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#thursdev
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blah blah blah blah blah #thursdev

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im slowly re-implementing my gibberish speech generator and praying its not super fucked #thursdev

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still really jazzed about this effect (background isnt a valid color which is why it isnt working there) #thursdev

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that's like 50% of a visual novel right there #thursdev

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no idea how to fix this (short of a custom shadowcaster which is out of scope here) because neither of these settings actually seem to work as desired but i found a 'workaround' - #thursdev

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Video Games #thursdev

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so instead of fixing my sprite system i decided to just try and adapt my new drawable system (which uses sdfs and can easily be adapted to use textures) and step 1 is getting drawables working on models instead of the screen. so here's that projected on tenny and molly's hair/glasses #thursdev

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#thursdev cursor .. one of my favorite things in games is unique cursors. i wanna do a few different ones. like a tenny themed one and a stake at least. i'll do a bit more to give it better contrast (like a thicker outline or something) later on

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#thursdev all visuals wip of course. also the moire on the crt effect is really bad here lol

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they'll be replaced with icons eventually but im setting up little menu object classes associated w/ map values so i can just do arbitrary shapes for ui elements #thursdev

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(very light flickering) tooltips #thursdev

the flickering is caused because its reading the tooltip itself and detecting the mouse is hovering something else. need to think about how to break that

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yippee #thursdev

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text history . . . . i'll start working on the scrolling part .. and line wrapping ... and the actual like ui graphics .. later #thursdev

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current biggest issue with pixel fonts is getting the center point right- the orange box indicates the bounds of the text as displayed using Super Text Mesh and i think the huge vertical gap is due to font limitations? idfk. i just have to keep track of an offset to account for it.

#thursdev

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#thursdev working on the text history screen .. i need to start implementing other text formatting options bc right now it always does the word bubble format

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some more wippies #thursdev #toxicyurivnjam

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working on a text log system for wormgrubber finally .. plan is to just go through the list of past screenplay events and display anything that's text with a nametag.. i gotta rework some stuff to make that work but im hoping it'll be relatively painless #thursdev

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#thursdev

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whee #thursdev

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#thursdev

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#thursdev

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#thursdev drag and droppy

it lags behind a bit but im not sure that matters (i think it's because the mouse position draws ahead of the UI elements but that might change once i make the cursor an actual thing)

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at last. snappy slider #thursdev

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yaaaaaaa yayayayaya look look, slider, it works #thursdev

one more thing i wanna do is have it snap position to int values (here it's 0-3)

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wheee slider. need to hook it up to a property and also get functionality where if i click on the 'track' it snaps to that position #thursdev

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hu hu hu one step closer to functional menus #thursdev

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spending 3 hours implementing bounds to my transformable class for slider knobs and whatnot ☺️

next time is actually hooking them up to variables

#thursdev

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look i made a video game #thursdev

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#thursdev

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working on pause menu . . #thursdev

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