blah blah blah blah blah #thursdev
im slowly re-implementing my gibberish speech generator and praying its not super fucked #thursdev
still really jazzed about this effect (background isnt a valid color which is why it isnt working there) #thursdev
that's like 50% of a visual novel right there #thursdev
no idea how to fix this (short of a custom shadowcaster which is out of scope here) because neither of these settings actually seem to work as desired but i found a 'workaround' - #thursdev
Video Games #thursdev
so instead of fixing my sprite system i decided to just try and adapt my new drawable system (which uses sdfs and can easily be adapted to use textures) and step 1 is getting drawables working on models instead of the screen. so here's that projected on tenny and molly's hair/glasses #thursdev
#thursdev cursor .. one of my favorite things in games is unique cursors. i wanna do a few different ones. like a tenny themed one and a stake at least. i'll do a bit more to give it better contrast (like a thicker outline or something) later on
#thursdev all visuals wip of course. also the moire on the crt effect is really bad here lol
they'll be replaced with icons eventually but im setting up little menu object classes associated w/ map values so i can just do arbitrary shapes for ui elements #thursdev
(very light flickering) tooltips #thursdev
the flickering is caused because its reading the tooltip itself and detecting the mouse is hovering something else. need to think about how to break that
yippee #thursdev
text history . . . . i'll start working on the scrolling part .. and line wrapping ... and the actual like ui graphics .. later #thursdev
current biggest issue with pixel fonts is getting the center point right- the orange box indicates the bounds of the text as displayed using Super Text Mesh and i think the huge vertical gap is due to font limitations? idfk. i just have to keep track of an offset to account for it.
#thursdev
#thursdev working on the text history screen .. i need to start implementing other text formatting options bc right now it always does the word bubble format
working on a text log system for wormgrubber finally .. plan is to just go through the list of past screenplay events and display anything that's text with a nametag.. i gotta rework some stuff to make that work but im hoping it'll be relatively painless #thursdev
whee #thursdev
#thursdev drag and droppy
it lags behind a bit but im not sure that matters (i think it's because the mouse position draws ahead of the UI elements but that might change once i make the cursor an actual thing)
at last. snappy slider #thursdev
yaaaaaaa yayayayaya look look, slider, it works #thursdev
one more thing i wanna do is have it snap position to int values (here it's 0-3)
wheee slider. need to hook it up to a property and also get functionality where if i click on the 'track' it snaps to that position #thursdev
hu hu hu one step closer to functional menus #thursdev
spending 3 hours implementing bounds to my transformable class for slider knobs and whatnot ☺️
next time is actually hooking them up to variables
#thursdev
look i made a video game #thursdev
working on pause menu . . #thursdev