Today my indie fighting game takes a big step launching the iOS port. Both iOS & Android are now synced, crossplay, & all of that ๐ฅบ www.youtube.com/watch?v=zoxG...
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I love maths so much, here is the maths making a 2D camera in a 3D game ๐
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This simple change is making my fighting game pretty ๐ฅฒ
youtu.be/gih9c_DhnLw?...
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I'm making a fighting game inspired by how Goku thinks
youtu.be/a5viqb1-1H0
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I'm developing a turn based fighting game, & it somehow takes me 1hr to add a SINGLE ITEM into my game ๐ฅด
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youtu.be/3HZlSyEUK9M
An incredibly nasty opener ๐ฌ
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I promise you all that Ultra Bouters will become the most unique immersive fighting game you've ever played. Bookmark this skeet & give me a couple of years ๐
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a follow up (gif)
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working on a pixel shader face controller
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Turns out the frame rate on a 7 year old android device begins to chop at 100k ANIMATED models
shout out to GPUs world wide ๐
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PROBLEM: I reaalllly wanna add crowds to my turn based fighting game, but it's a mobile game so it's nearly impossible
But I just spent all day studying GPU Crowd rendering 1000 models & got my feature ๐
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After a year of gamedev, I finally added sounds to my turn based fighting game ๐ฅด
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im very sad
I'm working on a turn based fighting game on mobile & I REALLY WANT glow, but its very expensive on mobile & chops the frame rate like crazy ๐ฉ
but ill keep researching how i can make it happen ๐ง
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Good lighting makes a huge difference
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I removed all floating point numbers from my fighting game, & now I can do things I've never done before โโโ
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when youre writing a custom physics engine, but something is off about the angular velocities LOL
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I made this final feature before I walk away from my Indie Fighter
youtu.be/djQpCoXCxsU
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why haven't you played Ultra Bouters yet? maybe this can convince you? ๐ค
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I just pushed a HUGE Update to my turn based fighting Game Ultra Bouters, go give it a try! link in bio
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I realized that i confused a lot of people with my bad framing so here is the feature better demonstrated
Green shirt dude's speech bubble switches depending on his relation to the character & camera ๐
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I genuinely believe good design is not 1 big substantial thing, but the result of a collection of tiny details
I say all this just to say the dialogue box now flips depending what side the talking character is on ๐
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Some of yall suggested to use an Orthographic camera, but zoomed in. Here are a couple of angles, thoughts??
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I've just started working on the onboarding for my game which means delinquent hours activated. lmao ill see you all in 7 days โ #ultrabouters #gamedev #indiegame #fightinggame #lowpoly #turnbased
This is what Perspective vs Orthographic look like for my fighting game in motion, which do you think looks better? ๐ง
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haha FML! a brave new player they join the discord & shared that the game is crashing for them & they can't even play it
I go to check the crashlytics & yep sure enough, only 6% of users play the game without crashes ๐
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experimenting with a perspective camera vs an orthographic camera, which do you prefer? ๐ง
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