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The droids have just begun to solve the puzzle of Double Trouble level 7. Thinker is about to rush to pick up the phaser, ready to fire at the guards in the next chamber before the pick-up and shoot actions disappear from the library. Soldier has the same errand; it has the shoot action in its ROM but must still rush to pick up the data card in time.

The droids have just begun to solve the puzzle of Double Trouble level 7. Thinker is about to rush to pick up the phaser, ready to fire at the guards in the next chamber before the pick-up and shoot actions disappear from the library. Soldier has the same errand; it has the shoot action in its ROM but must still rush to pick up the data card in time.

Level 7 of Double Trouble is split into a number of chambers. Two droids must each figure out their own way of crossing a chamber full of patrolling guards. A phaser is provided for the purpose of shooting them. #TeamDroid cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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In level 6 of Double Trouble, Soldier inside the central chamber has already shot one forcefield generator, allowing Carrier on the outside to progress towards the phaser. Carrier will then use that phaser to shoot the generator powering the forcefield that divides the central chamber in two.

In level 6 of Double Trouble, Soldier inside the central chamber has already shot one forcefield generator, allowing Carrier on the outside to progress towards the phaser. Carrier will then use that phaser to shoot the generator powering the forcefield that divides the central chamber in two.

The sixth level of Double Trouble for #TeamDroid resembles the first, in that the complex is divided into inner and outer sections. But in this case, two robots have to disable each other's forcefields. Get the game and the level pack from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Level 5 of Double Trouble has the robots navigating twisting pathways. Bouncer at the top is about to pick up the phaser, and bounce over the conveyor belts to shoot the forcefield generator. Soldier at the bottom has picked up a spring so that it can do the same.

Level 5 of Double Trouble has the robots navigating twisting pathways. Bouncer at the top is about to pick up the phaser, and bounce over the conveyor belts to shoot the forcefield generator. Soldier at the bottom has picked up a spring so that it can do the same.

Double Trouble level 5 has two robots navigating winding pathways, with forcefields and conveyor belts to deal with. In this level each droid has to disable its own forcefield, or jump over it. Get the game and the level pack from cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga

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In the fourth level of Double Trouble, both robots have picked up a data card and are getting ready to rush across the alley of dangerous guard bots, which shoot their phasers every turn.

In the fourth level of Double Trouble, both robots have picked up a data card and are getting ready to rush across the alley of dangerous guard bots, which shoot their phasers every turn.

Level 4 of Double Trouble for #TeamDroid has the two droids crossing a dangerous alley full of guard bots. They must get their timing right to get to safety without being fired upon by the guards! Get the game and the level pack from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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In the third level of Double Trouble, Multibot has just shot a forcefield generator, disabling forcefields that extended from it to the north and south. Meanwhile, Strider navigates a corridor full of crates to reach its data card at the top.

In the third level of Double Trouble, Multibot has just shot a forcefield generator, disabling forcefields that extended from it to the north and south. Meanwhile, Strider navigates a corridor full of crates to reach its data card at the top.

Double Trouble level 3 builds on the same theme as level 2. The robot in the bottom half needs to shoot the generator that powers forcefields blocking both robots' paths. Get the game and the level pack from cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga

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The second level of Double Trouble. At the top, Soldier has jumped over the forcefield with the aid of a spring that's still in its inventory. Meanwhile at the bottom, Multibot has also jumped its forcefield and is preparing to push its data card all the way to the reader.

The second level of Double Trouble. At the top, Soldier has jumped over the forcefield with the aid of a spring that's still in its inventory. Meanwhile at the bottom, Multibot has also jumped its forcefield and is preparing to push its data card all the way to the reader.

Level 2 of Double Trouble needs a different kind of cooperation. Neither robot meets nor passes objects to the other, but one robot needs to shoot the forcefield that powers the generator the blocks the other's movement. cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga

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The first level of Double Trouble. The first data card has already been passed out of the middle and taken to its card reader. Carrier is returning to the teleporter to pick up the second card, while Strider pushes it to the teleporter from the inner chamber.

The first level of Double Trouble. The first data card has already been passed out of the middle and taken to its card reader. Carrier is returning to the teleporter to pick up the second card, while Strider pushes it to the teleporter from the inner chamber.

