Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org
Posts by Nico aka. Rothbilly
big inspector improvement for arrays
godot-rust v0.4 released!
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
#GodotEngine 4.5 has finally arrived! 🎉
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
btw did you know you can bake textures of other objects into ucupaint layers?
The artistic freedom of game developers is fundamental to games as a cultural medium. Any restrictions improsed by payment service providers or games platforms must not exceed the legal limits. In Germany, thanks in part to the USK, clear, binding and established rules apply that must be adhered to. Furthermore, creative forms of expressions or certain themes in games, such as diversity, must not be targeted by individual interests or campaigns from particularly vocal groups, as is currently observed on Steam or itch.io. The terms and conditions of global payment service providers such as Visa, Mastercard, or Paypal must not conflict with European values such as freedom of expression or artistic freedom. We therefore call on the companies involved to design their rules and offerings in a manner that ensures complicance with applicable laws and prevents overblocking. Signed, Felix Falk, Managing Director of GAME
GAME, the German game industry trade association, released this *damn* good statement on the unjust NSFW game takedowns
www.linkedin.com/feed/update/...
So… did you escape, Outfinder?
📍 Only on our Itch io
🔗 linktr.ee/Outfindgames
#Indiegame
Lilly🤝Willy
📍 Find unique games on our Itch.io
🔗 Link in our bio
#Indiegames
A small update: we keep working in Lilly & Wiily. Now we are planing a multiplayer update, here some ui work we made past week. You can purchase an early access of our game here for only 2 dolars! and help the development: outfind.itch.io/lilly-and-wi... #indiegame #indiedev #godotengine
New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=34
✋Subscribe: simonschreibt.de/newsletter/
#gamedev #realtimevfx #vfx #techart
slime-team.itch.io/lilly-and-wi... we are releasing openly Lilly & Willy as a demo, we are currently looking for feedback! #gamedev #indiedev #godotengine #godot #plataformer
Say it after me: Chat GPT is not a search engine. It does not scan the web for information, it just generates statistically likely sentences. You cannot use it a search engine, or as a substitute for searching.
Now. Please never use an LLM for information searches ever again.
slime-team.itch.io/lilly-and-wi... we are releasing the close beta of our game Lilly&Willy, we are looking for feedback, please give it a try!pass: playtest #gamedev #indiedev #godotengine #godot #plataformer
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!
bevyengine.org/news/bevy-0-...
He-yo! I'm proud to announce we are close to launch a playtest version of our next game! #indiedev #gamedev #godot #godotengine
Hey ! Happy #PortfolioDay 🐓
I'm Inès, a Swiss freelance concept artist living in France. I love to paint stylized and colorful environment (and birds) 💫
🪿http://artstation.com/ourka
💌ourka.contact@gmail.com
Get ready to squeak with delight as we unveil Mouse Work! A 1-4 player party game for Switch 2 using mouse controls! Control adorable mice working various jobs in their desire to earn some extra cheddar. Coming Soon!
#MouseWork #Nitrome #NintendoSwitch2
Scripted a little Godot addon to semi-automate making pretty light shafts. Super versatile, and can be used for things like holograms, flashlights, treasure chests, even UI.
I put it up for free here: github.com/CozyCubeGame...
#GodotEngine #gamedev #indiedev
Stop sharing the Ghibli AI slop, what is wrong with you:
aftermath.site/studio-ghibli-...
Our first development snapshot for #GodotEngine 4.5 has arrived!
The coming of Spring (in the Northern hemisphere) has thawed the thick cover of feature freeze which held many feature PRs in stasis.
With a first harvest of ca. 400 PRs, it's time to start testing!
godotengine.org/article/dev-...
Working on more game assets!
This pack will contain a bunch of resources, in multiple stages. I'm done with metals, gems, and food, lots more to go! :)
#gamedev #indiedev #blender3d
hey so on may 16-17 I'll be in malaga/spain showcasing my 3D modeling tool #half-edge at @guadalindie.bsky.social!
I'll be on the show floor so you can try it out c:
Godot 4.4 launched last week to a great reception!
We’re now preparing 4.4.1 to address regressions and ensure a smooth upgrade for all users. Help us test the release candidate and report any issues you encounter.
godotengine.org/article/rele...
Ink drawing, gnarly tree with lurking geezer
Made some more progress on the realtime lighting for my cozy town building game.
This is a first test with screen space occlusion combined low frequency occlusion. Promising, but a whole bunch of things left to fix!
godot editor is like an ikea chair, it comes in a bunch of bits and pieces that you can eventually put together into a functioning chair. you can try to sit on individual pieces without making a chair but your ass will probably hurt
Going down memory lane w/ posting these, but I finally got around to sharing the buildings I did for Little Kitty Big City! It's a lil surreal looking back now, but this was one of my fav projects to work on. Thanks again to @dmawdev.bsky.social & @matttwood.dev for having me 💛🐈 #littlekittybigcity
node filter buttons, it aint much but I can finally see shit