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Posts by BodenGameDev

Love Github actions

1 week ago 1 0 0 0

Been up to lots of development in the last 5 months! Forgot to update any of my socials though

1 week ago 1 0 0 0
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a cartoon character is standing in front of a large group of black bugs with big eyes . ALT: a cartoon character is standing in front of a large group of black bugs with big eyes .
1 week ago 1 0 0 0
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And of course, fire propagation! What would a fire system be without the ability to scorch the entire Earth?

#gamedev #indiedev #godot #Tumblefire

5 months ago 9 4 0 0
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Improvements to my little fire system for #Tumblefire in #Godot!

The flame is now a shader to mimic actual fire, and it's a singular quad facing the camera at all times instead of multiple quads intersecting.

#gamedev #indiedev #indiegame

5 months ago 6 3 0 0
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Fire shader experiments for #Tumblefire in #Godot.

One day my dream will live!
#gamedev #indiedev

5 months ago 14 5 0 0
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Reworked #Dagmar to be 8x8 art!

Also moving from my traditional approach of programmatic tilemaps to the built-in TileMapLayer nodes, took a few weeks to make both those transitions at the same time.

#godot #gamedev #indiedev

6 months ago 19 4 0 0
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Animated flames for the background of the main menu in #Dagmar, created it with a shader!

I play gentle fire crackling sounds alongside it to build a bit more immersion.

#godot #gamedev #indiedev #shaders

6 months ago 13 5 0 0
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Been working on a new main menu for #Dagmar, I've had a good time figuring out the buttons and decided to go with a classic approach.

Alternate colors for the first letter and the rest of the button.

#gamedev #indiedev #godot

6 months ago 8 2 0 0

Still working on #ChefWobbles, GitHub has my active updates, forgetting to post to my BlueSky!

7 months ago 1 0 0 0
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Added the ability to equip the remains of your slain enemies and use them as a weapon in #Dagmar

#godot #gamedev #indiedev

7 months ago 13 4 0 0
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Add [br] to bbcode parsing for `rich_text_label` by yahkr · Pull Request #105524 · godotengine/godot fixes BBCode [br]no work but [p] #105520 else if (tag == "br") { add_text("\r"); pos = brk_end + 1; }

Most hype feature for #Godot 4.5 is line break support in BBCode for the delight RichTextLabels

github.com/godotengine/...

8 months ago 3 0 0 0

I messed around with that for a bit but had some issues with the collisions, great suggestion though! If I fix the collision issue I'd definitely go that route.

Ended up rotating the joint around a bit and it works great now.

8 months ago 0 0 0 0
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Dumpster lids can now be opened by hand!

#ChefWobbles

#gamedev #indiedev #godot

8 months ago 10 3 0 0
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Still learning about HingeJoint3D in #Godot, doors aren't quite rotating the right way.

#chefwobbles #gamedev #indiedev

8 months ago 9 3 1 0
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Modelled some dumpsters for the trash system in #ChefWobbles!

Working on rats next >:)

#gamedev #godot #indiedev

8 months ago 15 4 0 0
The creation of Wobbling - Chef Wobbles - Devlog 1
The creation of Wobbling - Chef Wobbles - Devlog 1 YouTube video by Boden

Just published a devlog about #ChefWobbles! First longer form video I've made in a while, so a bit of rambling.

Check it out here:
www.youtube.com/watch?v=PoD9...

#gamedev #godot #devlog #indiedev

8 months ago 9 4 0 0
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Getting the kitchen scene setup for #ChefWobbles, going to add some doors, the front of the store, and then begin working on the exterior and surroundings of the building.

#gamedev #indiedev #godot

8 months ago 12 3 0 0
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#ChefWobbles, the chef has seen the void for too long

8 months ago 1 0 0 0
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Alright, we got multiplayer! It's an absolute blast to toss each other around, almost forgot this game is about cooking.

#ChefWobbles #gamedev #indiedev #godot

8 months ago 8 2 0 0
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a black and white photo of a cat 's face with a blurry background . ALT: a black and white photo of a cat 's face with a blurry background .

Days into implementing multiplayer for Chef Wobbles, please just let me have play with friends

#chefwobbles

#gamedev #indiedev #godot

8 months ago 10 2 0 0

What a throwback! I remember playing that game years back, had a blast with it.

8 months ago 1 0 0 0
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Getting the multiplayer setup, it's incredibly difficult lmao. Example of a lobby in the image below:

#ChefWobbles

#gamedev #indiedev #godot

8 months ago 12 3 1 0

Sick prototype by @soupbyte.bsky.social, creating a physics-based cooking game!

#gamedev #indiedev #godot

8 months ago 12 2 0 0

Oh my goodness! Massive grin on my face seeing those patties plop down on each other.

Love to see someone else creating a cooking game and at similar a progress point in development.

What's the inspiration for it? I was inspired by Overcooked/Human Fall Flat to create a mixture of the genres

8 months ago 0 0 1 0
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Ha! I had problems the other day when I was using dynamic trimesh on my gltf imports, but switching to the box shape type solved my interaction issues.

Gotta love boxes.

8 months ago 1 0 0 0
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8 months ago 1 0 0 0
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#ChefWobbles

8 months ago 1 0 1 0
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Absolutely loving @blockbench.net, first time using it to model all the objects for #ChefWobbles

#gamedev #lowpoly #3dmodelling #godot

8 months ago 7 4 0 0

Trickiest part has been the collisions and physics interactions.

Been loving Jolt Physics for interactions, as it solved my bouncing issues, but it makes the arms of my character a bit jank.

8 months ago 1 0 0 0