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Posts by Paul

Really interesting article. Thanks Richard.

22 hours ago 1 0 0 0

Thanks. Was seriously considering leaving the bug in, just to show how difficult the original was 😂

4 days ago 0 0 0 0
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Bug fix for #picotron grid rider where patroller warning was not showing in the right-hand column.

pahammond.itch.io/grid-rider

#gamedev #retrogaming #c64 #arcade

5 days ago 13 3 1 0

Hey #picotron community (yes, I know I could use the BBS), with the latest build, 0.3.0b, none of my HTML exports contain a screen image. I also had trouble with the cart labels but managed to get around that.

Anyone else experienced this?

I'm simply loading my cart and doing:

export grid.html

1 week ago 3 0 0 0

Cool. I haven't played it since I wrote it but the co-op mode allows player 2 to shoot the qix to disrupt it (pause, change direction etc) and therefore assist the main player.

1 week ago 1 0 0 0
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New #picotron release!

Grid Rider (#gridrunner), a project I put on the back-burner a month or so ago but got back to today (indoor day due to cyclone).

Based on Jeff Minter's classic but... Ice cream themed - just cos!

Play for free at:
pahammond.itch.io/grid-rider

#retrogaming #arcade #c64

1 week ago 17 7 0 0

Ah. I should probably pay a bit more attention then. I’m strictly keyboard or controller

1 week ago 1 0 1 0
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Oh, yeah, I never really try the games on mobile. Might be some itch configuration I haven’t set. I’ll check shortly

1 week ago 1 0 1 0

What’s it doing???

1 week ago 0 0 1 0
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#picotron Balloon Jerks (a #puzzlebobble / #pooyan mash-up) now has executables on itch (not sure whether I ever uploaded them for this one).

pahammond.itch.io/balloon-jerks

Still horribly addictive!

#gamedev #arcade #retrogaming

1 week ago 24 5 1 0
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#picotron Stix Disruption (#qix) rebuilt so the executables (which for some reason had vanished) are now available on itch again:

pahammond.itch.io/stix-disrupt...

Also features 2-player co-op.

#gamedev #arcade #retrogaming

1 week ago 13 3 2 0
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#picotron Jetpac Defenders (based on #dropzone) rebuilt (executables had vanished) now available on itch again:

pahammond.itch.io/jetpac-defen...

Remember finishing this one in a bit of a rush but revisiting it, I'm really pleased how it turned out!

#gamedev #arcade #retrogaming #c64

1 week ago 13 5 0 0
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#picotron #phoenix rebuilt so the executables (which for some reason had vanished) are now available on itch again:

pahammond.itch.io/phoenix-2024

Kinda cool to revisit these older projects, even if it is just to re-compile them!

#gamedev #arcade #retrogaming

1 week ago 11 4 0 0
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Realising my attention span for my #picotron projects is exceptionally low at the moment (keep getting distracted by the "next" project), I've co-opted my #pico8 #stix music for my twin well #tetris game. Once I've added a few more sfx, I should probably just release it!

#gamdev #chiptune

1 week ago 17 1 0 0
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Yup, my pico8 ones are still there too. Very odd!

1 week ago 1 0 0 0
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On an AI SDLC course (forced 😮‍💨) today but Claude has made it totally worthwhile 😂

1 week ago 5 0 0 0

Except Radar Rally, that still has the executables!
pahammond.itch.io/radar-rally

2 weeks ago 3 0 0 0

In fact, NONE of my #picotron projects on itch.io now have downloadable executables!

By older #pico8 stuff still seems intact.

Am I really going to have to rebuild and re-upload these files???

2 weeks ago 2 0 1 1

Have I missed something about an issue with itch.io?

Last week, I was alerted to Wor games having no executable downloads and today, a comment on Phoenix (pahammond.itch.io/phoenix-2024) has brought it to my attention there's no downloads other that the picotron cart file (.png).

What's going on?

2 weeks ago 2 0 1 1

Yup, and just like pico-8, I use an external code editor - Notepad++ with a LUA language plug-in to get function lists. And copy/paste to/from Picotron - very, very basic workflow which is what I want after working in Visual Studio all day, every day at work!

2 weeks ago 0 0 1 0

TBH, I just open up Picotron, load my project (from the command line, just like I did in pico-8) and it feels "almost" as easy. Biggest catch was having to "include" each code tab and not having default instruments in the sfx/music editor. Very seldom use the picotron desktop.

2 weeks ago 1 1 1 0

Because a lot of my games go for the vertical arcade feel, I’ve kind of got used to it. That being said, I’d really like to start using the whole screen!!!

2 weeks ago 1 0 1 0
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Identity crisis #5!!! My #picotron twin-well #tetris game now has a Metroid theme (it's what I'd originally planned - hence the wall crawlers - but in a completely different way) and a new name, "Tetroids".

Testing level palettes and using the whole screen.

#gamedev #retrogaming

2 weeks ago 30 3 0 0
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@steve-morks.bsky.social. Thank you. Twintris it is!

#gamedev #picotron #tetris

2 weeks ago 20 3 0 0
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My #picotron #tetris game now has a name: teleportris (unless someone suggests something better - a low bar!) and title and mode/level selection screens.

#gamedef #retrogaming

2 weeks ago 14 1 2 0
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Restyled & cleaned up my 1P, twin-well #picotron #tetris.
* wall crawlers add penalty rows
* massive bonus for 0 penalty rows on level clear
* 4 difficulty levels

Really hard for me to balance since I'm so rubbish at Tetris but one of the few games I've made where I'm getting distracted playing it!

2 weeks ago 11 1 1 0
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My #picotron twin-well #tetris style game now has a (kind of) metroidish theme. Really like the wall crawlers as replacements for the timer. Gives the whole thing a more dynamic look. Style is pretty disjointed at the moment but it already plays pretty well.

#gamedev

3 weeks ago 24 6 0 0
Video

My #picotron twin-well #tetris style game now has a (kind of) metroid(ish) theme. Really like the wall crawlers as replacements for the timer. Gives the whole thing a more dynamic look. Style is pretty disjointed at the moment but it already plays pretty well.

#gamedev

3 weeks ago 15 2 0 0

Well, OBS certainly screwed up that video. Oops

3 weeks ago 0 0 0 0
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A few game rules added to my #picotron #tetris -like experiment. Use space (or shoulder button) to teleport the piece between wells. If you don't clear a row before the red timer bar reaches the other side, a penalty row is added. My brain hurts!

#gamedef #retrogaming

3 weeks ago 7 1 1 0