Been furiously trying to tick off as many things as poss from the todo list lately. Lots done, next is a biggie - enemy bullet system needs rebuilding from scratch.
Quite a few fun things done - see vid:
#vectrex #vyrzonii #shmup
I've done quite a bit on additional logic for bosses, including intro & death sequences:
#vectrex #vyrzonii
I've made a load of changes to how levels and enemy movements are handled, including adding a z axis, so can now have 'background' objects (displayed dimmer), like this:
#vectrex #vyrzonii
It's been a while since I posted any Vyrzon II updates so here are a few...
Up to now enemy gfx could only loop through animation frames. I can now have 'directional' enemies like this...
#vectrex #vyrzonii
Transport carrying energy cell & preliminary power up implementation.
Plus, a glimpse of WIP enemy at the end (& new enemy energy gauge for multi-hit enemies).
#vectrex #vyrzonii #gamedev