Advertisement Β· 728 Γ— 90

Posts by Memory of God

Hallway from MGS2, with texture filtering turned off.

Hallway from MGS2, with texture filtering turned off.

Not pictured: DLSS 5.
(Image by @xavierck.com, showcasing the sheer artistry of MGS2 with texture filtering turned off)

1 month ago 402 61 5 10
Post image

Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.

What are some of the most annoying things about Godot UI/UX that you think need attention?

1 month ago 798 83 103 0
characters from Granado Espada

characters from Granado Espada

A render of Ann Darrow from Peter Jackson's King Kong for the PS2 (screenshot specifically from Noodle's video about the game)

A render of Ann Darrow from Peter Jackson's King Kong for the PS2 (screenshot specifically from Noodle's video about the game)

Monster Hunter Tri

Monster Hunter Tri

Post image

whatever you call this art style - PS2 era medium-poly characters with hand-made highly detailed but also somewhat blurry textures with baked-in lighting - I absolutely love it and it makes me want to drop everything and make games

1 month ago 2919 548 91 37
A digital painting of a large tree in fall. A figure walks through a creek in the foreground, surrounded by fallen leaves.

A digital painting of a large tree in fall. A figure walks through a creek in the foreground, surrounded by fallen leaves.

Autumn’s Waning πŸ‚

4 months ago 5583 1602 47 6

We don’t use generative AI at Strange Scaffold and I can confirm that a *lot* of other studios are notβ€”whether indie or AAA.

Get outta here with this normalization bullshit.

5 months ago 6782 2386 68 52

Gdscript is super easy to learn, but i think there are some visual scripting solutions. And I find developing in godot is just fun

5 months ago 1 0 0 0

Godot all the way

5 months ago 0 0 1 0
Quiet Moments Before the End of the World

Game Covers of: While We Wait Here, Last Broadcast, Set Yourself On Fire, Eternal Afternoon, Before I Go Blind, The Stillness of the Wind, Season, bonfire

Quiet Moments Before the End of the World Game Covers of: While We Wait Here, Last Broadcast, Set Yourself On Fire, Eternal Afternoon, Before I Go Blind, The Stillness of the Wind, Season, bonfire

New Exhibit:Play curated collection of games

π—€π˜‚π—Άπ—²π˜ π— π—Όπ—Ίπ—²π—»π˜π˜€ 𝗕𝗲𝗳𝗼𝗿𝗲 π˜π—΅π—² π—˜π—»π—± 𝗼𝗳 π˜π—΅π—² π—ͺ𝗼𝗿𝗹𝗱

Focused on games that takes place during the quiet final moments of the world. Contemplative conversations, childhood exploration, documenting memories. Enjoy the final moments.

exhibitplay.com/quiet-moment...

5 months ago 23 6 1 1
Preview
The AI Gold Rush Is Cover for a Class War The tech giants behind the AI boom have become too big to fail and are using their position to mount an assault on labor.

"Countering Big Tech will require a political project to reclaim democratic control over the use to which the products of human intelligence are being put." jacobin.com/2025/10/arti...

5 months ago 136 23 3 4
Advertisement

This is one of those things where I really need game devs to be more critical of the worlds that they imagine.

Because this helps reinforce that this bullshit is okay and acceptable and that's kinda fucked

5 months ago 238 82 2 3

Look, it’s really straightforward to get a publisher as a new name indie in 2025. Simply do 95% of the work making and marketing your game, and if your metrics are trending towards almost certain success, a publisher will swoop in to promise the remaining 5%, deliver 3%, and collect 75%

5 months ago 2269 481 20 30
Post image

Explore Messenger's wonderful spherical cities: messenger.abeto.co

6 months ago 209 48 6 4
Post image Post image

Fellow Traveller publisher sale on Steam buff.ly/fFDFakq

7 months ago 70 32 0 4

Our Publisher Sale starts tomorrow, with discounts across our entire catalogue of story-rich indie gems 🏷️

And keep your eyes peeled, we've got a chance for goodies coming very soon πŸ‘€

7 months ago 37 13 0 0

Wow, glad you're ok now buddy 🧑 Must have been so scary

7 months ago 1 0 1 0
Video

Re-uploading this diorama now that BSKY can share video

#ghibli #lowpoly #ps2 #fanart #princessmononoke

1 year ago 1910 432 20 3

Not tempted to just throw some mixamo animations on that bad boy?

8 months ago 1 0 0 0
Advertisement

This is such a vibe

8 months ago 1 0 0 0
Steam store page for The End of You videogame showing 48 reviews

Steam store page for The End of You videogame showing 48 reviews

The End of You is only 2 reviews away from the coveted 50. If you've played it please leave a review 😘

8 months ago 1 0 0 0

amazing thread thanks for putting it together!

9 months ago 2 0 0 0
screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame

screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame

screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame

screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame

in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. πŸ§΅πŸ‘‡πŸΌ

#gamedev #godotengine

9 months ago 600 135 20 12

over 20% of the global game dev force was laid of on the last 3 years and absolutely none of it was because of piracy

9 months ago 8473 3298 47 19
Preview
Job Opportunity - Associate Product Manager β€” Fellow Traveller Games We have the rare opportunity to join the Fellow Traveller marketing team as an Associate Product Manager. Help our developer partners bring unique, story-rich indie games to life! As Associate Produc...

We're seeking an Associate Product Manager to join our travelling party!
Help shape the journey of unique, story-rich indie games, and support go-to-market plans that resonate with indie players. You can find out more details here: bit.ly/4lk7FXf

9 months ago 90 40 1 4
Post image
11 months ago 12437 4255 179 154
Advertisement
chart with three columns: Indie, AA, AAA and seven rows: Development budget, marketing, team size, publisher, graphics and technology, target audience, development time. Each cell has a funny but also pretty much true content

chart with three columns: Indie, AA, AAA and seven rows: Development budget, marketing, team size, publisher, graphics and technology, target audience, development time. Each cell has a funny but also pretty much true content

chart drafted by a friend about the difference between indie and AA, and AAA game developers

11 months ago 8413 2995 88 166
Post image Post image

Working on a new area, inspired by April poppy blooms in the Mojave

#gamedev #landscape

1 year ago 31 5 0 0
Ink drawing of an abandoned, overgrown ruin.

Ink drawing of an abandoned, overgrown ruin.

often wonder what my obsession with partially obstructed abandoned steps to shadowy doorways might mean. Anyway another haunted ruin

1 year ago 2614 351 48 3
Video

NAIAD OUT NOW! πŸͺ·
Finally! After 5 years of development and dedication, I'm excited to share my first game with you.
Immerse yourself in a poetic, dreamlike, and serene experience. 😊

✨ Steam (PC/Mac)
✨ PS5 / PS4
✨ Xbox Series / One
✨ Nintendo Switch

1 year ago 1215 365 66 53
Video

Auricom AG ship from Wip3out - no outline version, rendered with #picocad webviewer at 512x512 with custom lightmap #pico8 #lowpoly #3d #pixelart

1 year ago 140 22 3 2

For 2D I think Godot is a great option. 3D workflows feel a little underbaked when I tried it

1 year ago 1 0 0 0