This week, I will continue working on modifying player turn. The goal is to move all movement action animations to after the player confirms what they want to do for the turn, #hex_summons #game_dev #gamedev #indiedev #videogames
Posts by Directional Fancy
Work started on modifying player turn. When selecting a destination, a "ghost" of the active character appears at the spot. #hex_summons #game_dev #gamedev #indiedev #videogames
Players are currently unable to define the movement path for their characters, simply select a destination. This week, I will begin modifying how a player turn is handled to allow for movement paths to be defined. #hex_summons #game_dev #gamedev #indiedev #videogames
Concepts for icons for the different elements and their aspects.
Concept art for a type of armored warrior, currently going by the moniker "Kettle Knight".
Adjusted how initiative works, fixed various bugs, and worked on concept art and worldbuilding. #hex_summons #game_dev #gamedev #indiedev #videogames
I will be unable to provide an update until two weeks from now. I will be working on sprites, project adjustments, and other miscellaneous things. #hex_summons #game_dev #gamedev #indiedev #videogames
Worked on sprite animations. #hex_summons #game_dev #gamedev #indiedev #videogames
Sprite animation for an Earth Talosian, one of a mysterious peoples made of stone. #hex_summons #game_dev #gamedev #indiedev #videogames
This week, I will be going trough the project and fixing up or adjusting various parts. May start either options menu of overworld. #hex_summons #game_dev #gamedev #indiedev #videogames
nitial version of tile texturing system is complete. Also added custom mouse cursor. Created some tile textures for showcase #hex_summons #game_dev #gamedev #indiedev #videogames
This week, I will continue building the system for map tile texturing. #hex_summons #game_dev #gamedev #indiedev #videogames
Tile selection colors have been adjusted, a UI visual for the selector has been added, and work has started on a tile texturing system. #hex_summons #game_dev #gamedev #indiedev #videogames
This week, I will adjust the colors for tile selection, as well as add a UI visual for the selector. Also intend to start work on system for changing tile textures. #hex_summons #game_dev #gamedev #indiedev #videogames
Finished tile selection rework and adjustments to how selection works. Gamepad feel has been adjusted, but still needs some adjustments that will continue in tandem with other developments. #hex_summons #game_dev #gamedev #indiedev #videogames
I will continue working on the tile selection structure rework. Will also finish improving gamepad game feel for the current state of the prototype. #hex_summons #game_dev #gamedev #indiedev #videogames
Added speed-up for gamepad panning. Originally, when holding a direction on the joystick, the selector would move at the same speed. Now, it speeds up after moving a few tiles. Began reworking how tile selection is structured. #hex_summons #game_dev #gamedev #indiedev #videogames
This is the other UI layout for reference. #hex_summons
This is a comparison of the two UI layouts I've made. Thoughts and feedback? Specifically, I'm interested in what specific parts of each that people like. #hex_summons
This week I will work on improving how the game plays using the gamepad. May start work on system for texturing map tiles. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Finished bug fixes and created input label. Works for both keyboard and gamepad. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Thanks for the feedback. Currently hazards and the like are planned to only take effect based on where the character ends their turn. Having path reactive hazards would be too complicated with the current freeform movement.
This week I will fix remaining bugs found in the new UI system. There is also an issue with directional actions that needs fixing. Hopefully fixes are quick so I can start work on input displays. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Finished most of the UI system restructure. This is a sample of how the menu style layout looks. Feedback is appreciated. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
This week, work on restructuring the UI system will continue. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Continued work on the new UI layout. Also began work on restructuring the original layout. The goal is to develop a UI system that will make UI prototyping easier. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
This week, will continue to work on new menu layout. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Added camera movement for when the player is choosing a tile to move to. Late update due to busy schedule. Also started working on new menu layout. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
This week, work will continue on refining camera tracking and movement. Will also be modifying the UI to try out a new layout design. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Finished simplifying action system and testing. Began working on improving camera tracking by adding way to move camera. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
This week, testing for the action system will continue. Will either start work on implementing position displacement or improving camera tracking. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates
Updated the system for actions so that it is simpler. Began testing duration effects and status change effects using the new system. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates