Anyone have any creative tips for dealing with an absurd number of players in a ttrpg?
I'm still trying to find someone to run a second table, but i may have 16 (grade school - adult) for a class thing I'm doing.
Short sessions (~30-45 min). Fate Core/Condensed.
1/2
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Great #dnd session tonight - first game since early december due to sickness & weather. Not a lot of action, but some nice building momentum to the narrative.
Planning to continue next week to keep it going.
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Great thread here! It's clear Rob has put a lot more thought into this than I have.
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I'd also say make sure it makes some sort of sense for where they're finding it.
I hand-pick stuff a lot, but sometimes doing some random rolls can come up with things I wouldn't have thought of.
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Solid advice. Just the question "so where do you all think you'll go from here?" helps.
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Best part of last night’s #dnd session was wife’s character using her ability to speak abyssal & limited knowledge of the situation to intimidate a cult leader.
Not at all her character’s forte, but a brilliant move in a desperate situation - pulled off w/ a little inspiration.
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I generally do this, but
1) I'll have common utility items (i.e., healing potions) available in most of these places
2) If there is an obvious gap/need in PC gear, I'll add something relevant to that as well
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Great #dnd session tonight - a tense tunnel encounter and escape! Now the party thinks they might be “infected” by the violent fungus and they’re no longer on the road to the dwarven city... #ttrpgs #rpgchat
First session of new solo d&d campaign with the boy- he killed the rabid brown bear, but also got ko’d. He loved it. #dnd #ttrpgs #rpgchat
So the party (lvl 6) defeated a glabrezu tonight! And no one got thrown off the bridge! #dnd #ttrpgs #rpgchat
Busted out some Scum & Villainy with family tonight for our traditional vacation rpg.
Going great - starting off your very first job with an engagement roll of 3 makes for some fun times. 😆
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Good #dnd game tonight - an interesting demon encounter has turned into a chaotic cliffhanger. We’ll see how this shakes out in a few weeks.
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Also, a corollary: the players should know that there are no "wrong" choices - their decisions affect what follows, but no matter what, the game will go on.
This frees up the players to choose the paths they think will be the most fun rather than worrying about "doing it right".
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Opinion question for the #ttrpg / #rpgchat folks:
Regarding various sidequests/subplots PCs in a given campaign invariably get into, is it more fun if:
A) All of them tie back into the main foci of the game.
or
B) Some of them are just "other things going on" in the setting.
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From tonight’s #d&d game: who called them “sending stones” and not “rocky-talkies”? #ttrpgs #rpgchat