
とりあえずBlenderの中にTPSカメラをでっちあげてみた。
コントローラーで動きます。
I put a TPS camera in #blneder3d #b3d anyway.
you can control via a game pad
#omnistep + #geometrynode
Omnistep 楽しすぎて止められない!
I can't stop playing with #Omnistep !
Omnistep + #geometrynode
#blender3d #b3d
自主制作②
Eeveeを使った作品の背景のレイアウト中。
Omnistepはコントローラーで制御できるから楽しい。
next personal project with #eevee #blender3d #b3d
layouting with #omnistep and a game pad input is just fun!
Another small showcase for modules (coming in v1.2)
This time Third Person in walk mode + Zoom + AutoFocus
The add-on parses the module folder on load, so everyone can add more modules..
OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
Update 1.2 will introduce Modules!
Here the 'Third Person' module in action.
Modules are itegrated into the add-on but are file-based - so they can be changed / updated on the fly.
OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
Testing some small UserScripts for the 1.2 release of OmniStep.. (soon!)
Simple autofocus with raycasting and damping.
OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
One step further - same base mesh, but with some modifiers on top..
Still runs at 60 fps
Updated Blender file in comments!
(You need OmniStep v1.1 to run it)
OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
Real-time Verlet Physics in Blender - made with OmniStep UserScripts.
It's far from optimized, but works surpisingly well..
Blender file in comments!
(You need OmniStep v1.1 to run it)
OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
A Path Tracer in Geometry Nodes!
Just for fun and learning geo-nodes
And of course #omnistep to walk around..
(Blender file in comments)
#b3d #blender
Made it into a proper LaserScanner UserScript - works with cycles and any camera projection. Might have some use-case in VFX work..
Blender File in comments!
(You need OmniStep v1.1 to run it).
OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
Not sure if it's a good strategy, but it looks cool - live point cloud capture from the viewport. This could be streamed to an AR app without needing geometry or shaders.
The idea is to let OmniStep use the phone as a virtual camera in AR.
#b3d #blender #omnistep
Testing off-screen buffer rendering for upcoming OmniStep features in AR/VR.
The plan is to stream low-resolution/framerate point clouds to an AR app on the phone and receive spatial data in return. The first step is to capture the viewport.
#b3d #blender #omnistep
Had to make this sooner or later… OmniStep + NLA trigger Userscript, all in real-time.
And by the way - Update v1.1 is out!
OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
HeadBob Animation - another UserScript for the upcoming v1.1 update. Will be hardcoded in the future..
The script writes one animated property to the camera, the rest is native blender constrains, f-curve modifiers and drivers.
OmniStep - Now on BlenderMarket / Gumroad!
#blender #b3d #omnistep
One step further - set up with custom object properties, triggered by the player with a UserScript, and read/written as NLA strips.
Sample for the upcoming v1.1 update..
OmniStep - Now on BlenderMarket / Gumroad!
#blender #b3d #omnistep
Generic solution for doors and animations - just set the NLA Track Name and Action. The rest is handled with custom Object Properties.
This can trigger any action..
Sample for the upcoming v1.1 update.
OmniStep - Now on BlenderMarket / Gumroad!
#blender #b3d #omnistep