Le Serment de Haine: un développement très long pour le solo dev que je suis, mais la moitié du scenario est dépassée 💪🏻 je devrais pouvoir tenir le délai pour une sortie début 2027
Démo dispo ici
store.steampowered.com/app/4111040/
#indiegame #gamedev #steam #monogame #indiedev
What if Candy Crush had a gambling problem?
Royal Flush Rush is officially in Early Access (v0.9) & LIVE! - softsavage.itch.io/royal-flush-...
There's a Daily Challenge where everyone plays exactly the same board. My best today is 18,139 on Level 5. Can you beat it?
#ScreenshotSaturday #MonoGame
I wrote the song last night 🎶
www.youtube.com/shorts/tZRcU...
#funny #stealthgame #indiegame #gamedev #monogame
Got the new #monogame 3.8.5 preview 4 build hooked up and have runtime asset reloading working in my #indiedev lifestyle. Not seen here, but the macro language in fade can now completely replace the legacy `.mgcb` files. #gamedev #yeehaw #fadebasic
I'm considering adding quizzes to my gamedev YouTube videos so you can test your knowledge as you watch. Is this something you'd be interested in?
#gamedev #indiedev #unity #godot #monogame
Honored to be joining the @monogame.net Foundation. Looking forward to what I can bring to the table and how we can improve the framework for everyone.
#MonoGame
#BuiltWithMonoGame
#GameDev
#IndieGameDev
I dusted off my gamedev-resources org and moved all my YouTube tutorial projects into their own repos. No more cloning everything just to get one project!
github.com/gamedev-resources
#gamedev #github #unity #godot #indiedev #monogame #github
A performance monitor that i wrote in c#( #monogame ). Need help with your project? dm me. #commisionsopen #gamedev #indiedev #enginedev
Another prototype, this time is from when i was playing with #MonoGame. Commissions open, dm me. #gamedev #indiedev #commisionsopen
youtube.com/shorts/MHz_2...
There’s a part in the game where you have to fight some skeletons until you get to the key, once you collect the key this happens:
#ScreenshotSaturday #IndieGame #gamedev #indiedev #MonoGame #WanderersTip
the #debugger in #fadebasic now works with code-reload for my #monogame integration project. The gist is; you run the game in debug mode, you see some whack jank, place a breakpoint, get info, be more confused, edit the code, _reload_ the code without needing to restart... #indiedev #gamedev #whack
A screenshot showing the new Lot Description feature. It shows a lot in build mode, with a new button in the top-left corner highlighted by the cursor. The new button reads "Edit Description." In the center of the screen, the new Lot Description window is open with a big editable text box.
We just released a small Tiny Life update that, among other things, adds the ability to write and share descriptions for your lots! 🏡✍️
Read the full changelog here: tinylifegame.com/changelog/#0...
#indiedev #indie #indiegame #gamedev #gamedevelopment #monogame #pixelart #isometric
Aquarium project, for fun
#monogame
I was going to join a dungeon crawling jam this week, but I just didn't have time to finish with easter and all. So here is what I got so far, you can loot skeletons.
#monogame #indiedev #ゲーム制作
I'm creating the most expensive indie game title yet! $799.99. I believe with enough replayability, it can give you enough value for 2 hours of pure fun!
store.steampowered.com/app/3618550/...
#WishlistWednesday #IndieDev #IndieGame #MonoGame
New full gameplay trailer for Mr. Sparkle's Nightmare just landed. Support by wishlisting and/or trying out the demo!
store.steampowered.com/app/3326820?...
#gamedev #monogame #indiedev #dkgame
youtu.be/H_4-Zg53tHo?...
Gum March 2026 is here with:
* Hot reload in game from Gum tool
* NineSlice middle sprite tiling support
* New Gum CLI tool
* New Grid control
* New Width/Height Unit value for more layout control
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
what means #monogame?
Building a powerful in-game developer console. Full control at your fingertips
#monogame #gamedev #gamedevelopment #indiegames #indiedev
During playtesting I realized we need some feedback to understand where enemies can hear you and where they can't. Do you like the ripple effect? #GameDev #IndieGame #MonoGame #WishlistWednesday
Experimenting with lights.🕯️What do you think should be the default? #monogame #gamedev #indiegamedev
Here's a short DevLog about the changes I've made to the improve the lighting in BTTYEngine and by extension Voxel Shooter - www.youtube.com/watch?v=hYYV...
itch page coming soon and will be here - softsavage.itch.io/voxel-shooter
#MonoGame
Forme 0.0.1 Released
GPU accelerated text rendering library for MonoGame built on the Slug algorithm. Forme derives from Slug to be compatible with the MonoGame SM3 shader level support
github.com/AristurtleDe...
@monogame.net
#MonoGame
#BuiltWithMonoGame
#GameDev
#IndieGameDev
My four-directional falling-block puzzle game is really starting to come to life! I added one of the character renders, did some much-needed UI adjustments (overhaul in the works), and solved some bugs with window resizing
#screenshotsaturday #MadeWithMonoGame #indiedev #monogame #solodev #gamedev
If you game uses MonoGame, please use the #MonoGame tag so we don't miss any updates and can help you spread your news :)
Petit mini jeu pour attendre le soir. Merci à Pascale Chemin (Kirua de Hunter x Hunter) pour cette prestation.
youtu.be/NWOvnBaC0ng?is…
#screenshotsaturday #gamedev #indiegame #pointandclick #indiedev #monogame
I'm releasing the time trials tomorrow! Ludwig will be on sale for ✨15% off✨ I definitely think this level is the hardest one! I wonder if YOU can beat it? 👀 (please tell me, I have to know if its possible 😭)
#indiedev #indiegame #gamedev #monogame #timetrial #speedrunning