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Posts by Aristurtle

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Forme 0.0.1 Released

GPU accelerated text rendering library for MonoGame built on the Slug algorithm. Forme derives from Slug to be compatible with the MonoGame SM3 shader level support

github.com/AristurtleDe...

@monogame.net
#MonoGame
#BuiltWithMonoGame
#GameDev
#IndieGameDev

1 week ago 13 5 0 0
MonoGame Spotlight - Ep1, 2026; Libraries and Engines
MonoGame Spotlight - Ep1, 2026; Libraries and Engines YouTube video by MonoGame

If you missed our MonoGame Spotlight recently, we mentioned quite a few
Libraries and Tools (we'll cover engine in a future Spotlight) to help streamline your game develop:
Watch that segment here:
www.youtube.com/watch?v=nLqR...

3 weeks ago 4 3 0 0
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Version 6.0.0-preview.1 - 2D Geometry and the New Tilemap System | MonoGame.Extended Hi everyone,

MonoGame.Extended 6.0.0-preview.1 is now available.

This preview introduces a new tilemap system with support for Tiled, LDtk, and Ogmo Editor through a single unified API.

www.monogameextended.net/blog/version...

#MonoGame
#BuiltWithMonoGame
@monogame.net
#Tiled
#LDtk
#Ogmo

2 weeks ago 7 2 0 1

Yep, that’s me as well haha.
I have a lot of tools/libs in the MonoGame ecosystem

1 month ago 3 0 0 0

That sounds awesome, I look forward to seeing the project

1 month ago 1 0 1 0

I kind of dropped off twitter when everything thing happened and quit checking it. The feed was just never the same

I haven’t really used Bluesky too much, but I’d like to get back that feed and community of people to engage with.

So any #MonoGame developers out there? What are you working on?

1 month ago 8 4 1 0
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Version 5.4.0 Release - Backlog Reduction and Stability Improvements | MonoGame.Extended Hi everyone,

MonoGame.Extended 5.4.0 is now live.

This release focuses on performance, stability, and backlog reduction, cutting open issues from ~75 to 17 and preparing for the upcoming tilemap overhaul.

Details:
www.monogameextended.net/blog/version...

#MonoGame
#BuiltWithMonoGame
#GameDev
@monogame.net

1 month ago 10 3 0 0
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Fitting All Players On Screen with MonoGame.Extended OrthographicCamera A common problem in local multiplayer games, co-op brawlers, party games, shared screen racers, is how to keep every player visible without splitting the viewport. The solution is a single shared came...

New small tutorial on fitting all players on screen with a dynamic zooming camera using MonoGame.Extended

itch.io/blog/1424054...

#MonoGame
#MonoGameExtended
#GameDev
#IndieGameDev
@monogame.net
@monogameextended.bsky.social

1 month ago 15 4 0 0
MonoGame: Ported Racing Game to 3.8.x. Still quite a few rendering issues.#3d #xna #monogame #racing
MonoGame: Ported Racing Game to 3.8.x. Still quite a few rendering issues.#3d #xna #monogame #racing YouTube video by Dominique Louis

Over the weekend I updated the old Racing XNA demo, originally by Benjamin Nitschke then ported by Dean, over to MonoGame 3.8.5. It's not perfect (shader issues) but it is running.

Desktop/Windows: youtube.com/watch?v=_iLW...

Android: youtube.com/watch?v=wkyN...

Code: github.com/CartBlanche/...

1 month ago 3 2 0 0
MonoGame: February AMA - Silas Bieri; Sound Designer
MonoGame: February AMA - Silas Bieri; Sound Designer YouTube video by MonoGame

If you missed the February edition of our AMA, last Wednesday, you missed a great presentation by Silas Bieri, Sound Designer. A nice offer too, if you listen till the end.
Learn more about it here - www.youtube.com/watch?v=kMPG...
#audio #spotlight #sound #sounddesign #sounddesigner

1 month ago 1 1 0 0
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Version 0.2.1 What’s Changed update workflow so that releases are pushed to itch.io by @AristurtleDev in https://github.com/AristurtleDev/zephyr/pull/3 Implemented CLI export commands for atlas packing per #1 by...

Zephyr Texture Packer v0.2.1 Update

aristurtledev.itch.io/zephyr/devlo...

#indiegames
#gamedev
#monogame
@monogame.net

1 month ago 7 3 0 0
Video

Animation Editor

1 month ago 0 0 0 0
Video

Sprite Editor

1 month ago 0 0 1 0
Video

Atlas packing

1 month ago 0 0 1 0
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Zephyr Texture Packer by Aristurtle Texture packer and sprite editor with animation support for 2D games

Just released the first version of Zephyr, a free sprite packer and editor.

