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#teasofthekingdom
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Apr 4th #teasofthekingdom #gamedev update

Using the travel clause again today, worth it. 20 mins gets the game back up to parity, outside of being able to move during dialogue and cutscenes lol, but that's ok

The character being so deep in the game scene is a bit troublesome, but I'm not bothered

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Apr 3rd #teasofthekingdom #gamedev update

Refactor almost at parity, dialogue isn't loading. Ended up making the character and NPC emit signals when they loaded versus iterating over the scene tree. I don't hate this; I can also just piggyback off that signal if I load items as a world loads, etc.

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Apr 2nd #teasofthekingdom #gamedev update

Traveling this week and finally had to invoke my travel clause ("get 30 minutes of work in at any point of the day") since it isn't just me. Friends are important.

Anyway, character controller added into the overall system and moving around. Buttons tmrw.

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Apr 1st #teasofthekingdom #gamedev update

The refactor effort continues. Red underlines are gone, file broken out. Definitely overcomplicated in some areas but I don't hate it. The task list got a bit long because there are logical errors I already see / some replacements to make.

Will run it tmrw

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Mar 31st #teasofthekingdom #gamedev update

Nothing demonstrable today, may be the same next two days if I only get in my morning hour.

Refactoring can almost be fun when it's like this:
- clearly directed
- i already know the payoff
- jumping around these different parts feels like a (fun) puzzle

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Mar 30th #teasofthekingdom #gamedev update

Got the sadguard dialogue and animation working (not shown) and successfully got a node hierarchy in #godot working for scene switch (triggered here via debug key)

I'm going to clean up the spaghetti dialogue stuff, set up my state management, etc. next

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Mar 29th #teasofthekingdom #gamedev update

Got the animation for sad guard worki- almost. It's almost there. Jumping to a class so I couldn't quite finish it, but I'm almost excited for this refactor of dialogue control; code for the curious: pastebin.com/rjtJksBW

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Mar 28th #teasofthekingdom #gamedev update

Got right on it this morning, leaving for jiu jitsu comp soon. Got the animation worki- shit

My tweening setup feels good, I like the flow. We'll see how it works with the second guard, I'm already itching to refactor. DialogueCtrl is getting out of hand

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Mar 27th #teasofthekingdom #gamedev update

All code today. Went in on a small event/animation system to tie in sprites moving alongside dialogue. Big refactor is going to be next while this is fresh, but the pieces are certainly coming together.

In theory, I'll be able to show it working tmrw?

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Mar 26th #teasofthekingdom #gamedesign update

Spent the hour today thumbnailing some events and characters. Despite their presence only in the prologue of the prototype, I know how they'll show up in the rest of the game.

I'll prob use their story in a storyboarding class i start this weekend

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Mar 25th #teasofthekingdom #gamedev update

Spent some time reconnecting with the morality theme that spawned this game, added a second NPC event which makes me want to fix the code next. But will learn how to do "cutscenes" properly(?) tomorrow and we go from there! Simple art for now lol #sadguard

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Mar 24th #teasofthekingdom #gamedev update

Whose idea was it to make all 2d assets ,_, (spoiler: it was me)

Sketched out some iteration of the character, then made it a proper sprite sheet instead of four indiv images. Def better. Will tackle anim later.

Took up the hour!

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Mar 23rd #teasofthekingdom #gamedev update

Got the sprite changing on directions. Definitely not the right way, so I'm going to spend the remainder of my hour (most of it) working on an actual sprite sheet?

I've never done one of these before, but let's ball

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Mar 22nd #teasofthekingdom #gamedev update

Interaction set up for the original environment items, realized I need to do it for the rest lol. Wrote a bunch of stuff that I'll need to revisit since it's all spaghetti (I can combine NPC and env entity behaviors)

Need to add invis walls then movin' on

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Mar 21st #teasofthekingdom #gamedev update

A run-in with inverted normals taking most of my hour aside, the movement is... on iteration 1 officially imo.

