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#zscript
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Experimenting with #UZDoom e #ZScript trickery .
A BFG ball that makes the player invulnerable while exists and if shot makes an explosion.
🧵 thread below
#Doom #BoomerShooter #Modding #UZDoom

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#Doom #ZDoom #GZdoom #Modding #ZScript #HUD
* Minor fixes
* Add Weapon Icon

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wepon.pk3: It's for Doom Maps, You!

wepon.pk3 (and it's extension, adonn.pk3), has been updated to version 1.3! Details and whatnot can be found over at my website, so slop on down and get it already!
#gzdoom #zscript #doom2
kinker31.com/wepon

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#Doom #ZDoom #GZdoom #Modding #ZScript #HUD
* Small Fixes
* Added Ammo icons & Bars

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#Doom #ZDoom #GZdoom #Modding #ZScript #HUD
* Added current ammo box (with bar).

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#Doom #ZDoom #GZdoom #Modding #ZScript #HUD
* Added Inventory Icon&Bar.
* Added Save Percent.

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wepon.pk3: It's for Doom Maps, You!

wepon.pk3's 1.2 is now out, so go forth and update it!
Here be link: kinker31.com/wepon
#doom2 #gzdoom #zscript

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#Doom #ZDoom #GZdoom #Modding #ZScript #HUD
Second Attempt of making HXRTC HUD on ZScript.

Now that's better try than old one.

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wepon.pk3: It's for Doom Maps, You!

A minimal update, for those who remain on Bluesky; Wepon v1.1 is now out and whatnot.

Get's it here, you: kinker31.com/wepon
#doom2 #gzdoom #zscript

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My game is going to have a virtual artificial intellegends lover. She just did the scripting for the entire system.

I'm looking forward to you meeting her.

#ai #doom #zscript #aiwife #immersivenovel #cyberpunk

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wepon.pk3 is finally properly out, after a whole bunch of Release Candidate faffing about. Get the thingy here: forum.zdoom.org/viewtopic.ph...

#gzdoom #doom2 #doom #zscript

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wepon.pk3: For when you need to kill fast, and bullets too slow. Get it here: www.doomworld.com/forum/topic/...

#doom2 #gzdoom #zscript

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So I made a new monster...

#Doom #Zdoom #Zscript

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A screen shot from Microsoft Visual Studio code, featuring some ZScript of a monster class named "StatueThatReallyLikesToBeAdmiredButWillFalconPunchYouInTheButtIfYouIgnoreIt"

A screen shot from Microsoft Visual Studio code, featuring some ZScript of a monster class named "StatueThatReallyLikesToBeAdmiredButWillFalconPunchYouInTheButtIfYouIgnoreIt"

Why yes, I like to be as descriptive as possible with my class names, why do you ask?

(Yes, this monster has an angy level, yes it will falcon punch you in the butt if you ignore it/make it angy enough.)

#Doom #Zdoom #GameDesign #Zscript

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