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Posts by Nico aka. Rothbilly

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

2 months ago 1989 884 53 44
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big inspector improvement for arrays

5 months ago 517 34 26 4
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September 2025 dev update godot-rust

godot-rust v0.4 released!

Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!

godot-rust.github.io/dev/septembe...

6 months ago 53 18 0 0
Godot 4.5, making dreams accessible – Godot Engine From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...

#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/

7 months ago 1385 411 28 70
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Texturing in blender with ucupaint What is ucupaint? Ucupaint is a free and open-source layering and baking addon for blender. It abstracts away the shader graph into a layer stack to allow texturing with layers rather than nodes: The ...

Sharing all of my blender texturing secrets in this in-depth ucupaint guide, hope it helps 🙂

7 months ago 598 140 29 9
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Smart materials in ucupaint I recently added a button to ucupaint to make it possible to copy layers from an ucupaint material from blender asset library into the current ucupaint material: Previously to do that you’d need to dr...

quick intro to smart materials in ucupaint

7 months ago 221 29 5 1
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btw did you know you can bake textures of other objects into ucupaint layers?

7 months ago 409 50 6 1
The artistic freedom of game developers is fundamental to games as a cultural medium. Any restrictions improsed by payment service providers or games platforms must not exceed the legal limits.
In Germany, thanks in part to the USK, clear, binding and established rules apply that must be adhered to. Furthermore, creative forms of expressions or certain themes in games, such as diversity, must not be targeted by individual interests or campaigns from particularly vocal groups, as is currently observed on Steam or itch.io. The terms and conditions of global payment service providers such as Visa, Mastercard, or Paypal must not conflict with European values such as freedom of expression or artistic freedom.
We therefore call on the companies involved to design their rules and offerings in a manner that ensures complicance with applicable laws and prevents overblocking. 

Signed, 
Felix Falk, 
Managing Director of GAME

The artistic freedom of game developers is fundamental to games as a cultural medium. Any restrictions improsed by payment service providers or games platforms must not exceed the legal limits. In Germany, thanks in part to the USK, clear, binding and established rules apply that must be adhered to. Furthermore, creative forms of expressions or certain themes in games, such as diversity, must not be targeted by individual interests or campaigns from particularly vocal groups, as is currently observed on Steam or itch.io. The terms and conditions of global payment service providers such as Visa, Mastercard, or Paypal must not conflict with European values such as freedom of expression or artistic freedom. We therefore call on the companies involved to design their rules and offerings in a manner that ensures complicance with applicable laws and prevents overblocking. Signed, Felix Falk, Managing Director of GAME

GAME, the German game industry trade association, released this *damn* good statement on the unjust NSFW game takedowns

www.linkedin.com/feed/update/...

8 months ago 2074 878 14 33
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So… did you escape, Outfinder?

📍 Only on our Itch io
🔗 linktr.ee/Outfindgames

#Indiegame

9 months ago 3 1 0 0
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Lilly🤝Willy

📍 Find unique games on our Itch.io
🔗 Link in our bio

#Indiegames

8 months ago 5 2 0 0

A small update: we keep working in Lilly & Wiily. Now we are planing a multiplayer update, here some ui work we made past week. You can purchase an early access of our game here for only 2 dolars! and help the development: outfind.itch.io/lilly-and-wi... #indiegame #indiedev #godotengine

8 months ago 5 0 0 0
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New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=34
✋Subscribe: simonschreibt.de/newsletter/
#gamedev #realtimevfx #vfx #techart

10 months ago 39 8 0 1

slime-team.itch.io/lilly-and-wi... we are releasing openly Lilly & Willy as a demo, we are currently looking for feedback! #gamedev #indiedev #godotengine #godot #plataformer

11 months ago 7 3 0 0

Say it after me: Chat GPT is not a search engine. It does not scan the web for information, it just generates statistically likely sentences. You cannot use it a search engine, or as a substitute for searching.

Now. Please never use an LLM for information searches ever again.

11 months ago 18492 6409 44 34

slime-team.itch.io/lilly-and-wi... we are releasing the close beta of our game Lilly&Willy, we are looking for feedback, please give it a try!pass: playtest #gamedev #indiedev #godotengine #godot #plataformer

11 months ago 13 5 0 0
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Bevy 0.16 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!

bevyengine.org/news/bevy-0-...

11 months ago 262 84 2 19
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He-yo! I'm proud to announce we are close to launch a playtest version of our next game! #indiedev #gamedev #godot #godotengine

1 year ago 18 4 0 3
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Hey ! Happy #PortfolioDay 🐓

I'm Inès, a Swiss freelance concept artist living in France. I love to paint stylized and colorful environment (and birds) 💫

🪿http://artstation.com/ourka
💌ourka.contact@gmail.com

1 year ago 390 102 10 1
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Get ready to squeak with delight as we unveil Mouse Work! A 1-4 player party game for Switch 2 using mouse controls! Control adorable mice working various jobs in their desire to earn some extra cheddar. Coming Soon!

#MouseWork #Nitrome #NintendoSwitch2

1 year ago 951 230 33 44
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Scripted a little Godot addon to semi-automate making pretty light shafts. Super versatile, and can be used for things like holograms, flashlights, treasure chests, even UI.

I put it up for free here: github.com/CozyCubeGame...

#GodotEngine #gamedev #indiedev

1 year ago 592 101 15 1
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Stop sharing the Ghibli AI slop, what is wrong with you:

aftermath.site/studio-ghibli-...

1 year ago 6813 2027 27 97
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Dev snapshot: Godot 4.5 dev 1 – Godot Engine The feature freeze has melted away—here comes the flood!

Our first development snapshot for #GodotEngine 4.5 has arrived!

The coming of Spring (in the Northern hemisphere) has thawed the thick cover of feature freeze which held many feature PRs in stasis.

With a first harvest of ca. 400 PRs, it's time to start testing!

godotengine.org/article/dev-...

1 year ago 715 75 17 18
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Working on more game assets!

This pack will contain a bunch of resources, in multiple stages. I'm done with metals, gems, and food, lots more to go! :)

#gamedev #indiedev #blender3d

1 year ago 68 11 2 0
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hey so on may 16-17 I'll be in malaga/spain showcasing my 3D modeling tool #half-edge at @guadalindie.bsky.social!

I'll be on the show floor so you can try it out c:

1 year ago 484 38 16 2
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Release candidate: Godot 4.4.1 RC 1 – Godot Engine Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!

Godot 4.4 launched last week to a great reception!

We’re now preparing 4.4.1 to address regressions and ensure a smooth upgrade for all users. Help us test the release candidate and report any issues you encounter.

godotengine.org/article/rele...

1 year ago 708 50 15 5
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Ink drawing, gnarly tree with lurking geezer

Ink drawing, gnarly tree with lurking geezer

1 year ago 964 91 11 0
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Made some more progress on the realtime lighting for my cozy town building game.

This is a first test with screen space occlusion combined low frequency occlusion. Promising, but a whole bunch of things left to fix!

1 year ago 121 6 2 0
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godot editor is like an ikea chair, it comes in a bunch of bits and pieces that you can eventually put together into a functioning chair. you can try to sit on individual pieces without making a chair but your ass will probably hurt

1 year ago 240 13 12 1
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Going down memory lane w/ posting these, but I finally got around to sharing the buildings I did for Little Kitty Big City! It's a lil surreal looking back now, but this was one of my fav projects to work on. Thanks again to @dmawdev.bsky.social & @matttwood.dev for having me 💛🐈 #littlekittybigcity

1 year ago 125 30 2 0
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node filter buttons, it aint much but I can finally see shit

1 year ago 305 21 13 0