My four-directional falling-block puzzle game is really starting to come to life! I added one of the character renders, did some much-needed UI adjustments (overhaul in the works), and solved some bugs with window resizing
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A screenshot covering a portion of my falling block puzzle game's UI. At the top of the UI is a new section with the text "Next" with a plus (aka X) pentomino to the right of it.
Finally got around to implementing this todo item from December lol (took maybe an hour at most)
(it's the "next omino" display)
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Trying to embrace more freedom in the level design by adding alternate paths like this one.
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Updated the sprites for the collectible Memories!
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In Wing, you collect "memories." They’re meant to be unobtrusive (with full memories only shown in the menu), but you can view them immediately by pausing while the popup is open.
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🌟 Spotlight: @internal-utopia.bsky.social
Finally finished the main rooms for the Forest area! Also added some new options, like Fullscreen mode.
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👉 bsky.app/profile/internal-utopia....
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Screenshot of the level results menu for Wing. I cleared the level in 2 minutes 20 seconds, but I'm sure it could be done faster!
Finally finished the main rooms for the Forest area! Also added some new options, like Fullscreen mode.
[ #MadeWithMonoGame #indiedev #screenshotsaturday ]
Since you play as a bird in Wing, you can interact with classic platforming wind mechanics in interesting ways!
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My gears are turning and got a project coming together!
All assets are WIP haha 😅
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Hey guys, I've just released an update for my micro-strategy game called Nazdar! The main new feature is Survival mode. You can get it for free here: skoula.cz/nazdar/
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