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Posts by Tekoah Perryman

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Updated the hunger and Thirst system to use GAS!
#indiegame #indiedev #pixelart #UnrealEngine

1 day ago 6 1 0 0
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Felt like this was a good dev weekend.
- Item GAS Conversion
- Character Trait GAS Conversion
- Data assets for Effects, Traits, and Items
- Return to run if the player left the game mid run
- Character GUID's
and more!
#gamedev #Indiedev #UnrealEngine #Indiegame

1 day ago 10 3 0 0
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What's your thoughts on saving? I'm not sure If I want to do event saving or let the player save whenever they want to. I want the death of allies to happen and be slightly upsetting but not run ending. They are meant to be remade
#gamedev #indiegame #pixelart #UnrealEngine

4 days ago 5 1 0 0
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I took some time today to do some art. Sometimes taking some time off dev to make something that really pushes the vision of the game is so refreshing.
#gamedev #IndieDev #Pixelart #UnrealEngine #BlockBench #IndieGame

4 days ago 6 2 1 0
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Updating the Effect Timer to have the ticking effect respect if a character is in combat or not!
10s in world time per tick or once per turn
#gamedev #indiedev #pixelart #UnrealEngine

6 days ago 10 3 0 0
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Saving my game again. Now we save the world! Im excited as every step gets closer to a playtest!
#gamedev #indiedev #pixelart #UnrealEngine

1 week ago 8 2 0 0
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finishing the save game stuff this weekend. There are a couple bugs but its been a lot of fun learning how to add cheat commands and seeing all the pieces come together!
#gamdev #indiedev #pixelart #UnrealEngine

1 week ago 6 1 0 0
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This what they mean by "touch grass"...
Im not impressed imma go play games now #videogames

1 week ago 0 1 0 0

True lol. I never thought about that

1 week ago 1 0 0 0
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Lets "Save" the game. Today I just started with saving the Characters and all of their information
#gamedev #indiedev #pixelart #UnrealEngine

1 week ago 6 2 1 0
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Add a QOL feature to abilities.
If casting a ability and a Alley would take Damage or a Enemy is Healed this menu will open to ask if you want to continue. This will hopefully mitigate frustration while letting players build abnormal strategies!
#pixelart #UnrealEngine #Gamedev

1 week ago 10 3 0 0
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Man is Starforged Legacy looking good! I love taking time to playtest and see all the background.
The game plays really good as well 😎
store.steampowered.com/app/3353390/...
#UnrealEngine #IndieGame #Space

2 weeks ago 4 2 0 0
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Finishing the master ability. Its super cool how universal it is!
#gamedev #indiedev #pixelart #UnrealEngine

2 weeks ago 7 3 0 0
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working on this character mock. Im trying to get better at drawing characters. Any feedback?
#Gamedev #pixelart #indiedev

2 weeks ago 14 3 0 0

Sometimes game dev especially solo dev is so hard. Its time consuming and taxing.
Last night I was envisioning my game and seeing the vision gave me a boost of energy. Understand the idea, having those "aha" moments and seeing your work currently fit that is energizing!

2 weeks ago 4 0 1 0
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With the GAS conversion I had to make sure characters could walk again.
Gotta learn to walk before you can explore dungeons and defeat your enemies!
#gamedev #UnrealEngine #pixelart #indiedev

2 weeks ago 6 3 0 0
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The GAS conversion has been going great this week!
Just about done getting the ability master done, its taken a little as its super complicated to make sure all the right checks are in order. I'm excited to go make a lot of abilities!
#gamedev #pixelart #UnrealEngine #gamedev

2 weeks ago 6 2 0 0
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Got characters level up stuff converted to match the recent GAS work!
#indiegame #gamedev #pixelart #UnrealEngine

2 weeks ago 7 3 0 0
Preview
Starforged Legacy - Early Access Launch Delayed To June 1st - Steam News Attention, Commander! EA launch moved to June 1stβ€”join our Discord for playtests! We declassify our Skill Tree overhaul and new utility coming to Starforged Legacy.

Starforged Legacy's EA launch date is now set for June 1st! πŸš€

We're taking a little extra dev time to ensure that new features meet your expectations and ours.

To tide you over, we've shared some insights into our revamped Skill Tree in today's blog:
store.steampowered.com/news/app/335...

3 weeks ago 3 1 0 0
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Continuing the GAS conversion with setting up a ability info Data table.
I'm super excited to be close to done with this. After finishing this its going to be creating some content for the game!
#gamedev #indiedev #PixelArt #UnrealEngine

3 weeks ago 11 3 0 0
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Its day 6 7... I had to do it...
Did some more work with GAS getting a parent ability and the Damage Calculator set up
#gamedev #indiedev #UnrealEngine #PixelArt

3 weeks ago 8 3 0 0
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Adding GAS to my project! I should've have done this a long time ago, I have so much to change lol
#gamedev #indiedev #UnrealEngine #Pixelart

4 weeks ago 10 3 0 0
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creating some new UI elements!
#pixelart #UnrealEngine #gamedev #indiedev

1 month ago 10 4 0 0
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DLSS 5 is so cool!
#DLSS5 #indiedev #gamedev #UnrealEngine #pixelart

1 month ago 8 2 0 0
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Started some telegraphed abilities. I love when games show what the success rate of a attack is
#gamedev #indiedev #UnrealEngine #pixelart

1 month ago 9 4 0 0
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Updated the companions movement a little. I might come back to the again later
#gamedev #indiedev #pixelart #UnrealEngine

1 month ago 12 3 0 0
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Fixed some bugs and got some updates to combat.
I'm excited to be getting these gameplay updates in!
#gamedev #indiedev #pixelart #UnrealEngine

1 month ago 8 2 0 0
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Added Back stabs and this cool directional Tile to show the characters facing direction
#gamedev #indiedev #pixelart #UnrealEngine

1 month ago 13 3 0 0
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Some more combat updates with possible combat cinematic changes?
#gamedev #Indiedev #UnrealEngine #pixelart

1 month ago 13 3 0 0

Thanks! I kind just go lol. I do it when I think I need it and I dont stop until its done. Im self taught in the pixel art so I dont want to distract myself when I start a new flipbook. There is so many great creators that do Pixel art, that helps me out alot figure things out

1 month ago 0 0 0 0