Finally added in mobile controls for pxlNav!
You can finally run around on your phone-
procstack.github.io/Outlet.htm
I have been seeing an issue where the screen loads black sometimes, you'll need to refresh the page, sorry!
#pxlNav #threejs
#pxlNav
For the last month'ish, I've been revamping this scene in Maya + Houdini with plants & custom shaders for web.
You can run around on a computer,
No mobile yet...
procstack.github.io/Outlet.htm
Showing off #pxlNav for #threejs in a more detailed environment. Fun to work on so far! More to come!
The lone barrel on top of a hill in The Outlet example scene for pxlNav
An alcove showing shaders I wrote to make a water surface with plant life instances spawned in through pxlNav
Sommmmmee barrels, with a babbling creek in the distance
A digital coastline with cattails and some swamp grass near the coast
For the last month'ish, been revamping this scene in Maya + Houdini for plants & custom shaders for pxlNav.
Run around in the scene on a computer-
procstack.github.io/Outlet.htm
#pxlNav is my interactive framework on #threejs for web to let you run, jump, get items, etc. But no fps for mobile yet.
My rabbit druid, stoking the flames...
A vid from my portfolio website running Three.js + pxlNav
Now that I got #pxlnav more packaged up, I can get my store's mini games made a little easier!
I figure, I'm making my plushies in 3d anyway, why not use them in web too?
#webdev #threejs #javascript
The Campfire Environment from my portfolio website procstack.github.io using pxlNav + threejs to display the 3d scenes and be controlled by the links on the page itself.
Last few months I've been wrapping up a "game" framework for #threejs I call #pxlNav
Portfolio site (WIP)
procstack.github.io
Turning Maya, Blender, etc. into a level editor; in-browser shader editor, animation state machine, and more.
I'm using it for my plushie website & mini-games
#webdev #3d