I'm actively looking for feedback, so please let me know what you think and please share this post.

Available on itch: aristurtledev.itch.io/zephyr

#sprites
#indiegamedev
#gamedev
@monogame.net

1 month ago 16 4 1 0
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January 2025 Update | MonoGame.Extended Hi everyone,

Hi everyone,

It's been a couple of months since my last update, and I wanted to take some time to catch you up on what's been happening with MonoGame.Extended and where things are headed.

www.monogameextended.net/blog/update-...

#MonoGame
#BuiltWithMonoGame
#GameDev
@monogame.net

2 months ago 13 4 0 0

Hi everyone, helping gather data on which Linux distros people use for MonoGame/.NET development.

If you developer using #dotnet, not just #MonoGame on Linux, please reply to the tweet below!

#linux #gameDev #programming

3 months ago 6 0 0 0
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Version 5.3.1 Release - BMFont Improvements | MonoGame.Extended Hello everyone,

Version 5.3.1 Released

This is a maintenance release to address issues with the Bitmap Font (BMFont) file loading and rendering that have been discovered.

Blog Post: www.monogameextended.net/blog/version...

@monogame.net
#monogame #gameDev #builtWithMonoGame

4 months ago 8 4 0 0
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Hey, that’s me 😅

4 months ago 1 0 0 0
YouTube
YouTube Share your videos with friends, family, and the world

Want a quick overview of how to use the New Content Build Project in your own projects, watch these, 2 mins max, shorts :)
1. youtube.com/shorts/P2fEw...
2. www.youtube.com/shorts/RKH4s...
3. www.youtube.com/shorts/NKbqH...

4 months ago 5 3 0 0
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Version 5.3.0 Release - Bug fixes and improvements | MonoGame.Extended I'm excited to announce the release of MonoGame Extended 5.3.0! This update represents a significant step forward in the commitment to delivering a more stable library.

Version 5.3.0 Released

This release focuses on stability, resolving long-standing issues, and adding features that bring immediate value while work continues on the tile map overhaul

Blog Post:
www.monogameextended.net/blog/version...

@monogame.net
#monogame #gamedev #builtwithmonogame

4 months ago 10 4 1 0

Not sure if excited or nervous, or both

5 months ago 2 0 1 0
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MonoGame Creators University | MonoGame One framework for creating powerful cross-platform games

The team is pleased to announce the MonoGame Creators University. Every Thursday @ 11:00 EDT, 15:00 UTC, 16:00 BST, 17:00 CET

This week we're beginning with the awesome "Getting Started with 2D" tutorial.

More details on our blog: monogame.net/blog/2025-10...

Have questions ready!

5 months ago 18 5 1 0
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Hi everyone,

I'm excited to announce the release of MonoGame Extended version 5.1.1, which officially launches Ember, the particle effect editor for MonoGame Extended!

Read more about it here in the blog post www.monogameextended.net/blog/version...

@monogame.net
#monogame
#gamedev

5 months ago 21 7 0 0
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Version 5.1.0 Released | MonoGame.Extended Hi everyone,

Version 5.1.0 Released

This update was to make some adjustments in the recently updated particle system from 5.0.0 to enhance and add new functionality to it as well as make the vortex an actual vortex

Blog Post:
www.monogameextended.net/blog/version...

@monogame.net
#monogame
#gamedev

6 months ago 14 4 0 0
MonoGame Open Hours May 2025
MonoGame Open Hours May 2025 YouTube video by MonoGame

If you missed our AMA last Wednesday, we've uploaded the recording to our Youtube channel - www.youtube.com/watch?v=zbgD...
Find out what the team's been up as well a community task of our new impressive 2D tutorial, of docs.monogame.net/articles/tut... by Chris Whitley (@AristurtleDev).

10 months ago 3 1 0 0

Want to make your own content pipeline extension for #monogame to import, process, and build your custom content files like I did with MonoGame.Aseprite?

I have a new tutorial that is a deep dive into creating content pipeline extensions.

aristurtle.net/tutorials/co...

#gamedev
#indiedev

2 years ago 1 0 0 0
Post image Post image

New shoes
That is all
(Bonus Bailey wanted to be in pic)

#pokemon
#Pikachu

2 years ago 0 0 0 0
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MonoGame.Aseprite | MonoGame.Aseprite Import Aseprite files directly into MonoGame.

Hi. finally joined here. I'm Chris (Aristurtle) a #indie #gamedev and tool developer. I mainly use #monogame with my own custom engine.

I also created MonoGame.Aseprite monogameaseprite.net to import Aseprite files directly in monogame.

#aseprite
#introduction

2 years ago 4 0 0 0