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Fitting All Players On Screen with MonoGame.Extended OrthographicCamera A common problem in local multiplayer games, co-op brawlers, party games, shared screen racers, is how to keep every player visible without splitting the viewport. The solution is a single shared came...

New small tutorial on fitting all players on screen with a dynamic zooming camera using MonoGame.Extended

itch.io/blog/1424054...

#MonoGame
#MonoGameExtended
#GameDev
#IndieGameDev
@monogame.net
@monogameextended.bsky.social

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Tiled | MonoGame.Extended Load and render map files created with the Tiled Map Editor.

This warrants an official update announcement.

The documentation for importing Tiled maps in MonoGame.Extended has been fully updated, including covering setup and rendering specific gotchas

www.monogameextended.net/docs/feature...

#monogame
#monogameextended
@monogame.net

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Just in case I am not the only one developing #games using #monogame and #monogameextended: If you want to place #Tiles off-grid using an ObjectLayer in Tiled, then you should add some dummy data to them (such as their class property)... 1/n

#gamedev #games #monogame

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