The first DLC for #TeamDroid was Double Trouble, every level having 2 droids, 2 cards, 2 readers. The first level requires droids to cooperate, passing cards out of the middle chamber. Download the game and the Double Trouble level pack from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Soldier in the top chamber has shot the forcefield generator, turning what was a 2 cell thick forcefield into a 1 cell thick forcefield that can be jumped by any droid with a spring. That droid, Bouncer, is positioned next to a teleporter waiting to snatch up an item transported from elsewhere. Strider, in another chamber, is about to deposit the item next to a teleporter. When a "Take Item" action appears in the library, Strider can then push the item through the teleporter for Bouncer to pick up.

Soldier in the top chamber has shot the forcefield generator, turning what was a 2 cell thick forcefield into a 1 cell thick forcefield that can be jumped by any droid with a spring. That droid, Bouncer, is positioned next to a teleporter waiting to snatch up an item transported from elsewhere. Strider, in another chamber, is about to deposit the item next to a teleporter. When a "Take Item" action appears in the library, Strider can then push the item through the teleporter for Bouncer to pick up.

The twelfth level of the #TeamDroid Jam Levels introduces the concept of multiple droids working together. Three droids each have their own particular task in this teamwork puzzle. Get #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Multibot begins the penultimate level. Multibot has all three attachments: walker to allow lateral movement, phaser to shoot, and spring to leap. Here, Multibot is preparing to step sideways out of cover, and shoot one of the guards who should be in Multibot's line of fire. Multibot's disadvantages are the small memory, lack of inventory, and the lack of any instruction in ROM.

Multibot begins the penultimate level. Multibot has all three attachments: walker to allow lateral movement, phaser to shoot, and spring to leap. Here, Multibot is preparing to step sideways out of cover, and shoot one of the guards who should be in Multibot's line of fire. Multibot's disadvantages are the small memory, lack of inventory, and the lack of any instruction in ROM.

The eleventh of the Jam Levels is the only one that needs Multibot. It needs both a gun to shoot the generator, and a spring to jump over the remaining forcefield, and Multibot is the only one that carries both. Get #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Soldier has shot its way through the crate obstruction, and is now getting ready to shoot a guard and one of the forcefield generators. Soldier will have to shoot the upper forcefield generator to get access to the datacard. The guards shoot, so it might be a good idea to shoot the upper guard before trying to take the data card across its line of fire.

Soldier has shot its way through the crate obstruction, and is now getting ready to shoot a guard and one of the forcefield generators. Soldier will have to shoot the upper forcefield generator to get access to the datacard. The guards shoot, so it might be a good idea to shoot the upper guard before trying to take the data card across its line of fire.

The tenth of the Jam Levels in #TeamDroid bring the guards, forcefields and generators from the previous level, and add to them piles of crates that need moving out of the way. Soldier is an obvious choice for this level. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Soldier has already destroyed a guard robot that was patrolling the central section of this level. Now, soldier is preparing to shoot both of the forcefield generators in a single turn. With the forcefields destroyed, Soldier can then access the data card and the reader.

Soldier has already destroyed a guard robot that was patrolling the central section of this level. Now, soldier is preparing to shoot both of the forcefield generators in a single turn. With the forcefields destroyed, Soldier can then access the data card and the reader.

The ninth of the Jam Levels in #TeamDroid introduces forcefields and generators. Forcefields can only be switched off by shooting the attached generator. The obvious robot for this task is Soldier, with its built-in phaser. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Soldier gets ready to shoot one of the guards and charge into the room with the data card and reader. These guards don't move, so shooting one of them is sufficient to open up a way into the room. Once into the room, the task of putting the card in the reader is trivial, whether you have the means to pick it up or not.

Soldier gets ready to shoot one of the guards and charge into the room with the data card and reader. These guards don't move, so shooting one of them is sufficient to open up a way into the room. Once into the room, the task of putting the card in the reader is trivial, whether you have the means to pick it up or not.

There's no sneaking past the guards on the eighth of the Jam Levels in #TeamDroid. They watch over the entrance to the card room. They only way in is to shoot them. The obvious droid for this task is Soldier. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Thinker times its steps carefully to avoid contact with the guard as the two droids' paths cross. The "Take Item" action has just dropped out of the library, so it won't be back soon. Thinker will have to push the data card carefully past the patrolling guards.

Thinker times its steps carefully to avoid contact with the guard as the two droids' paths cross. The "Take Item" action has just dropped out of the library, so it won't be back soon. Thinker will have to push the data card carefully past the patrolling guards.

Guard droids are introduced in the seventh of the Jam Levels. They have a set list actions that they follow every turn. Contact is fatal. In this level, you need to avoid their path as you take the data card to the reader. Get #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Carrier prepares to use the convey belts and the walls to align itself to the teleporter. On entering one teleporter, a droid or item will be transported to the nearest alternative teleporter. If the droid or item stays there, it will be transported back again. So you can't just push the item through the teleporter; it'll just be transported right back again.

