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Posts by Greenstack

Well deserved, considering everything you've done for the community! Congrats!

5 days ago 0 0 0 0
A screenshot from hit indie game endless monday: dreams and deadlines.
Penny: "As it turns out, making games is pretty hard."

A screenshot from hit indie game endless monday: dreams and deadlines. Penny: "As it turns out, making games is pretty hard."

1 week ago 342 39 3 0

Easily the best phrase I've heard today was "Love your adversaries."

1 week ago 0 0 0 0

I would just get my brother to do it lol

But he's too busy to do that now so uh, maybe I'll just borrow this approach...

2 weeks ago 1 0 1 0

Oh, that's a really interesting idea, too. I'll add that to the backlog to try out later

3 weeks ago 1 0 0 0

Though that does give me an idea for a mode or some kind of field condition where the gravity orders are randomized...

3 weeks ago 1 0 1 0

Right now, the UI has four arrows on the edge of the grid that have a state and animation that shows the direction things are going in (though the top ones are cut off because I'm still figuring out sizes/proportions). It also helps that the fall directions rotate in the same order each time

3 weeks ago 1 0 1 0
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My four-directional falling-block puzzle game is really starting to come to life! I added one of the character renders, did some much-needed UI adjustments (overhaul in the works), and solved some bugs with window resizing

#screenshotsaturday #MadeWithMonoGame #indiedev #monogame #solodev #gamedev

4 weeks ago 17 6 1 0
A cassette tape from CGDC 1989 labeled "The Golden Days of Computer Games."

A cassette tape from CGDC 1989 labeled "The Golden Days of Computer Games."

New collection announcement: We're live at GDC... 1989!

We've digitized 21 hours of talks from the third ever Computer Game Developers' Conference, now available for free in our digital library 🔊

gamehistory.org/cgdc-1989-ta...

4 weeks ago 923 296 6 31
A screenshot covering a portion of my falling block puzzle game's UI. At the top of the UI is a new section with the text "Next" with a plus (aka X) pentomino to the right of it.

A screenshot covering a portion of my falling block puzzle game's UI. At the top of the UI is a new section with the text "Next" with a plus (aka X) pentomino to the right of it.

Finally got around to implementing this todo item from December lol (took maybe an hour at most)

(it's the "next omino" display)

#indiedev #MadeWithMonoGame #monogame #gamedev #solodev #falling-block

1 month ago 10 5 0 0

I'm using MonoGame.Extended extensively (heh) in my falling-block puzzle game, including (but not limited to):

- ECS (for rendering)
- Screens (probably my favorite feature tbh)
- Primitive rendering functions (for generating an empty grid)
- Many extension methods
- Transforms

1 month ago 1 1 1 0
Video

Added an ability for the player to reverse gravity and indicators for the current gravity direction! (The glitch where the direction indicators would stop working under certain conditions is fixed but I didn't have time to get a new vid)

#screenshotsaturdy #gamedev #indiedev #monogame #block-puzzle

1 month ago 5 3 0 1

the eternal struggle

1 month ago 0 0 0 0

I'm maybe 90% feature complete on my four-directional falling block game!

...maybe 2% content complete though, at best

1 month ago 2 0 1 0

Ginger Island is a lot of fun, so you have a LOT of great content to look forward to

1 month ago 1 0 0 0

I still love this design

2 months ago 1 0 0 0
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I dunno, it feels like you've really hit the mark with these posts

2 months ago 2 0 0 0

If there's enough interest, I'll look into making it more generic so it can be used with any MonoGame project and open-sourcing it

but there'd need to be a LOT of interest lol.

2 months ago 0 0 0 0

spent tonight writing a build system for my #monogame project in Python to replace some really wonky shell scripts that weren't flexible at all

that'll make getting demos out to my friends/family (aka playtesters) a lot less of a daunting (and intimidating!) task

2 months ago 1 0 1 0

I love the composition on this! The intermittent gold is a stellar touch.

Do you have any lore with your ocs or are these mostly for fun?

2 months ago 1 0 1 0

I'll probably release the next build to the general public because my plans for the next alpha are 1) do a visual overhaul to convey information better and 2) make a web build version so players don't have to download anything (I promise there's no virus but you never can tell these days lol)

3 months ago 0 0 0 0

Releasing a new game version - even if it's just an early alpha version - is somehow liberating, even though it's in a really raw state

Probably 'cause it lets you shift from "polish polish polish" to "okay, now I can work on that refactor that I've been putting off for forever"

#indiedev #gamedev

3 months ago 4 2 1 0
Video

In addition to making cores (red spaces) and pickups expire with time, I made the underlying grid turn red as the core gets closer to expiring! I think it really helps the player be aware of that limit without them darting their eyes over to the (currently) hard-to-see timer.

#indiedev #monogame

3 months ago 6 1 1 0

But seriously, it’s looking good and I’m intrigued!

3 months ago 1 0 1 0
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RIP sheep :(

3 months ago 1 0 1 0

The blaze is one of my favorite mobs so I’m really looking forward to seeing this take!

3 months ago 0 0 0 0
A still image of my falling-block puzzle game. The user interface has been overhauled and the grid now sits at the center of the screen instead of in the top-left corner.

A still image of my falling-block puzzle game. The user interface has been overhauled and the grid now sits at the center of the screen instead of in the top-left corner.

Making some good progress in my little falling-block puzzle game:

- Window scaling
- Better UI
- Tons of backend improvements
- Soft drops implemented (gotta avoid those RSIs)

#gamedev #monogame #indiedev

3 months ago 13 3 0 0
Aurelia, my witch original character, walking through a dark cave. Her wand is raised and lit, casting some shadows

Aurelia, my witch original character, walking through a dark cave. Her wand is raised and lit, casting some shadows

I’m really enjoying drawing this witch #oc! Aurelia’s from the same world as the angels that I’ve posted here in the past

3 months ago 2 0 0 0
A witch character with a huge brimmed hat, short hair, exposed midriff, and fairly tattered clothing. She has a stern look in her eye and wields a long, pointed wand. Her left eye is covered by a fringe of hair. The picture is only lineart

A witch character with a huge brimmed hat, short hair, exposed midriff, and fairly tattered clothing. She has a stern look in her eye and wields a long, pointed wand. Her left eye is covered by a fringe of hair. The picture is only lineart

A witch #oc I designed yesterday! Right now her name is Aurelia.

Very much a WIP

#isperi #traditionalart #ink #paper

3 months ago 1 1 1 0

Alas, she’s not a part of any game project of mine… at least, not for several years

3 months ago 0 0 0 0