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How to Make Players Want to Take Quests in Sandbox Games How Mount & Blade Warband’s merchant quest teaches organic quest design in sandbox games through tension, freedom and reward

You give players freedom but also want them to complete your quests 🤔

Mount and Blade had this issue, and this is how they GENIUSLY solved it!

#gamedev #indiegamedev #questdesign #videogamequest #missiondesign

jambuckett.com/how-to-make-...

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The captain of the watch is corrupt and is allowing bandits into the town to loot and kill

The merchant has gathered a small force to fight these bandits and take down the captain

Simple story that leads to action

#questdesign #videogamequest

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