Carrier prepares to use the convey belts and the walls to align itself to the teleporter. On entering one teleporter, a droid or item will be transported to the nearest alternative teleporter. If the droid or item stays there, it will be transported back again. So you can't just push the item through the teleporter; it'll just be transported right back again.

The sixth of the Jam Levels is a gentle introduction to Teleporters. Carrier is a good droid for this level, as you won't be left waiting for a "Take Item" action to appear in the library. Get #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Having missed the opportunity to pick up the walker object, which allows use of the "Step Left" and "Step Right" instructions, Thinker makes heavy work of moving around the conveyor belts in the alley way.

Having missed the opportunity to pick up the walker object, which allows use of the "Step Left" and "Step Right" instructions, Thinker makes heavy work of moving around the conveyor belts in the alley way.

The fifth of the Jam Levels in #TeamDroid is another labyrinth level, with some awkward conveyor belts. With hindsight, Strider would have been a better droid to use, but Thinker's large memory was too tempting. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Strider was turned sideways by the first turntable, but just began to walk sideways without missing a step. Continuing to walk left to the second turntable, strider will be rotated and start walking right, again without missing a step. Multibot also has this capability, but Multibot has no inventory and therefore cannot pick up the card, and the Sokoban mechanic doesn't allow the card to be pushed away from a wall or around a corner.

Strider was turned sideways by the first turntable, but just began to walk sideways without missing a step. Continuing to walk left to the second turntable, strider will be rotated and start walking right, again without missing a step. Multibot also has this capability, but Multibot has no inventory and therefore cannot pick up the card, and the Sokoban mechanic doesn't allow the card to be pushed away from a wall or around a corner.

The fourth of the Jam Levels in #TeamDroid is a labyrinth. The ideal droid for this level is Strider, who can sidestep, as well as moving forward and backward, and always has the "Step Forward" instruction available in ROM. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Bouncer has used the "Leap" instruction to get past the contrary conveyor belts and access the top area with the data card in it. I positioned Bouncer ready to push the data card down towards the reader at the bottom, but the "Take Item" instruction has just appeared at the top of the library. So Bouncer can now pick up the card and bounce down to the reader instead.

Bouncer has used the "Leap" instruction to get past the contrary conveyor belts and access the top area with the data card in it. I positioned Bouncer ready to push the data card down towards the reader at the bottom, but the "Take Item" instruction has just appeared at the top of the library. So Bouncer can now pick up the card and bounce down to the reader instead.

In the third of the Jam Levels, the conveyor belts turn from friends into enemies. The only way to access the top area with the data card is to jump. You can choose the Bouncer droid, as I did here, or use the spring. Get #TeamDroid from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Thinker prepares to run from the bottom of the second level of Team Droid's Jam Levels, all the way to the top in a single turn, picking up the data card along the way. The "Turn Left" instruction is about to disappear off the bottom of the library column; hopefully the "Turn Right" action will appear at the top before we lose the "Drop Item" instruction.

Thinker prepares to run from the bottom of the second level of Team Droid's Jam Levels, all the way to the top in a single turn, picking up the data card along the way. The "Turn Left" instruction is about to disappear off the bottom of the library column; hopefully the "Turn Right" action will appear at the top before we lose the "Drop Item" instruction.

The conveyor belts in the second of the Jam Levels in #TeamDroid are more a help than a hindrance. Get your droid on the right track, and the conveyor belts will carry you towards your destination. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Strider works through the first level of Team Droid's Jam Levels. Strider cannot pick up the data card, as the "Take Item" instruction is not currently available in the library. It may be several more turns before "Take Item" appears at the top of the library column. In the mean time, Strider prepares to push the data card, Sokoban-style, around the wall and towards the exit. The level is designed so that a robot could push the card the whole way.

Strider works through the first level of Team Droid's Jam Levels. Strider cannot pick up the data card, as the "Take Item" instruction is not currently available in the library. It may be several more turns before "Take Item" appears at the top of the library column. In the mean time, Strider prepares to push the data card, Sokoban-style, around the wall and towards the exit. The level is designed so that a robot could push the card the whole way.

#TeamDroid was launched in 2022 with a level pack called "Jam Levels". The first level is a gentle introduction, with minimal obstacles. Strider is a good introductory robot for this level, as Strider can always step forward. Get the game from cyningstan.itch.io/team-droid #ibmpc #msdos #cga

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Predicting with the cursor where Strider will end up after the planned actions.

