The 2nd episode of the MonoGame Spotlight will be premiering TODAY!
When: Monday @ 10:00 EDT, 15:00 UTC+1/BST, 16:00 CEST 22:00 CST
On YouTube: youtube.com/watch?v=odH3...
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#Spotlight #IndieDev #GameDev #ShowCase
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@bsky.app a game worth taking a look at :) ๐
v0.3.0 of Messiah, my critique of influencers, released today.
Game is #BuiltWithMonoGame Desktop platforms supported as well as Android - softsavage.itch.io/messiah
Update brings UX changes & better follower AI. Focus is still on gameplay, NOT graphics.
I look forward to your feedback.
Le Coq Sportif
I was justing testing the auto-posting I've been working on for the next release. I think in previous tests I saved you twice or thrice. In this level I rejigged the trap spawning and unfortunately, I think, you fell down a hole. Followers can avoid wandering monsters, but can't see holes (yet).
I rescued 13 of 15 followers playing Messiah!
Amongst those rescued were @acuriousquestor.bsky.social and @tompaana.bsky.social
Sadly @xot.bsky.social and @pipe777.bsky.social did not make it.
https://softsavage.itch.io/messiah
#Messiah #GetTheFlockOut
I rescued 14 of 15 followers playing Messiah!
Amongst those rescued were @pipe777.bsky.social and @monogameextended.bsky.social
Sadly @ladcan.bsky.social did not make it.
https://softsavage.itch.io/messiah
#Messiah #GetTheFlockOut
I rescued 14 of 15 followers playing Messiah!@tompaana.bsky.social and @thomas.flying-oak.com were rescued. Sadly @monogame.net did not make it.
https://softsavage.itch.io/messiah
#Messiah #GetTheFlockOut
Join us THIS Wednesday for our 19th "Open Hours" AMA
When: Wednesday 15th of April, @ 12:00 EDT, 17:00 UTC+1/BST, 18:00 CEST
More details here:
monogame.net/blog/2026-04...
We're on:
FB: www.facebook.com/monogamecomm...
Tw: www.twitch.tv/monogame
YT: www.youtube.com/@MonoGame/st...
See you there!
Co-operoids v0.0.12 has been released, read about it in infinitespace-studios.itch.io/co-operoids/....
A new Swarm Missile pickup has been added. And a few audio issues have been fixed in the Web Demo.
#MonoGame
LOL. I was testing out auto-posting for the next update. Still needs a few tweaks. Hopefully I will save you again next time I play. :)
I saved 9/15 followers in Messiah! @demonixis.bsky.social and @gregorylepers.bsky.social were saved. Sadly @thomas.flying-oak.com and @mhut.ch did not make it.
softsavage.itch.io/messiah
#Messiah #GetTheFlockOut
What if Candy Crush had a gambling problem?โ
Royal Flush Rush is officially in Early Access (v0.9) & LIVE! - softsavage.itch.io/royal-flush-...
There's a Daily Challenge where everyone plays exactly the same board. My best today is 18,139 on Level 5. Can you beat it?
#ScreenshotSaturday #MonoGame
Want to know how to make a 50 Shades of Grey game using MonoGame.......well we've got you smothered, we mean covered, with our 2D Shader tutorial!!
This builds nicely upon the existing 2D Tutorial and is available here -
docs.monogame.net/articles/tut...
If you use GitHub (especially if you pay for it!!) consider doing this *immediately*
Settings -> Privacy -> Disallow GitHub to train their models on your code.
GitHub opted *everyone* into training. No matter if you pay for the service (like I do). WTH
github.com/settings/cop...
The game itself has all the original sound, but for some reason Quicktime didn't record any. I probably changed a setting somewhere :)
Took about an hour to port the basics of Match'Em to MonoGame. Other time was spent centralising Input, so it works on Desktop/mobile & I added GamePad support.
Here it is running on macOS, but it also works on Android & iOS emulators, as well as Linux & Windows too. www.youtube.com/watch?v=Rm0b...
@tompaana.bsky.social Hi, I recently ported your MotoTrials XNA game to MonoGame & contacted MS about the Nokia license, but never heard back. I don't want to get into any legal trouble, as it says it's "only for Windows Phone". I'm also porting the MatchemPoker game too, but that license is ok.
Here's how it turned out! Thanks for the help!
Nice! Glad it worked!
I have a Stencil Sample, ported to MonoGame - github.com/CartBlanche/...
But I'm not sure if this is exactly what you're looking for.
It makes for interesting mechanics (depending on your vision). Eg. if the enemy doesn't hear or see anything for y amount of time, they go back to their "patroling" route. This gives the player an opportunity to distract and get the enemy to reposition, so they can sneak past, for example.
You may have already thought of this, but you could have multi-stage alerts, like in MGS. 1st is "what was that" for quieter noise, & draws attention for X seconds. Which if within visual cone will transition to the 2nd. 2nd is "that doesn't sound right", which the enemy has to investigate, etc.
Here's a short DevLog about the changes I've made to the improve the lighting in BTTYEngine and by extension Voxel Shooter - www.youtube.com/watch?v=hYYV...
itch page coming soon and will be here - softsavage.itch.io/voxel-shooter
#MonoGame
v0.2.0-alpha of Messiah is available from softsavage.itch.io/messiah/devl...
New:
Terrain variation (simple river, trees, a hill - like a faded yellow ball)
GamePad support on all platforms.
@bsky.app login support. You need 15 or more followers, or you won't be worthy ๐๐
Give feedback๐ #MonoGame
Who of my @bsky.app brethren will I save next? @aristurtle.bsky.social , @monogame.net , @thomas.flying-oak.com or @reforgedengine.bsky.social Sadly 2 others have already perished.
#MonoGame #MessiahGame
They intend to do what Steam has already been doing on the Deck: caching shaders on their servers and delivering that cache when downloading games. This could very well be generalized to other systems.
(Steam does a lot of invisible stuff to save devs asses, we don't talk enough about this.)
Great!
I'm intrigued by the floaty, jumping, movement style. Are you going for an Alice in Wonderland feel or something more akin to the little sisters from Bioshock?
๐