Play holoduck: www.lexaloffle.com/bbs/?tid=156...
// keep line of sight with at least one relay, otherwise holoduck can not exist. Made with #picotron in 48h for #ldjam vol.59
Posts by Werxzy
#picotron 0.3.0c is up on lexaloffle & humble picotron.net
Changelog: www.lexaloffle.com/dl/docs/pico...
The 0.3.0c web player also has experimental support for scoresub/podnet. If you have BBS account (and own any console) try submitting scores from boink: www.lexaloffle.com/bbs/?pid=186...
Working on a remake of Neko Puzzle in its most natural form: a #picotron desktop app. It also has a multiplayer mode (drop in anytime to a single shared game with endless 1-minute rounds) that will eventually be cross-playable with a #pico8 version.
I'm preparing to release #picotron 0.3.0c which includes web player logins for LXO accounts ("Lexaloffle Online") ~ any #pico8 and #voxatron users automatically have LXO and can also post highscores etc.
More Info: www.lexaloffle.com/lxo.php
Experimental animation using the constraints of #PICO8:
128x128 pixels
8 colours used (max 16)
proudly presenting PRINT GALLERY OF AN ARTIST, a short platformer exploring recursive spaces, inspired by a video on M. C. Escher's Print Gallery
managore.itch.io/print-galler... (web)
After almost 1 year of snekburd being out, I've made a level editor that people can use to make or share their own levels!
Lexaloffle BBS (best): www.lexaloffle.com/bbs/?tid=156...
itchio : werxzy.itch.io/snekburd
#pico8 #itchio #gamedev #indiedev
After almost 1 year of snekburd being out, I've made a level editor that people can use to make or share their own levels!
Lexaloffle BBS (best): www.lexaloffle.com/bbs/?tid=156...
itchio : werxzy.itch.io/snekburd
#pico8 #itchio #gamedev #indiedev
LootSlime is now available! #pico8
On Itch: treacl.itch.io/lootslime
On BBs: www.lexaloffle.com/bbs/?tid=156...
[WIP] #picotron 0.3.0c podnet running on the BBS. Watching the web app sync with changes made from the binary is pretty satisfying.
my shape
poke(0x5f2d, 1) to enable mouse input.
stat(32), stat(33) for mouse position.
stat(34) for mouse buttons.
some musings about turning this into an actual game. not decided yet
updated!
pico-8 wizard @werxzy.itch.io provided some really nice optimizations, now it runs flawlessly even with the funny 3d mode enabled :)
I also made some improvements to the physics system. now carried objects behave much nicer, no more double pushes!
If you use GitHub (especially if you pay for it!!) consider doing this *immediately*
Settings -> Privacy -> Disallow GitHub to train their models on your code.
GitHub opted *everyone* into training. No matter if you pay for the service (like I do). WTH
github.com/settings/cop...
WIP for family accounts; #picotron (and later #pico8 & #voxatron) owners will be able to add up 5 family members to their account, each with their own username & icon. Also handy for testing multiplayer games during development.
#picotron 0.3.0b is up -- a few bug fixes + cartridge updates: when a newer version of a cart is detected, a popup offers to update the .loc / splore .list location. www.picotron.net
Changelog: www.lexaloffle.com/dl/docs/pico...
This has been a hard secret to keep: we're publishing the remarkable He Who Watches on Steam!
He Who Watches is a unique, first-person puzzle game with a fundamental twist - a casual disregard for gravity!
Play the demo and wishlist today!
store.steampowered.com/app/1070500/...
Ooo, sure. My discord account is the same as my username here.
This is a really neat system.
Looking around the code, I think I see a lot of potential to boosting performance. Mostly adding spacial partitioning, but also some math operations that could be simplified, reused, or take advantage of pico8's fixed point numbers.
As promised, here's a writeup of how this system works :)
torcado.com/blog/simple-platformer
There's a playable demo and download for the p8 cart on that page. It's CC0, do whatever you want with it ❤️
#picotron 0.3.0 is up, and it looks like some of you found the scoresub() test cart already \:D/ From terminal:
> #boink
I love raymarching artifacts.
Excellent⭐