Predicting with the cursor where Strider will end up after the planned actions.

The final article in the #teamdroid hints and tips series deals with looking ahead, dry-running your actions and predicting how map tiles will affect them: dos.cyningstan.org.uk/post/219/tea... #ibmpc #msdos #cga

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#TeamAndroid
or if you're old-school,
#TeamDroid

#NeverApple
and not only because of this
en.m.wikipedia.org/wiki/Critici....

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Level 1 of the Double Trouble level pack, showing two robots working together.

Level 1 of the Double Trouble level pack, showing two robots working together.

Some #teamdroid levels will feature multiple robots, and they often have to team up to get one or more data cards to their destinations. This article shows how the robots can work together. dos.cyningstan.org.uk/post/217/tea... #ibmpc #msdos #cga

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This Team Droid level has a couple of guard robots on patrol.

This Team Droid level has a couple of guard robots on patrol.

The dark, spherical guard robots don't know of your mission and just see you as an intruder. And they're built and programmed to keep intruders out. See how to deal with them in this article. dos.cyningstan.org.uk/post/215/tea... #teamdroid #ibmpc #msdos #cga

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Bouncer pushes a data card, Sokoban-style, across a conveyor belt.

Bouncer pushes a data card, Sokoban-style, across a conveyor belt.

Even with just one inventory slot, not always having the "pick up" and "drop" actions available, inventory management becomes a concern. This article introduces some tips for manipulating items. dos.cyningstan.org.uk/post/213/tea... #teamdroid #ibmpc #msdos #cga

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Using Bouncer's leaping ability to jump the wrong way along a conveyor belt.

Using Bouncer's leaping ability to jump the wrong way along a conveyor belt.

Once you've chosen your robot, you need to know the most efficient way to get it moving, if you want the best score. This article provides some hints and tips. dos.cyningstan.org.uk/post/211/tea... #teamdroid #ibmpc #msdos #cga

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Choosing Bouncer to jump over troublesome conveyor belts.

Choosing Bouncer to jump over troublesome conveyor belts.

What robot to choose in #teamdroid? Well, it depends on the puzzle. This article gives some hints about what kind of level suits which robot. dos.cyningstan.org.uk/post/209/tea... #ibmpc #msdos #cga

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Instructing Strider, and using the cursor to predict where the robot will end up after these five actions.

Instructing Strider, and using the cursor to predict where the robot will end up after these five actions.

How to program your robot... for those new to #teamdroid, or curious about the game, here is a blog post with tips about the programming process: the RAM, the ROM and the LIBRARY. dos.cyningstan.org.uk/post/207/tea... #ibmpc #msdos #cga

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My Hewlett Packard 100LX running Team Droid, playing one of the original Jam Levels.

My Hewlett Packard 100LX running Team Droid, playing one of the original Jam Levels.

I need to get better at photographing this thing, since there's a new Team Droid level pack out, and another new game on the way. #teamdroid #hp100lx #hp200lx #msdos #cga

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Choosing one of the robots to complete the last level on Team Droid: Conveyors. The bottom half of the screen features guard robots moving left and right. The top half resembles a river of conveyor belts that will carry the robots in different directions. Safe nooks at the top allow the robots to deposit their cards.

Choosing one of the robots to complete the last level on Team Droid: Conveyors. The bottom half of the screen features guard robots moving left and right. The top half resembles a river of conveyor belts that will carry the robots in different directions. Safe nooks at the top allow the robots to deposit their cards.

One of the levels in the new Conveyors level pack for Team Droid. Remind you of anything? You can pick this up on my web site (see profile), or on Itch: cyningstan.itch.io/team-droid #teamdroid #ibmpc #msdos #cga

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One of the levels from Conveyors, the new level pack for Team Droid. Guard robots are about to push the data cards from the corners onto a conveyor belt that runs around the edge of the level. Data card readers are in the middle of the level. There are spawners for two robots, who will have the task of plucking the cards from the large conveyor belt and depositing them on the card readers in the middle.

One of the levels from Conveyors, the new level pack for Team Droid. Guard robots are about to push the data cards from the corners onto a conveyor belt that runs around the edge of the level. Data card readers are in the middle of the level. There are spawners for two robots, who will have the task of plucking the cards from the large conveyor belt and depositing them on the card readers in the middle.

The little cute robots are back for more adventures! A new level pack called "Conveyors" is available, along with an update to the game itself. Read more at dos.cyningstan.org.uk/post/330/upd... #teamdroid #ibmpc #msdos #cga

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