A few more tasks to do here over the next few days, and once we trigger next scene it's brewin' time

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Mar 20th #teasofthekingdom #gamedev update

Got the raycasting to a surface below, need to remake the meshes. A slow morning but slow is smooth and smooth is fast?? New apartment and it's been good, save for the part where idk where my mouse is.

Going to sketch for the last 10 minutes of the hour

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Mar 19th #teasofthekingdom update

The hour this morning was purely drawing, largely incorporated into my drawing homework. Moving all day yesterday so I'm giving some leniency.

Back to godot tmrw, let's hope I have a desk set up

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Mar 18th #teasofthekingdom #gamedev update

Added some auto-generated mesh and added physics to my character. Not quite working as I want.

I think I'll remove physics and just manually have it move along the mesh. No jump or anything so it feels like overkill- plus it'll be annoying for slants

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Mar 17th #teasofthekingdom #gamedev update

Sketched out a little guard npc. Realize I lost the whole brush aesthetic with it but whatever, these are all like iteration 1 of 50 for the lil npcs

Gonna use the last 50 minutes of my hour to do some idea sketching and such. Next dev step is movement

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Mar 16th #teasofthekingdom #gamedev update

It's One Of Those Days™️ and I'm just trying to follow whatever comes to mind. Added torches to the bridge but looks like garbage lol.

This game is going to slowly turn into 3d models with textures on 'em, e.g. the torch can't just be 4 planes like this

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Mar 15th #teasofthekingdom #gamedev update

A primary goal for this game is to be doing all the assets, and it's a HUGE learning xp. Opening up a new world. Realizing that it's not just tiles, but understanding how I can paint along edges (vertex painting?) in blender with texture made elsewhere

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Mar 14th #teasofthekingdom #gamedev update

My blocker enabled on Discord so I can't send my updates in the channel, so prepare for a long thread lol!

Starting off the hour by figuring out how to paint on textures in Blender. I think the way I'm learning to digitally paint should be A-ok for rn

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Mar 13th #teasofthekingdom #gamedev update

Officially got rid of the old asset plane. Added an old man sprite- I cranked the obviousness up too high but I'll come back to it.

Attempted to add a garbo tile texture and it looks bad, might try to see if I can just scribble within Blender directly

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Mar 12th #teasofthekingdom #gamedev update

Pretty distracted morning, but I got the asset plane to use the Sprite3D node instead of my own hacky solution. Way better lol.

I've generally gotten parity to what I had before. Some potential tweaks to be made since NPCs use the same base, but alas.

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Mar 11th #teasofthekingdom #gamedev update

Morning had a really garbo start, but this hour tied up a lot of the stuff I've been setting up.

Talking to guard triggers old man properly appearing, player freezes when talking, and I wrote the framework for having custom NPCs per scene (e.g. old man)

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Mar 10th #teasofthekingdom #gamedev update

The #YarnSpinner integration continues- so far the intuition of signals/events is matching my own which is great. Not much to show game-wise, but things are working as I expect them to

Code for the curious: pastebin.com/HxXXqwFk

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Mar 9th #gamedev #teasofthekingdom update

Got #YarnSpinner wired up. Some hiccups, but I'm glad I learned to code in the age of docs over AI lol. Mostly user error, will keep going and make a PR for the docs in case any of it is helpful since the gdscript docs (understandably) lag a bit behind

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Mar 8th #teasofthekingdom #gamedev update

Got #YarnSpinner set up for the gdscript project. Looks like manual intervention to be had, but it might handle a fair bit for me. Created a high level flow chart, going to get into the weeds tomorrow to see what I can actually offload to it tmrw

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Mar 7th #teasofthekingdom #gamedev update

Merging in the official first "overworld" changes lol. The initial two events are set up that trigger progression into next part of chapter 1. A week (7 hours) of work, not bad.

Going to whiteboard how I want dialogue events and such to work next...

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Mar 6th #teasofthekingdom #gamedev update

Got the interact button working. Code feels a little tattered but I left some notes on how I might modularize it when I get around to resource gathering. Still 20 minutes left in the hour, will try to think through this "event sequencing"

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