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A sized-based inventory system (similar to RE4 and Tarkov)

A sized-based inventory system (similar to RE4 and Tarkov)

Passive character abilities (in the form of Pins) are pinned to your poppet.

Passive character abilities (in the form of Pins) are pinned to your poppet.

Combat abilities (in the form of Amulets) shape the physical appearance and functionality of your sword.

Combat abilities (in the form of Amulets) shape the physical appearance and functionality of your sword.

Some WIP mockups of Sorrow’s inventory UI.

#gamedev #indiegame #gamedesign #wsu #shockerstudios #wip #roguelike #sorrowgame

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Some controller scheme mockups for my game Sorrow 🎮

(Don’t mind the movement button typo- I’m sure you understand what it’s meant to be)

#gamedev #shockerstudios #wsu #gamedesign #indiegame

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