Advertisement · 728 × 90
#
Hashtag
#hex_summons
Advertisement · 728 × 90

Players are currently unable to define the movement path for their characters, simply select a destination. This week, I will begin modifying how a player turn is handled to allow for movement paths to be defined. #hex_summons #game_dev #gamedev #indiedev #videogames

12 5 0 0
Concepts for icons for the different elements and their aspects.

Concepts for icons for the different elements and their aspects.

Concept art for a type of armored warrior, currently going by the moniker "Kettle Knight".

Concept art for a type of armored warrior, currently going by the moniker "Kettle Knight".

Adjusted how initiative works, fixed various bugs, and worked on concept art and worldbuilding. #hex_summons #game_dev #gamedev #indiedev #videogames

9 3 0 0

I will be unable to provide an update until two weeks from now. I will be working on sprites, project adjustments, and other miscellaneous things. #hex_summons #game_dev #gamedev #indiedev #videogames

9 4 0 0

Worked on sprite animations. #hex_summons #game_dev #gamedev #indiedev #videogames

10 4 0 0
Video

Sprite animation for an Earth Talosian, one of a mysterious peoples made of stone. #hex_summons #game_dev #gamedev #indiedev #videogames

8 3 0 0

This week, I will be going trough the project and fixing up or adjusting various parts. May start either options menu of overworld. #hex_summons #game_dev #gamedev #indiedev #videogames

9 3 0 0
Video

nitial version of tile texturing system is complete. Also added custom mouse cursor. Created some tile textures for showcase #hex_summons #game_dev #gamedev #indiedev #videogames

9 4 0 0

This week, I will continue building the system for map tile texturing. #hex_summons #game_dev #gamedev #indiedev #videogames

7 2 0 0
Video

Tile selection colors have been adjusted, a UI visual for the selector has been added, and work has started on a tile texturing system. #hex_summons #game_dev #gamedev #indiedev #videogames

9 3 0 0

This week, I will adjust the colors for tile selection, as well as add a UI visual for the selector. Also intend to start work on system for changing tile textures. #hex_summons #game_dev #gamedev #indiedev #videogames

5 3 0 0
Video

Finished tile selection rework and adjustments to how selection works. Gamepad feel has been adjusted, but still needs some adjustments that will continue in tandem with other developments. #hex_summons #game_dev #gamedev #indiedev #videogames

7 3 0 0

I will continue working on the tile selection structure rework. Will also finish improving gamepad game feel for the current state of the prototype. #hex_summons #game_dev #gamedev #indiedev #videogames

4 2 0 0

Added speed-up for gamepad panning. Originally, when holding a direction on the joystick, the selector would move at the same speed. Now, it speeds up after moving a few tiles. Began reworking how tile selection is structured. #hex_summons #game_dev #gamedev #indiedev #videogames

3 2 0 0
Video

This is the other UI layout for reference. #hex_summons

0 0 0 0
Video

This is a comparison of the two UI layouts I've made. Thoughts and feedback? Specifically, I'm interested in what specific parts of each that people like. #hex_summons

0 0 1 0

This week I will work on improving how the game plays using the gamepad. May start work on system for texturing map tiles. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

4 2 0 0
Video

Finished bug fixes and created input label. Works for both keyboard and gamepad. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

5 2 0 0

This week I will fix remaining bugs found in the new UI system. There is also an issue with directional actions that needs fixing. Hopefully fixes are quick so I can start work on input displays. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

4 2 0 0
Video

Finished most of the UI system restructure. This is a sample of how the menu style layout looks. Feedback is appreciated. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

6 2 1 0

This week, work on restructuring the UI system will continue. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

4 2 0 0

Continued work on the new UI layout. Also began work on restructuring the original layout. The goal is to develop a UI system that will make UI prototyping easier. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

4 3 0 0

This week, will continue to work on new menu layout. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

8 2 0 0
Video

Added camera movement for when the player is choosing a tile to move to. Late update due to busy schedule. Also started working on new menu layout. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

10 2 0 0

This week, work will continue on refining camera tracking and movement. Will also be modifying the UI to try out a new layout design. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

7 2 0 0
Video

Finished simplifying action system and testing. Began working on improving camera tracking by adding way to move camera. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

6 2 0 0

This week, testing for the action system will continue. Will either start work on implementing position displacement or improving camera tracking. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

7 2 0 0

Updated the system for actions so that it is simpler. Began testing duration effects and status change effects using the new system. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

8 2 0 0

This week, I will verify that the current system for actions works as intended, checking if stat changes can be applied, as well as effects that last for a time. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

6 2 0 0

Verified and incorporated earlier system that lets character stats determine the strength of actions. This week has been sparse in progress otherwise. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

5 2 0 0

his week, focus will shift to improving game feel and fixing issues with existing systems. First is fixing the action effects system to allow character stats to define action strength. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #updates

6 1 0 0