A sized-based inventory system (similar to RE4 and Tarkov)
Passive character abilities (in the form of Pins) are pinned to your poppet.
Combat abilities (in the form of Amulets) shape the physical appearance and functionality of your sword.
Some WIP mockups of Sorrow’s inventory UI.
#gamedev #indiegame #gamedesign #wsu #shockerstudios #wip #roguelike #sorrowgame
11
1
0
0