Well deserved, considering everything you've done for the community! Congrats!
Posts by Greenstack
A screenshot from hit indie game endless monday: dreams and deadlines. Penny: "As it turns out, making games is pretty hard."
Easily the best phrase I've heard today was "Love your adversaries."
I would just get my brother to do it lol
But he's too busy to do that now so uh, maybe I'll just borrow this approach...
Oh, that's a really interesting idea, too. I'll add that to the backlog to try out later
Though that does give me an idea for a mode or some kind of field condition where the gravity orders are randomized...
Right now, the UI has four arrows on the edge of the grid that have a state and animation that shows the direction things are going in (though the top ones are cut off because I'm still figuring out sizes/proportions). It also helps that the fall directions rotate in the same order each time
My four-directional falling-block puzzle game is really starting to come to life! I added one of the character renders, did some much-needed UI adjustments (overhaul in the works), and solved some bugs with window resizing
#screenshotsaturday #MadeWithMonoGame #indiedev #monogame #solodev #gamedev
A cassette tape from CGDC 1989 labeled "The Golden Days of Computer Games."
New collection announcement: We're live at GDC... 1989!
We've digitized 21 hours of talks from the third ever Computer Game Developers' Conference, now available for free in our digital library 🔊
gamehistory.org/cgdc-1989-ta...
A screenshot covering a portion of my falling block puzzle game's UI. At the top of the UI is a new section with the text "Next" with a plus (aka X) pentomino to the right of it.
Finally got around to implementing this todo item from December lol (took maybe an hour at most)
(it's the "next omino" display)
#indiedev #MadeWithMonoGame #monogame #gamedev #solodev #falling-block
I'm using MonoGame.Extended extensively (heh) in my falling-block puzzle game, including (but not limited to):
- ECS (for rendering)
- Screens (probably my favorite feature tbh)
- Primitive rendering functions (for generating an empty grid)
- Many extension methods
- Transforms
Added an ability for the player to reverse gravity and indicators for the current gravity direction! (The glitch where the direction indicators would stop working under certain conditions is fixed but I didn't have time to get a new vid)
#screenshotsaturdy #gamedev #indiedev #monogame #block-puzzle
the eternal struggle
I'm maybe 90% feature complete on my four-directional falling block game!
...maybe 2% content complete though, at best
Ginger Island is a lot of fun, so you have a LOT of great content to look forward to
I still love this design
I dunno, it feels like you've really hit the mark with these posts
If there's enough interest, I'll look into making it more generic so it can be used with any MonoGame project and open-sourcing it
but there'd need to be a LOT of interest lol.
spent tonight writing a build system for my #monogame project in Python to replace some really wonky shell scripts that weren't flexible at all
that'll make getting demos out to my friends/family (aka playtesters) a lot less of a daunting (and intimidating!) task
I love the composition on this! The intermittent gold is a stellar touch.
Do you have any lore with your ocs or are these mostly for fun?
I'll probably release the next build to the general public because my plans for the next alpha are 1) do a visual overhaul to convey information better and 2) make a web build version so players don't have to download anything (I promise there's no virus but you never can tell these days lol)
Releasing a new game version - even if it's just an early alpha version - is somehow liberating, even though it's in a really raw state
Probably 'cause it lets you shift from "polish polish polish" to "okay, now I can work on that refactor that I've been putting off for forever"
#indiedev #gamedev
In addition to making cores (red spaces) and pickups expire with time, I made the underlying grid turn red as the core gets closer to expiring! I think it really helps the player be aware of that limit without them darting their eyes over to the (currently) hard-to-see timer.
#indiedev #monogame
But seriously, it’s looking good and I’m intrigued!
RIP sheep :(
The blaze is one of my favorite mobs so I’m really looking forward to seeing this take!
A still image of my falling-block puzzle game. The user interface has been overhauled and the grid now sits at the center of the screen instead of in the top-left corner.
Making some good progress in my little falling-block puzzle game:
- Window scaling
- Better UI
- Tons of backend improvements
- Soft drops implemented (gotta avoid those RSIs)
#gamedev #monogame #indiedev
Aurelia, my witch original character, walking through a dark cave. Her wand is raised and lit, casting some shadows
I’m really enjoying drawing this witch #oc! Aurelia’s from the same world as the angels that I’ve posted here in the past
A witch character with a huge brimmed hat, short hair, exposed midriff, and fairly tattered clothing. She has a stern look in her eye and wields a long, pointed wand. Her left eye is covered by a fringe of hair. The picture is only lineart
A witch #oc I designed yesterday! Right now her name is Aurelia.
Very much a WIP
#isperi #traditionalart #ink #paper
Alas, she’s not a part of any game project of mine… at least, not for several years