I'm continuing my exploration of the #OpenGL rendering pipeline's mathematical foundation, examining #projection #matrices, one of the final computational steps before #rasterization.
#indiedev #gamedev #math #linearalgebra #computergraphics #games #programming
garagecraft.games/devlog/2025/...
ICYMI: Point Cloud to Ground Surface - The CSF & Rasterization Method #PointCloud #DTM #Rasterization #GIS #Photogrammetry
Point Cloud to Ground Surface - The CSF & Rasterization Method #PointCloud #GroundSurface #DTM #Rasterization #Photogrammetry
Ray Tracing vs. Path Tracing vs. Rasterization Explained
Rasterization remains the go-to for real-time game rendering, despite ray tracing's rise.
It's faster and often yields near-realistic visuals.
While ray tracing improves lighting, its reflections are less impactful for many gamers.
#Gaming #RayTracing #Rasterization
Making the switch from the #Developer version to the #Game-ready version of my #Nvidia driver, as I am starting to worry that the intense focus on #AI may be hampering it's usefulness for #rasterization and other aspects of the #graphics and #modeling workflows I use it to accelerate. I was […]