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#weeksauce
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🇬🇧 Still working on my #WeekSauce game! I switched the "push your luck" for a deck building mechanic and made progress on card designs!
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🇫🇷 La suite de mon jeu WeekSauce ! J'ai troqué mon principe de "stop ou encore" pour du deck building et avancé sur le design des cartes !

#gamejam #gamedev

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Video

Ce mois-ci, je participe à la Game Jam #WeekSauce ! Pour l'instant, j'ai passé une journée à réfléchir au concept et une journée à commencer à développer les mécaniques. Prochain objectif : les visuels (parce que oui, c'est moche là) !
#gamejam #gamedev

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i WAS gonna work on another 2D game for the #weeksauce game jam this month, but i saw ANOTHER jam about finishing projects and i do have that one 3D platformer i havent finished in over a year that i need to finish (im not going to finish it in time sigh) but I do LOVE gamemaker. its so intuitive

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getting antsy for october #weeksauce jam. loved participating in the last one. getting ideas and probably shouldn't so i can watch my scope but whateva

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Preview
It's Not Shakespeare by Window Pane Membrane Typing Game for the Voracious

SHORT TYPING GAME OUT NOW YAY
window-pane-membrane.itch.io/its-not-shak...
#gamedev #weeksauce #8bit

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Devlog #1 - The Glitch Is...You? For this month’s Week Sauce game jam, I’m building a short 2D platformer called The Glitch Is... You?. The theme is “the rules keep changing”, so the idea is pretty simple: Glitches keep happe...

Devlog #1 - The Glitch Is...You? - The Glitch Is...You? bitandbasil.itch.io/the-glitch-i...

#indiegamedev #sologamedev #gamedev #unity #gamejam #weeksauce

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Titel image for the worldbuilding guide "We built the world in one minute" on itch.io

Titel image for the worldbuilding guide "We built the world in one minute" on itch.io

A new tiny #TTRPG, or rather #worlbuilding guide, now for free on #Itch.io:

We Built the World in One Minute
ranarh.itch.io/one-minute-w...

Created for #weeksauce jam March '25.

#indiegames #solodev #rollenspiel #weltenbau #cooperative #multiplayer

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Screenshot from the visual novel "than to ask for permission", whoing an untidy office background in drab colours with two boring office drones on the left and two colourful new employees on the right with a textbox showing the text "What did you do" at the bottom.

Screenshot from the visual novel "than to ask for permission", whoing an untidy office background in drab colours with two boring office drones on the left and two colourful new employees on the right with a textbox showing the text "What did you do" at the bottom.

Last thing this year, my first #Visualnovel, yay! Done in #Renpy and now live to play in browser or download on my #itchio and created for the #WeekSauce jam. I even added audio this time! Stock art for characters, and BG by me.

It's a bit of a rant about human stupidity and very short.

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Screenshot of an in-game block-out screen with a rough model of an untidy office interior with many boxes, stack of paper, monitors, deks and filing cabinets. The colours are very muted blue and orange. The model is rough an consists only of blocks with no detail. It feels cramped and barren.
At the bottom of the image is a dark textbox with colourful confetti-like dots in the top left corner, the name "lively new employee" in pink, as the character who speaks but does not have a sprite, and the text "There's a light switch here" in yellow.

Screenshot of an in-game block-out screen with a rough model of an untidy office interior with many boxes, stack of paper, monitors, deks and filing cabinets. The colours are very muted blue and orange. The model is rough an consists only of blocks with no detail. It feels cramped and barren. At the bottom of the image is a dark textbox with colourful confetti-like dots in the top left corner, the name "lively new employee" in pink, as the character who speaks but does not have a sprite, and the text "There's a light switch here" in yellow.

While braving #AdventOfCode in #Python every day, I am working on the tiniest #visualNovel for #WeekSauce jam, trying out #RenPy.

Dialog is in, first artwork is done, now it's basically just finetuning and I'll be done. Screenshot of the Stage, quickly done in #Blender, to be overpainted:

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Mouse over behaviour of Twine

Mouse over behaviour of Twine

#ScreenshotSaturday for a #texadventure, #SkywardSanctuary? Why not! This is my strange mouse over behaviour wanting to only interact wilh link text in the second line, moving the entire link downwards. Otherwise godd CSS though!
#twine #indiegame #weeksauce #interactivefiction #kidlit

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GIF of the game title, Twine screen, and code.

GIF of the game title, Twine screen, and code.

Here's the impressive bracketing that Twine produces (with Harlowe story format, anyway). Play the jam version of my first solo text adventure: ranarh.itch.io/haus-im-himmel or keep watching here while I finish the translation. Shouldn't be more than a few days.
#indiedev #twine #weeksauce

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Preview
Haus im Himmel by Ranarh Deutschsprachiges Text-Adventure: Bau das beste Baumhaus jemals, damit deine kranke Freundin sich endlich besser fühlt.

My first little game is a solo project of a text adventure going by "Haus im Himmel": You play as a kid building the dream treehouse as a surprise for your sick friend. You can play the (German) jam version on Itch: ranarh.itch.io/haus-im-himmel

#gamejam #weeksauce #textadventure

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