Identity crisis #5!!! My #picotron twin-well #tetris game now has a Metroid theme (it's what I'd originally planned - hence the wall crawlers - but in a completely different way) and a new name, "Tetroids".
Testing level palettes and using the whole screen.
#gamedev #retrogaming
Trying #permacomputing with #UXN:
1 min later: where do the files get saved to
3 min later: how do I open a specific file
10 min later: program.rom document.txt -> program quiet
11 min looks at the code dosnt read a thing
Will try next year maybe with #picotron as that is more readable to me
[WIP] #picotron 0.3.0c podnet running on the BBS. Watching the web app sync with changes made from the binary is pretty satisfying.
My #picotron #tetris game now has a name: teleportris (unless someone suggests something better - a low bar!) and title and mode/level selection screens.
#gamedef #retrogaming
Trying to learn batching graphics with userdata in #picotron. Massive performance difference compared to a more traditional AoS approach. I can shift 2000 sprites with < %50 CPU.
#picotron #pico8 #gamedev
Restyled & cleaned up my 1P, twin-well #picotron #tetris.
* wall crawlers add penalty rows
* massive bonus for 0 penalty rows on level clear
* 4 difficulty levels
Really hard for me to balance since I'm so rubbish at Tetris but one of the few games I've made where I'm getting distracted playing it!
Goblin Detector: A Picotron Neural Network out now!
I made a little neural network which trains and runs fully within #picotron.
Check it out! Play around with it! Draw a goblin or two 🧌
BBS: www.lexaloffle.com/bbs/?tid=156...
🎥⭐️ New Video⭐️🎥
#Picotron 0.3.0 - Online Highscores are here!
www.youtube.com/watch?v=Y6fq...
🎥⭐️ New Video⭐️🎥
Picotron 0.3.0 - Online Highscores are here!
https://www.youtube.com/watch?v=Y6fqVe8onng
i am making a metroid 1 remake in TIC-80 :), this is gonna take a while, what do you think? :)
#Pico-8 #TIC-80 #Picotron
My #picotron twin-well #tetris style game now has a (kind of) metroidish theme. Really like the wall crawlers as replacements for the timer. Gives the whole thing a more dynamic look. Style is pretty disjointed at the moment but it already plays pretty well.
#gamedev
My #picotron twin-well #tetris style game now has a (kind of) metroid(ish) theme. Really like the wall crawlers as replacements for the timer. Gives the whole thing a more dynamic look. Style is pretty disjointed at the moment but it already plays pretty well.
#gamedev
Today I was trying to make a game prototype using #picotron
It's still very very beginning stage but I like how fly www.lexaloffle.com/bbs/?tid=155...
A few game rules added to my #picotron #tetris -like experiment. Use space (or shoulder button) to teleport the piece between wells. If you don't clear a row before the red timer bar reaches the other side, a penalty row is added. My brain hurts!
#gamedef #retrogaming
WIP for family accounts; #picotron (and later #pico8 & #voxatron) owners will be able to add up 5 family members to their account, each with their own username & icon. Also handy for testing multiplayer games during development.
#picotron 0.3.0b is up -- a few bug fixes + cartridge updates: when a newer version of a cart is detected, a popup offers to update the .loc / splore .list location. www.picotron.net
Changelog: www.lexaloffle.com/dl/docs/pico...
obsessed with #tetris ideas in #picotron at the moment. This one is: what if, 2 play wells and, instead of "holding" a piece, you can move (teleport) it from side to side. Have some other ideas for this and I'm quite excited to try them out!
#gamedev #retrogaming #arcade
Touhou song that doesn't actually exist, feat. #picotron
369px made a great #Picotron Snake clone in the style of everybody's favorite phone - the 3310.
Go play it and try beating my score :P!
#gamedev #scoresub
I wrote a little guide on the new scoresub system in #picotron to hopefully inspire more games to get highscores in!
It is a brilliant new feature, coming back to my games to see new names on the highscore board makes me feel all warm and fuzzy.
Thank you to all those who played them!
#gamedev
Optional cartridge version checking for #picotron 0.3.0b -- there is no "installing" so updating means rewriting the .loc or .list file's bbs:// location (works when launching from filenav or splore).
picotron 0.3.0
podnetとかscoresub、いまいち使い道が解らない。
そしてscoresubなんだけど、他の人のデータ見えている気がするんだけど大丈夫これ?
#picotron
I put a bit more time into my #picotron twin-stick shmup prototype.
Apologies for anyone who tried to download Wor Games only to find there were no executables! No idea what happened but I've rebuilt and copied the files to itch.
pahammond.itch.io/wor-games
#gamedev #picotron #arcade #wizardofwor
Screenshot of the highscore board of "TenSum"
Scoresub for #picotron is out!
Getting it to work with my MAKETEN clone "TenSum" was surprisingly easy. Really great design by Zep!
Can't wait to play around with scoresub some more to create all kinds of online-ish projects. Asynchronous multiplayer games, highscore hunts etc.
#gamedev
#picotron 0.3.0 is up, and it looks like some of you found the scoresub() test cart already \:D/ From terminal:
> #boink
Experimenting with a "controller" power-up that lets you take control of pacman for a few seconds and eat ghosts that the automatic movement wouldn't usually get. Think it works okay but def need other ways of clearing them out!
#gamedev #picotron #arcade
Just playing about in #picotron and thinking: what if "pac-attack" but with proper Tetris shapes?
Need a way to clear trapped ghosts. I'm thinking some form of power-up that exposes them. And also a state where you get to control pac-man himself!
#gamedev #arcade #retrogaming