Posts by Lazer
The goal is a beta release in a couple of weeks.
It supports both mesh and point based operations currently. So yes you can create geometry from the nodes.
Quick procedural graph for placing meshes on a surface in #Godot
Worked on instancing + debug visualisations today.
Base colour = group
Same colour = same mesh (MeshInstance3D)
Shade variation = multi mesh instance (MultiMeshInstance3D)
Took a bit of refactoring but we're getting closer to Blender/Unreal style procedural generation for #Godot.
#gamedev
Was experimenting with GDExtension (C++) and wanted to see If I could make some procedural mesh generators.
Pretty basic so far but it's a start.
Late game mining and orbital strikes were causing big tile updates, so I've been working on a command queue system to spread these updates across multiple game ticks.
#gamedev #indiedev #godot
My goal for 2026 is to release something “small,” so here’s a clip from a prototype mining game.
#gamedev #indiedev #godot
Trying to improve health bar feedback. Added damage ticks, shake, and a low health flash.
It’s early days, but I’m curious what games nail this kind of thing?
#gamedev #indiedev #godot
I didn’t even know swordtober was a thing! Guess I joined by accident and yes give 3D in Godot a go, it’s good fun.
The animations and music are from a pack, and the character model started from a sculpting base mesh that I modified and rigged myself. Everything else is my own custom stuff.
Working with Blender from the command line has always felt like a pain, so I've been working on fixing that.
#buildinpublic #blender #golang
Dear ImGui does come with some debug tools... So technically yes!
Rollback movement testing in #Godot with 3 players (host + 2 clients) at ~70ms ping.
Jumping off edges was brutal, so I added coyote time. After all, we can’t all live that 0ms ping life.
#gamedev #indiedev #godotengine
Been working on improving my command line tool for #Blender - Really liking how this new render command looks.
#screenshotsaturday #golang #opensource
Crazy how even a simple blockout starts to feel alive with just a bit of detail in #Godot!
#screenshotSaturday #gamedev #indiedev
Here's a sneak peek at the new map blockout just in time for the holidays!
#indiedev #gamedev #godotengine #godot
A screenshot from the Godot editor showing the setup for an effect resource. The editor displays properties for configuring a buff or debuff, such as type, duration, and intensity.
Here’s a look at one of the resource effects in the Godot editor.