Scott Pilgrim EX Gameplay Walkthrough Full Game Longplay HARD CoOp 4 Player No Commentary
www.youtube.com/watch?v=uKZL...
#scottpilgrim #tributegames #beatemup #brawler #retrogame #arcade #gamedev #games #anime #videogame #nocommentary #gameplay #playthrough #walkthrough
Posts by MonoGame
tamashika is here
Haven't had much time lately for Uncounted Isles. Finally got back to it but procrastinated by working on the engine instead of the game.
Implemented splitscreen co-op! Here's the first time it worked. Needs a few evenings, but this is now a game feature.😅
#gamedev #indiedev
A mysterious place
I made a short that serves as a game trailer for the time being.
youtube.com/shorts/4oRxW...
(I'm proud of the song)
#wishlistwednesday #gametrailer #indiegame #indiedev #monogame
Co-operoids v0.0.12 has been released, read about it in infinitespace-studios.itch.io/co-operoids/....
A new Swarm Missile pickup has been added. And a few audio issues have been fixed in the Web Demo.
#MonoGame
Great to have you aboard :D
Join us THIS Wednesday for our 19th "Open Hours" AMA
When: Wednesday 15th of April, @ 12:00 EDT, 17:00 UTC+1/BST, 18:00 CEST
More details here:
monogame.net/blog/2026-04...
We're on:
FB: www.facebook.com/monogamecomm...
Tw: www.twitch.tv/monogame
YT: www.youtube.com/@MonoGame/st...
See you there!
Le Serment de Haine: un développement très long pour le solo dev que je suis, mais la moitié du scenario est dépassée 💪🏻 je devrais pouvoir tenir le délai pour une sortie début 2027
Démo dispo ici
store.steampowered.com/app/4111040/
#indiegame #gamedev #steam #monogame #indiedev
What if Candy Crush had a gambling problem?
Royal Flush Rush is officially in Early Access (v0.9) & LIVE! - softsavage.itch.io/royal-flush-...
There's a Daily Challenge where everyone plays exactly the same board. My best today is 18,139 on Level 5. Can you beat it?
#ScreenshotSaturday #MonoGame
A performance monitor that i wrote in c#( #monogame ). Need help with your project? dm me. #commisionsopen #gamedev #indiedev #enginedev
Honored to be joining the @monogame.net Foundation. Looking forward to what I can bring to the table and how we can improve the framework for everyone.
#MonoGame
#BuiltWithMonoGame
#GameDev
#IndieGameDev
Don't be an NPC, you have until April 14th to play the Scott Pilgrim EX demo on Steam before time runs out! 🕑
Heya! I'm a trans girl animator and game developer.
TAMASHIKA is an upcoming trippy flow state shooter by the developer of Lovely Planet, and I did the animation! As well as much of the art. It's out in ten days(April 10th), please check it out!
store.steampowered.com/app/2996080/...
I've been fucking around with monogame recently but there's something oddly "making my own website"y about monogame to me. This might be just a short fleeting moment of feeling this way but I'd like to actually try making something like a breakout clone as a practice game to see if I like it.
#BuiltWithMonoGame and released on all major consoles and PC!!
Vulkan support is available in our 3.8.5-preview.*. Give it a try and let us know if you find any issues!
Check our showcase page for games you probably didn't even know had used MonoGame - monogame.net/showcase/
Our weekly CodeTime! w/Tom Spilman is happening TODAY at a new time!
Tom will be working on Ascent's Editor.
When:
FRIDAY @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST
Watch him on:
FB: www.facebook.com/monogamecomm...
Tw: www.twitch.tv/monogame
YT: www.youtube.com/@MonoGame/st...
See you there!
Another prototype, this time is from when i was playing with #MonoGame. Commissions open, dm me. #gamedev #indiedev #commisionsopen
found out monogame has decent vscode integration and I got a demo project running in a debian vm. this is big
Screenshot of my work in progress level editor with the menu open on editing a placed model. This is developed in ENIGMA, an open-source implementation of old Game Maker versions.
Screenshot of the IDE LateralGM I work in to make the previously pictured editor. The similarity to older Game Maker versions is very visible here.
Been working a lot on the model and level editor for my engine named EZEngine based on MonoGame recently, so here's a little sneak peek over lunchtime. Plus some absolutely cursed code! #gamedev #indiedev
The MonoGame Foundation team is pleased to announce the official release of MonoGame
v3.8.5-preview.4!
More details of fixes etc. here:
github.com/MonoGame/Mon...
We're really close, so please test this release out, so we can fix any issues and make 3.8.5 official!
youtube.com/shorts/MHz_2...
There’s a part in the game where you have to fight some skeletons until you get to the key, once you collect the key this happens:
#ScreenshotSaturday #IndieGame #gamedev #indiedev #MonoGame #WanderersTip
Ok, consegui implementar tiles com rotação. Tiles foi super fácil sem rotação, mas sem rotação eu basicamente tive que calcular e rotacionar cada tile manualmente.
Vamos ver se amanhã eu começo a lógica de captura de input da mesma forma que tinha feito no MonoGame.
A screenshot showing the new Lot Description feature. It shows a lot in build mode, with a new button in the top-left corner highlighted by the cursor. The new button reads "Edit Description." In the center of the screen, the new Lot Description window is open with a big editable text box.
We just released a small Tiny Life update that, among other things, adds the ability to write and share descriptions for your lots! 🏡✍️
Read the full changelog here: tinylifegame.com/changelog/#0...
#indiedev #indie #indiegame #gamedev #gamedevelopment #monogame #pixelart #isometric
Scott Pilgrim EX has been chosen for @idatxbox.bsky.social April 2026 Indie Selects! We're happy to help kick off spring! 🌷
Learn more: news.xbox.com/en-us/2026/0...
the #debugger in #fadebasic now works with code-reload for my #monogame integration project. The gist is; you run the game in debug mode, you see some whack jank, place a breakpoint, get info, be more confused, edit the code, _reload_ the code without needing to restart... #indiedev #gamedev #whack
Aquarium project, for fun
#monogame
A screenshot of my test level for EZEngine (made with MonoGame) showing that the triangles don't always split in a way that the vertices align 💩
Tried to make a custom property to split tris on models for better lighting, by cutting from the longest edge to the point not along that line, however aside from other problems it doesn't work as I didn't factor in that the tris might not always share the same longest edge!
I'm creating the most expensive indie game title yet! $799.99. I believe with enough replayability, it can give you enough value for 2 hours of pure fun!
store.steampowered.com/app/3618550/...
#WishlistWednesday #IndieDev #IndieGame #MonoGame